Dragon's Lair Fans - Arcade Lifestyle
General Chat => All the rest => Topic started by: Muerto on August 21, 2015, 04:29:13 PM
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Really interesting how they did back in the days! :spaceace:
https://www.youtube.com/watch?v=Tfh0ytz8S0k
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Interesting, thanks for sharing. ;)
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and part 2 is up 8)
(http://img.youtube.com/vi/_rsycfDliZU/0.jpg) (https://www.youtube.com/watch?v=_rsycfDliZU)
(http://www.opdenkelder.com/pics/player.jpg) (https://www.youtube.com/watch?v=_rsycfDliZU)
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great, will watch it soon
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and part 2 is up 8)
(http://img.youtube.com/vi/_rsycfDliZU/0.jpg) (https://www.youtube.com/watch?v=_rsycfDliZU)
(http://www.opdenkelder.com/pics/player.jpg) (https://www.youtube.com/watch?v=_rsycfDliZU)
Thanks for the link, cool!!!
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Hah.....he has to defend the Apple ][ because it came out in 1977.
The Atari 800 was launched in 1978 and had 256 colors and sprite (player/missile) graphics, and a plethora of graphics and character modes you could combine at will, and allowed hardware scrolling.....and....
But as usual the A8 is ignored completely :( !
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Hah.....he has to defend the Apple ][ because it came out in 1977.
The Atari 800 was launched in 1978 and had 256 colors and sprite (player/missile) graphics, and a plethora of graphics and character modes you could combine at will, and allowed hardware scrolling.....and....
But as usual the A8 is ignored completely :( !
Write him..
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Interesting stuff.
I used to make my own basic games (in basic) on the zx spectrum. I used to design my graphics using graph paper as well. I eventually designed a program to make my graphics with a grid and basic drawing tools, when you had finished the design it added up the binary numbers on the rows like on the video and added them together. You could then use this number as data in the code to draw your user defined character.
I went as far as trying to recreate the sprites from popeye, but never got it anywhere near finished of course. Great days :)