Author Topic: Fiesta theme park ride I helped develop. (picture heavy)  (Read 18744 times)

Vond

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Fiesta theme park ride I helped develop. (picture heavy)
« on: May 11, 2015, 12:28:29 PM »
*I will be updating this post with more pictures soon!

Hea all!

Finally found some time to give an update on my situation!
Lately i've been working (alot!) on a project at my workplace.
I've been mostly involved with the ride itself (3D Content, Animation)

It boils down to this:

Some time ago we got the order to build a ride for a theme park (Yumble Roermond, in the Netherlands)

The idea was to have a 360º Display with room for 14 players and supply everyone with a canon that
shoots physical balls at the screens which in turn are detected by the software and registers the
hits in the virtual world.

The players are all seated on a circular like structure facing outwards (to the screens). The seating
area is mounted on a 6 DoF (Degrees of Freedom) motion system as to add motion to the ride.

Here is an early (3d rendered) concept of the ride.


This is a 3D Printed Mock-up we did of the prototype of the ride


The "dome" itself consists of 32 individual pieces that were made out of polyester
and build by ourselfs at our office


The floor parts had their own pieces that were also build in-office.


Putting the pieces together


Prototype set up at our office including the motion system.
Ofcourse at this point everything is still very much a mock-up and nothing is final
hence the placeholder seat etc.


Of course next on the to do list was the projectors to get the screen to display some
game-elements.


Doing some test in regards to "warping" the screen and "blending" the projectors
together to create 1 enormous scene


A panorama picture showing the size and the light emission of the prototype at our office


Of course during all this time I was working on the storyboard.
The story of the ride is as follows:

You're on a mission to safe earth from an asteroid storm heading right for us.
You begin in a hanger and hear all sorts of ambient air-traffic control style radio chatter.
The countdown begins, engine's start roaring and you are blasted off into space.
During the launch you'll glimpse at the scenery of earth disappearing around/under you while
you blast off into the clouds. You exit the clouds and are off into space, where you
get a ride around the sun, get slingshot-ted around some planets while already encountering small clusters
of asteroids which you dodge during the journey. After a close encounter with a black hole
you will orbit a ringed-planet and move into the asteroid storm. Here the shooting section of the
ride starts and players are urged to use the cannons to hit the asteroids floating around them on
the screen. When hit, they explode. If enough of the primary targets are destroyed the ride will
end successfully and we will land safely at the coast of our starting planet.
If unsuccessful, we get a scene where the planet is bombarded by the asteroids and proceeds to
blow up, slinging you off into space.

Here are some very very early story board segments:

Part of the path through space


Placeholder planets in the scene, used to configure motion


During this time we had to move the attraction to the place of destination in the theme park
and we needed to keep developing the content at our office. So we made a makeshift setup
to show us all the screens(9 of them!) that are responsible for the 360º Display.


Starting section of the ride still under constructions


Visual elements on our test setup


Configuring the path through the asteroid storm


Yours truly goofing around with the projectors


This was the projector setup we used at our office. Note the 3d printed IR-LED holder and IR Camera's mounted
underneath to track the balls hittings the screens:


Meanwhile constructions was underway at location


More construction at the themepark


These are the cannons used in the ride.
They work on air pressure and use a air amplifier to propel the balls forward.
(This means you can look inside the canon and see straight through the whole of the barrel
from the backside!)




Group of cannons (note the chair parts in the background)


Meanwhile construction was almost done at the location







Etienne MacGyver

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #1 on: May 11, 2015, 12:43:36 PM »
Wow ! , Just WOW !  :o  :spaceace:

anunaki

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #2 on: May 11, 2015, 01:33:06 PM »
 :shock: :shock: woooooooooooooow  :shock: :shock:

This looks to be awesome

level42

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #3 on: May 11, 2015, 07:30:39 PM »
............Level42 searches for jaw that must be somewhere on the floor.....









 :spaceace: :spaceace: :spaceace: :spaceace: :spaceace: :spaceace:

level42

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #4 on: May 11, 2015, 07:40:24 PM »
So uhmmmm, is it OK to call this a bit of a cross between Galaxian 3 and Asteroids ?

If you're looking for beta- testers, I'm your man !  ;D

Muerto

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #5 on: May 11, 2015, 08:03:12 PM »
H-o-l-y...S-H-*-T!!!!! thats insane!!! - I like it!!!! :o :o :o :o :o :o :spaceace: :spaceace: :spaceace:

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #6 on: May 11, 2015, 09:04:27 PM »
This is totally insane! It's far more impressive than the description you gave me last year when you started that project!
Oh, and of course...it's almost identical to the famous GH-28 (Galaxian3 for ...a lot of players  ;D, see here), or more identical to the GM-16 (Galaxian3 for 16 players) actually!
Very impressive!!! Many thanks for all these details!!! And what a piece of engineering of course!  :-*
 :spaceace: :spaceace: :spaceace:

Where to try that beast?

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #7 on: May 11, 2015, 10:12:44 PM »
You're in luck, it's going to be in the far south of The Netherlands, Roermond. That's also nice for our German friends, close to the border.

Laszo

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #8 on: May 11, 2015, 11:29:20 PM »
Very nice, can't wait to try this baby out  8)

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #9 on: May 12, 2015, 07:20:48 AM »
You're in luck, it's going to be in the far south of The Netherlands, Roermond. That's also nice for our German friends, close to the border.

Wow, super cool... less than 2h30 from my place!  :)
Vond, please let us know as soon as this ride will be available to the public! ... oh and I wouldn't say no for an early access with the creators of this beas!!!t  ::) ;D

Q*ris

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #10 on: May 12, 2015, 09:18:38 AM »
Thanks for sharing this, it's just awesome!
Dream job!

Vond

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #11 on: May 12, 2015, 11:13:13 AM »
Well, currently the ride is open for try outs at the theme park.
But i'd suggest waiting until the final version is operational :)
We are currently making improvements as it is the version number 001

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #12 on: May 12, 2015, 08:37:02 PM »
Ok, update this message when you'll reach the final version, and I'll put my ass on that stuff!  :)

Oh, and I've just moved this topic to the 'Galaxian Theater' forum... coz' ... it's soooooo Galaxian3 liiiiiike!  :-*

 :spaceace: :spaceace: :spaceace:

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #13 on: May 24, 2015, 09:18:01 AM »
So is this or the park open yet ?

My wife is dragging me and Mark to one of the worst places for men in the world (outlet stores) in Roermond and I'd love to do something fun after that !

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Re: Fiesta theme park ride I helped develop. (picture heavy)
« Reply #14 on: May 24, 2015, 11:33:22 AM »
Thïs is the park's website

www.yumble.nl

The attraction is open sine may 1 but in test fase.
(like René already said :) )

Pretty surprised that they named it Asteroids.....Atari (what remains  of it) might not like that, but I do ;)