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Author Topic: Live Tim Skelly Chat session at CoinOpSpace.com  (Read 9038 times)
DarthNuno
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« on: February 03, 2009, 05:56:53 PM »




This Wednesday night, February 4th 2009 Tim Skelly will be chatting with arcade collectors about his place in the history of coin-op games.  Tim worked for Cinematronics and Gottlieb, having a hand in creating some well revered games such as;

    * Star Hawk
    * Sundance
    * Solar Quest
    * Warrior
    * Rip-Off
    * Armor Attack
    * Star Castle
    * War of the Worlds
    * Reactor
    * Insector
    * Screw Loose

The session will be an hour long from 9:30-10:30 EST and any member at Coinopspace.com can participate.  If you would like to join in the chat session, just log in to the following link and check "Will attend" in the RSVP box;

http://www.coinopspace.com/events/creator-chat-tim-skelly

This will be the first live Creator Chat event at CoinOpSpace.com.  Also upcoming this month are live chat sessions with Owen Rubin
(creator/project leader for Major Havoc, Space Duel and more) and Jeff Kulczycki (Donkey Kong 2 creator).  Check out the "EVENTS" page for more info:

http://www.coinopspace.com/events

Hope to see some of you over there...

~Jeff
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rotheblog
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« Reply #1 on: February 03, 2009, 06:04:30 PM »

I apologize...I didn't put it in the right place.

I will remember that for next time.  Thanks for moving.
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vib_ribbon
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« Reply #2 on: February 03, 2009, 06:18:04 PM »

not played many of those games, but Armor Attack is my favourite there.

 Cheesy
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DarthNuno
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« Reply #3 on: February 03, 2009, 06:30:05 PM »

ARGhhhhhhhhhh I'm a CRAZY FAN of ... STARHAWK Kiss Kiss Kiss

Let me prove it  Wink

Still not the full size arcade game, but already the control panel  Cool  arrow



...and I got a Vectrex only for playing it (and also Scramblearrow



ARghhhhhhhhhhhhhhh! I need so help in order to convert the hour  oppps : 9:30-10:30 EST ? What is the conversion for Belgium or London for example ?  oppps Yes, shame on me... but I cannot convert it  oppps Roll Eyes Cry Hhheeeelllllllllllllllpppppppppp  Roll Eyes
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Sonic 1992
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« Reply #4 on: February 04, 2009, 05:03:57 PM »

Found This for you!

http://www.worldtimezone.com/

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rotheblog
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« Reply #5 on: February 04, 2009, 05:07:49 PM »

This came up on another arcade forum in the UK, that this would be really early in the morning for you guys...ugh.

Well, I will keep this in mind when I schedule other guys from April out.  Maybe I will try to do a weekend where the time difference isn't as big of a deal, if those creators are ok with that.

The next guy I will try to schedule will be the creator of Mad Planets.
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DarthNuno
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« Reply #6 on: February 04, 2009, 05:51:24 PM »


 Kiss Kiss Kiss

OK, I've just checked and 9:30-10:30PM EST means for Belgium, France, Italy, Germany, Netherlands, Luxembourg,...  3h30 - 4h30AM  Shocked ...very difficult to be 'LIVE', especially during the week  oppps

Well, STARHAWK is the only game I really know... and played back in the day (I remember it very well), I hope someone will relay these questions :

* STARHAWK was released in 77, the same year than the first Star Wars movie (episode IV 'A New Hope'). Does STARHAWK came before of after the movie ? Regarding what's on the screen (the *famous* trench, an X-wing ship that came from the top, and others ships VERY similar than the Tie-Fighters...), I would say... AFTER the movie?  Roll Eyes Tongue
In that case, did you care about licensing ? Maybe some trouble with LucasFilm ?

* How many persons worked on that title ? Did you also work on the cabinet design ?

* How did you decide if a game had to be a vector game (and not a raster game) ?  (This one is an evidence of course  Wink)

* Have you been involved in the Vectrex port of the game ?

* Any particular anecdote regarding this game ?


Well, I will keep this in mind when I schedule other guys from April out.  Maybe I will try to do a weekend where the time difference isn't as big of a deal, if those creators are ok with that.
The next guy I will try to schedule will be the creator of Mad Planets.

Yes, it should be very difficult to found a perfect schedule. But it's not a big problem, because you've done the most important thing : make such 'chat event' happens  Smiley Thanks for that  Kiss Kiss Kiss

I hope I'll dream about STARHAWK this coming night ...at least  roll eyes  Kiss

Have fun for those who'll be there  Kiss
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vib_ribbon
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« Reply #7 on: February 04, 2009, 06:25:44 PM »

i think starhawk on the vectrex is one of the weaker games on the system....  lol

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DarthNuno
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« Reply #8 on: February 04, 2009, 06:27:36 PM »

i think starhawk on the vectrex is one of the weaker games on the system....  lol


HHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAA



 Tongue Wink

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vib_ribbon
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« Reply #9 on: February 04, 2009, 06:31:59 PM »

it's a terrible game. there is hardly any depth to the gameplay... and a lot of the time i think the game is cheating to make itself more difficult. i know for sure if i am playing in game mode B (if i remember correctly), the moment i release the stick, it will centre my cursor and for sure i can just move the cursor up and shoot down the starhawk... but on later levels it doesn't work when clearly on the screen you can see you are shooting it dead on in the head!  Cry

starship is a million times better.

 Tongue lol
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DarthNuno
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« Reply #10 on: February 18, 2009, 08:48:30 PM »

The transcript from the live Tim Skelly chat is now condensed from the 28 pages and online at Rotheblog.com.  Here is the thread in case you missed the chat to take a read  arrow

http://www.rotheblog.com/arcade/live-tim-skelly-chat-a-success/

Good job on this Jeff  Smiley

 Space Ace

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