April 2013We've got some signs of life here.
OK, understating :-) The game is basically working now with the exception of registering the torpedo hits.
I had some repair & test sessions on my workbench for the PCB set. Finally I fixed some further issues that were introduced by a person before trying to repair. Then I tested inputs and outputs with the help of my Fluke 9010A: lights, motors, sounds - a lot of I/Os. Pretty confident that the boardset was ok, we arranged a 2nd repair weekend at the machine's site in Coburg ~250 km away.
After installing the PCB and powering on the machine, the initial view was good. Sonar sound came up and displays looked fine, but then we realized that the target moving motor still was stuck in one direction and didn't react to the limit switches, the switching transistors became hot again. Soon thereafter the +5V dropped to +1.1V and finally the fuse blew for +5V.
An investigation showed that the power regulating transistor for +5V was blown as well. Replacing that and the fuse we powered up again with little hope for positive news - and indeed, the target motor had the same problem. Checking power we didn't found a real issue, although the unregulated +/- 14V were a little on the high side (17's). We powered off for that day and put the boardset onto the workbench again to validate it was still working there... yes it did. We then put some thinking effort into the issues for the next day.
The next day we looked into the basics - and we found the issue that probably was present fom the first day the machine was here in Europe: The power transformer was wired for an input voltage of 200V and this in a region on earth that, since ages, has a minimum of 220V. Today we're more at 240V... Luckily the transformer has also a lug for 240V, which we resoldered the mains to.
The change from 200 to 240 VAC input voltage was a full success. All motors working, sounds working, coins and start recognized, torpedo launch ok.
We then adjusted the torpedo mechanism cleaned/lubricated the machine and took some pictures and a video.
Only issue left is to replace the torpedo lamp and check/verify the target hit lamp & sound circuits. The original torpedo lamp is kind of rare here (BA15s, 6V, 3A and FC6 filament), so we need to use a 'cross' version.
Todo:
- Replace Torpedo Lamp
- Add Key lock
- Replace feet
- Final cleaning of periscope
Now enjoy pics and video - to be continued... :
VIDEO -
http://www.youtube.com/watch?v=8s-ZMKHGg3o