Author Topic: How "oldschool" graphics worked.  (Read 5291 times)

Muerto

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How "oldschool" graphics worked.
« on: August 21, 2015, 04:29:13 PM »
Really interesting how they did back in the days! :spaceace:
https://www.youtube.com/watch?v=Tfh0ytz8S0k

Belike

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Re: How "oldschool" graphics worked.
« Reply #1 on: August 21, 2015, 05:13:24 PM »
Interesting, thanks for sharing. ;)

Etienne MacGyver

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Re: How "oldschool" graphics worked.
« Reply #2 on: September 01, 2015, 04:17:08 PM »
and part 2 is up  8)



anunaki

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Re: How "oldschool" graphics worked.
« Reply #3 on: September 01, 2015, 04:48:18 PM »
great, will watch it soon

Muerto

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Re: How "oldschool" graphics worked.
« Reply #4 on: September 02, 2015, 05:44:06 PM »
and part 2 is up  8)




Thanks for the link, cool!!!

level42

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Re: How "oldschool" graphics worked.
« Reply #5 on: September 02, 2015, 08:07:29 PM »
Hah.....he has to defend the Apple ][ because it came out in 1977.

The Atari 800 was launched in 1978 and had 256 colors and sprite (player/missile) graphics, and a plethora of graphics and character modes you could combine at will, and allowed hardware scrolling.....and....

But as usual the A8 is ignored completely :( !

Muerto

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Re: How "oldschool" graphics worked.
« Reply #6 on: September 02, 2015, 09:34:34 PM »
Hah.....he has to defend the Apple ][ because it came out in 1977.

The Atari 800 was launched in 1978 and had 256 colors and sprite (player/missile) graphics, and a plethora of graphics and character modes you could combine at will, and allowed hardware scrolling.....and....

But as usual the A8 is ignored completely :( !

Write him..

Ianski

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Re: How "oldschool" graphics worked.
« Reply #7 on: September 03, 2015, 10:39:24 PM »
Interesting stuff.
I used to make my own basic games (in basic) on the zx spectrum. I used to design my graphics using graph paper as well. I eventually designed a program to make my graphics with a grid and basic drawing tools, when you had finished the design it added up the binary numbers on the rows like on the video and added them together. You could then use this number as data in the code to draw your user defined character.
I went as far as trying to recreate the sprites from popeye, but never got it anywhere near finished of course. Great days :)