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Topics - MacDLSA

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... been a long time I don't write here.

From the information we have available since almost 40 years we know that Dragon's Lair was presented in March 1983 at the "Amusement Operator Expo" in Chicago, where Starcom exhibited a few prototype cabinets in a non-final version. The picture sot at these cabinets went around the world, being published in numerous magazines of the sector, including our italian "Video Giochi, Jackson" which had the opportunity to show it integrated in an article specifically created to describe, in broad terms, the world of Laser Disc Games at that time (VGJ nr.16, June 1984? more than a year after the US presentation !).

Seen from the perspective of a "first-time" enthusiast, THAT Dragon's Lair presents notable differences with the version they later put into production and distributed throughout the World. In general, it can be seen that Cinematronics had thought of re-using his "Cosmic Chasm" cabinet slightly modified in order to accommodate the electronics of Dragon's Lair.

With the news that can be found on the web starting from 1997 (the year of creation of the excellent Dragon's Lair Project site) we know that cab, electronics, disc content and external graphics have undergone several changes before the final version went into production .

Several prototype cabinet games were created and released in the USA, some of which were positioned in certain places defined as "strategic" to allow the public to play, and so receive some feedback. These cabinets had the same "flat" control panel as Cosmic Chasm, but all black and with the game instructions printed on the panel; the monitor had a near-to-horizontal inclination; the LED display located immediately above the screen showed the 4-digit score referring to a single player and with the lives in the center; the ?marquee? panel had a translucent blue Dragon's Lair writing on a black background.
Subsequently, the control panel was adapted to the different inclination of the monitor and modified so as to "hook" to the plexiglass above it, the scoreboard was "expanded" for  2-players and the game instructions were later removed and recorded directly onto the disc to be displayed on the screen during the "attract mode".

As regards electronics, it is important to know that the first LaserDisc player used was a gigantic Pioneer PR-7820 (the only player I have ever seen that has fixed optic while it was the motor-spindle-disk system which had to move itself... !!!) . On the "software-side", the disc which was supposed to play + the related program were quite different from the definitive ones: different organization of the animated sequences and location of the decision points in which to make the moves. Nonetheless, for each "room" there were several possible paths to take in order to complete them successfully.
In practice, a little more interactivity which for various reasons was, however, judged "unsuitable" for the definitive version which was shortly to "go out".

Since at least one of these discs still exists and is in the possession of a lucky (US) collector, we know that in its first prototype stage the game had a very short duration, with few playable scenes. Duration which was subsequently extended, with animated sequences programmed to be moved in order to make the gameplay more "immediate", less complicated but also more limited and devoid/cut of a lot of material which was considered "lost".

Fortunately, as most of you here at DLF know, at the beginning of the millennium a group of enthusiasts managed to restore the contents of a video tape (!!!) in which were recorded 8 minutes of prototype sequences ! As an epilogue to this work, a ?Limited Edition? LaserDisc was put into production in 2002, in which the aforementioned ?unpublished? scenes also appeared at the end of the known original sequences.
Everything was then made playable on properly hardware equipped with "standard" electronics and through the use of special EPROMs to replace the original ones on the mainboard.


I confess that I've already had the idea of getting my hands on a Dragon's Lair prototype for a few decades... and I'd say that this wish has finally been realized !
I'm going to show you a Dragon's Lair completely similar, let's say 99%, to the AOE'83 proto.
It's the result of several years of research into existing furniture components, specially made pieces and others restored/reconstructed.
My Cinematronics DL also "participated" in that project, donating some of its parts like the coindoor (but another one, Cinematronics "1st press", is already on the way, to be restored and "fill the hole").

>>> Thanks to Alessandro Bolgia and Matteo "Teo/Italiandoh" Marioni who actively contributed to this project <<<

Arcade Lifestyle / Updating my little arcade garage
« on: March 30, 2022, 05:28:27 PM »
Hi Bruno, hi all there.

I haven't posted anything here for a long time, so I take the opportunity to do so as I will be home for a month or so due to knee surgery.

A couple of years ago I came up with what we call "the 50-years-old crisis" which led me to want to expand my small gameroom.
- First I fixed my 2007 Dragon's Lair - repro with new and better artworks and including a frontend in which to choose all the "moves-based" arcade laserdisc games emulated by Daphne and Singe.
- I then also rearranged the PC inside my "2001: A Space Odissey" 's Monolith multigame cabinet in order to have, in addition to the GroovyMame, also the Sega Model2 and all the arcade laserdisc games emulated so far, including the ALG, FireFox, Freedom Fighter, etc...
- I then built an Atari Quantum - repro, with vertical monitor and with control panel adapted for 2 players + trackball to be able to enjoy all those fantastic games of the Arcade Bronze & Golden Era.
[all the cabinets mentioned are equipped with PC QuadCore + ATI Radeon + CRT Emudriver> 15khz and 20" CRT Color TV auto-on modded]
- I recently restored a Space Invaders Midway in medium / bad condition ... after having peeled off all the "rotten" parts, redone the bottom, rebuilt all the missing parts and filled practically everything else, I completed everything, considering I have a very tight budget, with cheap electronics (a 20" Color TV, a 60-in-1-vertical board, Jamma-3 harness and a generic PSU) and adhesive vinyl.
- In the meantime I have also built several other "little things" on commission ...
> three "midi-cabinets", in 1.1: 5 "kickpanel-free" scale: "Defender", "Robotron" and a "Williams-Multigame", all with 14" Hantarex CRT and "19-in-1-horizontal board;
> a Dragon's Lair - repro (in the end result even better than mine) with a 20" CRT color TV, Arthur + Dexter inside;
> a "Street Fighter II C.E." type stand-alone ControlPanel with an additional trackball module;
> a gigantic "table-top" (absolutely non-portable... but oh, they wanted it that way...) with a 20 "CRT screen, PC with Groovymame.
- I also rebuilt the electrical plant of my small gameroom in order to have a dedicated line, UV LED lighting and fluo painting on the joints of the tiles to have the fluo/blue glow effect, which is very "80's".

Not having enough space here, I uploaded around 150 pics and clips in "AmazonPhotos" at this link:



'Business' Area : Buy/Sell/Trade / Cinematronics Dragon's Lair parts
« on: February 21, 2021, 06:38:40 PM »
Hi there.

I'm goin' to start another "US DL from scratch" and I'm looking for:
> ONE plexy+scoreboard(+speakers)
> TWO marquee bent plexyes
> TWO plastic bezels for the original 19" monitor

Anyone have any of those for sell ?

Here is the poster of the greatest italian arcade event of the year !

>Arcade games: up to 40 cabinets (many originals, including 3 Dragon's Lair, 2 Space Ace and 1 Time Warp, and jammas) and flippers
>Trade market

>GREAT !< Nibbler's Tournament, on two original European Olympia cabinets !

Guest stars this year on Sat.19th will be Nibbler's best players on the planet: Francesco Romeo, Enrico Zanetti and, in Internet connection directly from Ottumwa, during the celebration for the 35 'anniversary of Twin Galaxies, TimMcVey, current world record holder !
There will be, among all the other things, the projection of the movie "Man vs. Snake", of which the organizing association "Retro Campus" will have some DVDs (if they do not sell them all before the event...) also subtitled in Italian, Spanish, Swedish, German and French, just for the event !

November, 18-19 (from 9:00 to 23:00) and 20 (9:00-17:00)

"AUDITORIUM" - Via 1 Maggio, nr.1
37010 Pastrengo (VR), Italy

[ by RetroCampus association, arcade division ]

Meetings, Exhibition, Events... / Arcade Italia - The Event (1016)
« on: October 01, 2016, 10:50:24 AM »
Hi Bruno, hi DLFans :) !

I forgot to post it before... on 3 and 4 of September we had the annual "Arcade italia - The Event".

Bad pictures and low-quality clip... but an extremely Hi-Quality of the main protagonists: 60 machines, including at least 20 and more original cabs, Jammas (and PRE-Jamma !), 10 flippers, electromechanicals and jukes.

Arcade Italia Staff also organized, like the last year, some"cultural interludes" in which some experts talks about video game history, vintage magazines, building and restoring of cabs (in fact there also was also our Marco"vernimark"Vernillo who entertained the audience chatting about the 100% restoration of original cabinets !).

Really excellent !
And, as the last year, I went there and... nothing... I talked for hours with all the present friends present and I was able to play only 3 or 4 games  :'( ;D !
Oh, hehe... I also "tested" the "EuroDL" (in which there was Sidam version eproms, LaserAce interface, Pioneer LDV4300D and LDG SoftwareCorner disc with appropriate framehacked eprom) when Matteo"italiandoh" and Stefano"csw" were trying to fix it, 'cause it had *serious* problems in some of its logic components...

Hi there, DLF people.

Sorry, Bruno... I'm here since the 2006 but I know I don't post anything interesting since long time :'( :'( .
Well, hope you'll forgive me if I'm now writing a "little request" here, which is not properly "little"...

I come straight to the point, without much "boggles"... [ see the picture below ]

So, is there any daring european programmer (Assembler) around here who would bring himself to face the challenge?
I already heard some americans (since, way back, the 2009...) from AtariAge but no one seems to like the idea...
Simply, it seems to me that there isn't a person who could be actually both a huge fan of the game and good assembler programmer to "port it" to the AtariVCS/2600 :shock: !
[ Yeah, I'm a huuuuuuge fan of both AtariVCS and Dragon's Lair... but I haven't any kind of assembler programming abilities  ;D :-\ ! ]
As I said some time (years) ago, through the Daphne Team (in which I am inside since years...), I had a conversation with A.Foster (thanks to Teo, who made me know him !), chief of LLC Partners (the holders of the Copyrights of the game) that gave me "carte blanche", recommending me in any case to send him any kind of "demo".
I've already shown him some drawings, sprites, map and a gameplay hint, but he said to do not absolutely disclose nothing "sensible" before I find someone who can realize the game! Yeah ... it's needless to say that the game in question is a "goose that lays golden eggs" and that any attempt to use the name and characters is under control anywhere on the net (they already "stopped" several rights violations... in one way or another they come to know almost everything...).
And... nothing, I repeat here the point discussed on AtariAge: absolutely excluding an FMV (due to the very restricted capability of the console), it remains that it would be a great platformer, very similar to Pitfall II, or at least it was my (our) basic idea since the beginning !

I (better say "we", since Mr.Foster knows the question) considered the idea to "port it down" from the various Coleco/C=64 version... and also the others, allow me to say, INFAMOUS releases for NES, SNES and GameBoy...
No, seriously... WHY we've to further outrage a game that deserves much more than this ?
I designed maps, sprites and I think we have all the necessary "ingredient" for a good layout for the game, then, if it has to be a "deep hack of Pitfall 2" or a completely re-written game, well... we could even decide it.
I repeat, I say Pitfall II because in the way it was conceived and planned by the great Mr.Crane it already responds almost fully perfect to the gameplay for a Dragon's Lair platformer, obviously with game situations and appropriately modified and adapted characteristics...

So, please take a look at those maps that I made (very) long ago:

This is the complete map of Pitfall II for the C=64 (VCS version only differs in graphics, the layout is the same).

This is a "mixed" map of Pitfall II and Dragon's Lair

... and this one is VCS' Dragon's Lair full map (but without sprites like characters, weapons, enemies, holes, secondary walls and the correct path to the Lair... it's just to show you ;) ).
[ the map is based on a mockup I made years ago : I "took" it from the map of the original SEGA coin-operated "Pitfall II - The Lost Caverns" game, especially to give someone an "input" for another possible game for the VCS which could probably be one of the greatest hits for our beloved console. In fact SEGA's arcade game was never "fully" ported to any home system... even the ColecoVision &/or MSX versions are *VERY* crappy and almost different from the coin-op !  ;) ]

At this point, I ask again :

is there any daring european programmer (Assembler) around here who would bring himself to face the challenge ?

Meetings, Exhibition, Events... / Milan Games Week 2015
« on: October 24, 2015, 08:01:29 PM »
Hi everyone.

Bruno, I'm sorry to be not too much present in your wonderful site/forum as I did before...
Well, I want to share with you all this wonderful experience  :) !

Yesterday, October 23, 2015, meeting with Toru Iwatani at Milan Games Week.
 :pac:   :ghost: :ghost: :ghost: :ghost:

And, OF COURSE, I didn't miss the chance to have his autograph on my MICRO Puck-Man cabinet, which I made in about 2 days just for the occasion  :) !
My daughter now says "Ok, it's MINE !!!"  :D :-* ! She's almost nine years and she's a fan of Pac-Man :) !
No less... one of the few games which has not aged at all after 35 years !

Ok, let's make you see...

First of all, some pics of my Micro-Cab W.I.P.

There's my old Nokia 6630 inside, with its (GREAT !!!) Symbian O.S.(S60), which I did modify in the past (2002) and set it with almost all what I need to :
> play : MAME, AtariVCS/2600 emulator, C=64 emulator, Gameboy, Sega MegaDrive... ScummVM (!!!)  8)
> browse the net : Opera and something else I don't remember... but the thing I remember well is that I had FREE browsing on the internet (and I mean the *real* internet, not that old crappy WAP :-X :o ;D )
> sat nav : TomTom for S60 (hemm... not properly "original"...  ;) ) with bluetooth antenna
... ok, it didn't make me any coffe, but I think it was pretty enough  ;) !

Then, I spent some hour at my PC using my *OLD!* Ulead Photo Express (which I use since when I had Win98... and there was no time for me to learn to use PhotoShop... but, as I already said, it's pretty enough, too  :oops: ;D ) to set some artworks which could fit on the micro cab  :) !
Well, I think the result is good... and if not, it's pretty enough  ;D !

(on the right there's wife's wedding shoes box, which I "modified" just to make it perfectly suitable for safely carrying the cab... ;D ;D )

And then... IWATANI !
Here he's at our GamesCollection(.it) stand, the only one where a person could find *REAL* videogames, not all that crappy next-gen of which the "GamesWeek" was full ! (visitor's average age = around 17... and the rest of us, all around 45, are already included in the count...  :'( )

At the conference, in which Toru "made a sprinkling" of what was about the story of his never aged "Pakkuman"

And here it is !!!!!!!!!
Signin' my microcab with gold paint marker (and he didn't used it for no one else than me !!!!!!!!  ;D 8) 8) 8) )
His expression was really "emblematic" at the sight of a Puck-Man cab, even in miniature !
Me : "All handmade and fully playable.. unfortunately the battery is completely discharged"
***(I had to wait 2 hours and half... and Nokia's battery is too aged... it do not resist more than 2 hours of standby  :oops:" )***
He : "................................................"
ACH ! He don't speak a word in english... ONLY JAPANESE !!!  :oops: :'( In fact he always needs an interpreter...
But, hey, he perfectly "got my message" and he was visibly pleased !!!

(!!!!!!!!! ... I am 45 and he's 60, but I am more gray than him !!!!!!!!!!!!  :'( :'( :'( but, as Indy said, "It's not the age, it's the MILEage..."  ;) )

After all, we went to eat some pizzas and, of course...

And then .... the evening ended (1:00 am) at Vernimark Arcade ! 8) 8) 8) :) :) :)

Some other pics, made today in my house and with my daughter with her dolls around.......  :o ;D

Hehe... dolls wants to play  ;) !

Dragon's Lair / Space Ace / Mini cabinets
« on: January 02, 2014, 12:09:21 PM »
I've just completed the "THREE-Mini-DL/SA-cabinets" building :) !
Better, OF COURSE, than the "prototype" I built the last summer in occasion of the "DL 30th anniversary italian meeting" ;) !

You could watch my W.I.P. pictures HERE:

... and watch some clips HERE:

Meetings, Exhibition, Events... / Italian RetroVideoGaming & Computing
« on: October 26, 2013, 07:57:02 PM »

Autumn !

As always, time for conventions, trade shows and meetings with a currently theme much in vogue among all "ex - nerd" and also many others who have lived (AND STILL LIVE !) the golden age of gaming entertainment, ALL OVER THE WORLD :


And our small and mistreated Italy is no exception...

Last Sunday there was the event "Brusaporto Retrocomputing", annual show / exhibition of vintage computer hardware and gaming, and I was invited to exhibit a bit of my "material" ...

AND SO I DID !  :wink:

Together with a friend of mine, D.Baldi from a local association called "comPVter" (, I set up a stand that has been later recognized as "respectable", due to the fact of the presence of some "pearls", not easily viewable "elsewhere" ...

From my side, there is a full-working "Pong" ( Atari - Sears , 1975 ) , an Atari 2600 Jr. CVBS video output modified, my Dragon's Lair MINI-CAB (built this summer in occasion of the "meeting" that I myself organized for the 30th' anniversary of the birth of the most famous lasergame) and a display case containing some of my Atari game cartridges...
On my friend's side there is a DEVASTATING collection of english items, almost all branded " Sinclair ", including a VERY RARE "Sinclair LED BlackWatch" (unfortunately NOT WORKING ... ) and the 80's age style "bicycle-car-starship" :lol: "C5" !


a beautiful day spent in the company of many friends and MANY people which occasionally asked information of any kind...
to the point that I came home with a dry throat for having talked really too much !  :roll: :'( ;D


More pics HERE :

And it's not over...

Just yesterday there was the first day of the "Games Week" in Milan, where in the morning came no less than
in person  :o :o :o :o :o

who kept a conference and made a "tour" around all the exposed video entertainment machines !

A friend of mine, journalist in the informatic sector (Carlo Santagostino of "Archeologia Informatica" ) invited me to the event, but unfortunately, for reasons of work, I had to decline that invitation ...
And my regret is SO HUGE !
 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Especially after that I did watch an unspecified amount of photos that show a lot of friends "embraced" with Nolan...
 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

for one thing I could say that I am happy !

... because my "Pong", exhibited in one of the windows of the Games Week - Retrogaming museum, had become THIS WAY :

I go to get it back on Sunday (tomorrow)... and , with that autograph of Nolan Bushnell , it will sure become the "pearl" of my small , small Atari collection !

( and if someone would "eventually" steal it, then it will be the time I will call the FBI , the InterPol , the Lieutenant Columbo , Angela Lansbury and Ellery Queen ! ! ! ! ! ! ! ! ! ! ! )
 :evil: :evil: :evil: :evil: :evil:  :lol:

Dragon's Lair / Space Ace / LDPlayer "converted" ?
« on: September 14, 2011, 11:44:27 PM »
Hi everybody !

Some time ago I was about to kick my Dragon's Lair-Daphne cab's PC out of its case and simply place it on a retractile woodpanel, to obtain a layout like the drawer of a Jamma cabinet.
For my "Monolith" multi-emulator arcade cab I reserved to the PC electronics a shelf inside the cab:

... but I continue to prefer the "all-in-the-chassis" layout, because it's SO quick and simple to take out of the cab if any assistance is needed.

Well, here came Teo's (italiandoh) idea (THNX, Teo !!!) :) !

I took from him some "landfill-destinated" unfunctional LaserDiscPlayers and asked him for a Philips 22VP932...
So he gave me one, previuosly emptied of all its electronic parts, then I proceeded to remove almost all the screw housings, the disc compartment and...
Well, you could take a look here to watch the (temporary... still has to be fixed better) result ;)

That picture is taken with my '09 iPhone 2Mpx camera, so sorry for the (bad) quality...
I litterally "threw" a complete PC inside the 932 :) !
Pentium4 (Socket478), 512MB RAM, ATI radeon 9250 (TV OUT), 160GB HDD, PSU (300W).
Power and HDD led respectively placed in the "Power" and "Play" slots in the 932 display (they both are a little bit blurred), and power button fixed in an accessible position in the back of the cab .
Maybe when I have more spare time I could fix it all and reduce all that "flying" cables around inside the cab...

Technical Area / Daphne - update 25-10-2010
« on: October 27, 2010, 12:06:00 PM »
Well... 31 clips taken from my Monolith arcade cab: 29 LaserGames EMULATED by Daphne / Daphne+Singe and 2 by Mame (-FireFox that works good on my P4 HT 3 Ghz; -Cube Quest that works at 50% and I'm sure it is still the most "hardware-eater" ever seen :O !; ... I don't care of the others...)

Please do not ask for games because this release is in a BETA version, so it will be available only IF and WHEN the "chief" of the DaphneTeam would decide to do the "global fixing" !

Fall 1984, "SIM Hi-Fi IVES" electronic entertainment expo, Milan (Italy)

Leaving all that I saw "outside" the world of video games, me and 2 other friends were kinda' delighted about the various LaserGames
we could saw all in one single place: Astron Belt, Bega's Battle, Dragon's Lair and Space Ace ( Italian "Atari by Sidam" versions),
FireFox, Interstellar, Laser Grand Prix, Mach3, Star Rider (! FANTASTIC cab, "sitdown motorcycle" version !) and... Cliff Hanger !
Well, I can assure you that we three guys and with about 3000 Liras/each in coins reached our goal to see Cliffy finished !
That is to say that the game is "EASY", no doubt, although some screens require sequences of moves rather close together...

In the winter of the same year Cliffy came in the Arcade "Jolly Blue" of our town and, as you can imagine, the game took us a very little
time not only to complete it all but also to "defeat" it in every way. I mean we reached the "perfect score", typical of all the
"moves-based" LaserGames, that has to be "studied" (in this case quite briefly...) in the way to get as many points as possible
by sacrificing all the lives available but the last one (used, of course, to complete the game) at a certain point and then repeat the
same "profitable" (in terms of scoring) sequence of moves!
I remember very well (not like it was yesterday...) that just us three alone had always owned the "perfect score", and that primacy was
maintained until the game was took off from that arcade !
This score was (and still is ...) 1.350.000 pts. !

Turning now to the the "core" of the debate as well as by topic title:

Just three years ago I recorded a Cliff Hanger game, played on my Daphne cab, with the dipswitches set on "competiton" mode, just like
it IS IMPOSED by "Twin Galaxies" !
Well, my score of 1.350.000 points was a bit larger than the previous undefeated record of 1.310.000 pts. obtained, by the way, by a
good friend of mine, member of the Daphne Team like I am, too! Imagine his surprise when I told him that his performance, also verified
by a court (... a random name: Walter Day!) was not a "perfect", although it was indicated as "% of completion equal to 100" on
the T.G. page! So, in order to authenticate my record I sent them (I mean to Twin Galaxies...) my ORIGINAL Mini-DV videotape (copies
were not admitted because plausible of editing, which would allegedly falsified the score!). Obviously the "package" included
a letter that as well as presenting myself related that "far from the years" experience which you could have just read the "summary"
at the very beginning of this same post!

Well... since now I have still heard ABSOLUTELY NOTHING of that package, that videotape and that letter...

Of course I tried many times, in many ways to contact someone of Twin Galaxies...
Nobody has EVER answered!
And this even BEFORE the envoys of the pack!
Not an email, not a message... even in any other pleasant place on the Internet or on the Earth!
I tried to ask to some American friends of the Daphne Team and of D-L-P, but none of them send back to me a plausible justification for it...
Some of these friends also had opportunity to talk with Walter Day during various american videogames manifestations and/or conventions
like the CAX, so they directly told him that thing happened to me...
Results, as well?

[ N.D:Marco: I always thought there could have been one answer that those friends would not refer to me...
"Who care about a "not-american" being here with us in OUR record table ?"
... probably these have been the words ... ]

After that "incident" I was not satisfied, so I tried and tried several times to contact TG but... nothing! ...NOTHING EVER !!!

After all this time I had kinda' removed the anger which I had filled up, since a few days ago "someone" in the Daphne chatroom reminded
me that I still have that "elusive" world record by Cliff Hanger to authenticate...
This was just before my holiday period, that is now unfortunately over :( !
So I tried again to contact TG and in the meantime I went to see the page on the world record of Cliff Hanger...


... please go look in there and then imagine my face when I saw it ...

Congratulations !!!
Not to that recordman, but to who has assigned the score 3 years after he knew (and probably also viewed...) my own perfect score !


I have no words, friends...
I can only say that now for me there is absolutely no more reason even to talk about TG in a speech !
I have never had contacts with them before, and I'll never have any in the future!

At this point I'd rather know that my tape ram an iceberg and never reached the USA... But maybe it's another story ;) !


In August 21th,c.y., so just a few days ago, I recorded a video of a game played on my Daphne cab, just EXACTLY like 3 years ago
when I recorded that Mini-DV !

... and here are some shots of my "perfect score", dated August 6th, 2008 #

[ P.S.
I can assure you that I could play Cliff Hanger EVEN WITH MY EYES CLOSED and GET THE SAME SCORE !!!!!!
:) ]

It's a long time I don't post anything here...

I have to aplogize to all of you and especially to Bruno !
Our italian site/forum ( R.H. ) uses to take my VERY LITTLE spare time... but in these "vacation" days (spent at home with my little family) I "produced" something that could be interesting, and so I decided to let you know !

It's with great pleasure that I present the

The project goes back to a sleepless night, spent watchin' two entire movies, which the second one was the great (also as a "brick" hard to swallow ...) 2001: A Space Odyssey .
After the very first appearance in the film of the fateful monolith I immediately put my hands on the table with paper, pencil brackets etc, with the intent to design a modern, "slim" and esthetically satisfying MULTI-EMULATOR CABINET traced with the simple geometric shape of that mysterious black "cuboid".

Well, I think and I hope I succeeded !

As you can see the cab is still in a "beta" condition, because it lacks of a marquee artwork and the trackball (that will be placed where there is that big hole in the center of the CP).

Side view (wip)

Rear view (wip)

The very first "Mono-clip"  ;)

... also women love to play with it !!!
A friend's wife on WonderBoy ...

...while he was playin' with one of my *rare* AtariVCS games...

A little clip where the BombJack italian champion plays on his fav...

Well... that's all, folks !

All the rest / Firefox
« on: November 27, 2008, 01:43:50 AM »
Hi fans

Only want to tell
is on Mame

Look for the newest ( 0.128u3 & u4 ) releases of Mame and ... GOOD LUCK with the CHD downloading  :shock: ;) .

> fortunately this game is not a "hardware-treater" like CQ , so you could play it at full-speed ( I mean with the CORRECT framerate , with almost NO graphic-fault ) with a "poor" Pentium 4 Hyp.Thred. 3.4 , 3.2 or even 3.0 Ghz ( heh ... like mine  :oops: ! ) .


Arcade Lifestyle / My little "Garage / Arcade Room"
« on: October 09, 2008, 01:17:39 AM »
Hi all .

It's a long time I don't write anything on the site .
There could be many reasons ... but I'm not here to explain them  ;) !


Here is the story of my "Garage / Arcade Room"

It all started years ago when I met Teo / Italiandoh ( Matteo Marioni ) , one of the best lasergames collector here in northern Italy . I went to his Lair and played Dragon's Lair and Space Ace , just like the last time I played them , since 20 and more years ago ! I was surprised watching myself defeat the two Bluth's at the 1st try  :shock: !

Talking with Teo about emulators I thought of building a Dragon's Lair cab ... FROM SCRATCH , like my "done-by-myself" nature wants me to do  :) . Before start building it I had to "restore" my garage with new paint , new floor coating and "extendend" electrical plant .

Before ...

... and after

FIRST OF ALL ... the project !
All drawings and measures came from IgorStellar .
Thank you so much Igor !!!

Then I bought from Internet all these stuff

( er ... sorry : no pictures for ORIGINAL speakers & grills , ORIGINAL score plexy panel and 19" PC CRT monitor )
I catched from the net some hi-res imgs of all the artwork , then a friend print them on three different types of "hard adhesive paper" with his color professional printer ( he owns a photo lab ;D )

I took my old PC ( AMD AthlonXP1600+ , ATI Radeon 9250 ) to throw inside the cab

Built a bent control panel ( zinc )

Bought some wood pieces ( MDF , thickness 19mm and 20mm black-plated wood ) and began cut & work on them ( vinyl covering phase included !!! )

A huge help came from my wife , applying side arts

I will now want to show you the final result , passing over the other stuff and the other cab's building

The cab on the left is a MAME cab , done starting from a not working Jamma .
I re-worked some woodpanel , built a new 2 microswitches joysticks + 4-button each player ( with some other "service" buttons ) control panel , etc...

The one on the right is a "mini Pac-Man AtariVCS cab" .
It' s the right "throne-place" for my FIRST console ( excluding a "last70's" horrible ping-pong console ) , that is a 6-switches 1st VCS release ( named "Stella" or "WoodyVCS" , due to the wooden frontpanel ). I have almost 70 games on cartridge , and some of them are very rare , like Time Pilot , Burgertime , Commando ...

Just 2 days ago I changed Dragon's Lair PC monitor with a 20" ( measured 19" ) TV CRT tube ( a Bluesky TV BL 5126 TX ) using the ATI board S-Video TVout , and it's REALLY great ! ( thanks for the tip , Bruno ;) ! ) .

I still have to work on the Scart plug to make the tube auto-switch on the AV channel ( and maybe auto-turn ON itself , too ... withOUT pressing any key on TV remote control  :shock: ) .

As soon as possible ( got to find some time to spend for it ... ) I'll post a detailed report of this work.

That's all , for now  :P

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