Dragon's Lair Fans - Arcade Lifestyle

General Chat => All the rest => Topic started by: Muerto on August 21, 2015, 04:29:13 PM

Title: How "oldschool" graphics worked.
Post by: Muerto on August 21, 2015, 04:29:13 PM
Really interesting how they did back in the days! :spaceace:
https://www.youtube.com/watch?v=Tfh0ytz8S0k
Title: Re: How "oldschool" graphics worked.
Post by: Belike on August 21, 2015, 05:13:24 PM
Interesting, thanks for sharing. ;)
Title: Re: How "oldschool" graphics worked.
Post by: Etienne MacGyver on September 01, 2015, 04:17:08 PM
and part 2 is up  8)

(http://img.youtube.com/vi/_rsycfDliZU/0.jpg) (https://www.youtube.com/watch?v=_rsycfDliZU)
(http://www.opdenkelder.com/pics/player.jpg) (https://www.youtube.com/watch?v=_rsycfDliZU)
Title: Re: How "oldschool" graphics worked.
Post by: anunaki on September 01, 2015, 04:48:18 PM
great, will watch it soon
Title: Re: How "oldschool" graphics worked.
Post by: Muerto on September 02, 2015, 05:44:06 PM
and part 2 is up  8)

(http://img.youtube.com/vi/_rsycfDliZU/0.jpg) (https://www.youtube.com/watch?v=_rsycfDliZU)
(http://www.opdenkelder.com/pics/player.jpg) (https://www.youtube.com/watch?v=_rsycfDliZU)

Thanks for the link, cool!!!
Title: Re: How "oldschool" graphics worked.
Post by: level42 on September 02, 2015, 08:07:29 PM
Hah.....he has to defend the Apple ][ because it came out in 1977.

The Atari 800 was launched in 1978 and had 256 colors and sprite (player/missile) graphics, and a plethora of graphics and character modes you could combine at will, and allowed hardware scrolling.....and....

But as usual the A8 is ignored completely :( !
Title: Re: How "oldschool" graphics worked.
Post by: Muerto on September 02, 2015, 09:34:34 PM
Hah.....he has to defend the Apple ][ because it came out in 1977.

The Atari 800 was launched in 1978 and had 256 colors and sprite (player/missile) graphics, and a plethora of graphics and character modes you could combine at will, and allowed hardware scrolling.....and....

But as usual the A8 is ignored completely :( !

Write him..
Title: Re: How "oldschool" graphics worked.
Post by: Ianski on September 03, 2015, 10:39:24 PM
Interesting stuff.
I used to make my own basic games (in basic) on the zx spectrum. I used to design my graphics using graph paper as well. I eventually designed a program to make my graphics with a grid and basic drawing tools, when you had finished the design it added up the binary numbers on the rows like on the video and added them together. You could then use this number as data in the code to draw your user defined character.
I went as far as trying to recreate the sprites from popeye, but never got it anywhere near finished of course. Great days :)