Author Topic: ArcadeForge Bartop Projekt  (Read 50016 times)

Belike

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Re: ArcadeForge Bartop Projekt
« Reply #15 on: May 21, 2013, 01:07:48 PM »
Can you reply?  I'm trying to resolve this.
You should introduce yourself first, before you make an agressive infiltration to our forums and start to insult somebody here. :!:
Just my 2 cents of course.

level42

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Re: ArcadeForge Bartop Projekt
« Reply #16 on: May 21, 2013, 03:50:37 PM »
+1 !

degenatrons

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Re: ArcadeForge Bartop Projekt
« Reply #17 on: May 21, 2013, 07:49:07 PM »
Hi,

Apologies for not making an introduction and I regret that my first post on this forum was not a positive one.  I do not make a habit of upsetting people. 

I'm Jon from the UK,  I'm a member of the KADE development team, and a big advocate of community based projects.  I spend a lot of my time building arcade cabinets and working on arcade related projects.  I'm a software developer.

Here's a link to my project site:
https://sites.google.com/site/degenatrons/

and youtube channel:
http://www.youtube.com/user/degenatrons

I was shocked to see this thread and believe that I am justified in my public response and my questions about the authenticity. 
This is evident now since bencao74 offered to add a link to the sources he used from Haruman's thread on BYOAC:

http://forum.arcadecontrols.com/index.php/topic,130522.0.html

Please read through the first posts for the attribution requirements.

It was not good that this was claimed as own work on this thread and that led to my prompt and strong response to the counter.

Sorry that we got off on the wrong foot but it looks like we can put the CNC issue to rest soon -if bencao74 can update his first post with attribution as he has suggested he could do  :)

Regarding the SLG3000:
Bootsectors work is based on Sharksym's schematic:
http://pds20.egloos.com/pds/201106/21/40/b0059240_4dffc2812bc3f.png

Sharksym is properly credited on the RetroVGA page at:
http://www.brunofreitas.com/?q=node/36

PunkRockCaveman

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Re: ArcadeForge Bartop Projekt
« Reply #18 on: May 21, 2013, 09:22:46 PM »
Regarding SLG3000: It started already in 2010 in this thread: http://www.arcadezentrum.com/forum/showthread.php?10390-Scanline-Generator-%28Video-Hardware%29 - don't think that bencaos flux compensator adaption was good enough at that time to travel a year forth and get inspired by the schematic you posted ;)  ;D


Wil2000

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Re: ArcadeForge Bartop Projekt
« Reply #19 on: May 22, 2013, 11:42:42 AM »
I'm Jon from the UK,  I'm a member of the KADE development team...
Totally out of scope, but I have received a small box (with a nice post-it inside of it) from your side some weeks ago, with a KADE device on it  ;D

bencao74

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Re: ArcadeForge Bartop Projekt
« Reply #20 on: May 22, 2013, 11:53:44 AM »
Quote
Regarding the SLG3000:
Bootsectors work is based on Sharksym's schematic:
http://pds20.egloos.com/pds/201106/21/40/b0059240_4dffc2812bc3f.png

Sharksym is properly credited on the RetroVGA page at:
http://www.brunofreitas.com/?q=node/36

Yes, sharksym put some credits on his site for our SLG3000 project.

http://sharksym.egloos.com/4930096

Here`s the re-engineering thread on nfggames for the SLG3000.

http://nfggames.com/forum2/index.php?topic=4422.0

The SLG3000 is mentioned there.

Somehow Bruno missed that. Perhaps you could clear this.

I sent you a PM for the other stuff.

degenatrons

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Re: ArcadeForge Bartop Projekt
« Reply #21 on: May 23, 2013, 06:55:59 PM »
Thanks for the PM.  I have replied with suggestion of how we can resolve.

Luigi

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Re: ArcadeForge Bartop Projekt
« Reply #22 on: May 24, 2013, 08:25:15 AM »
I'm glad you guys can sort this out! :)


bencao74

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Re: ArcadeForge Bartop Projekt
« Reply #23 on: May 24, 2013, 08:39:53 AM »
I`m glad, too. Added some words the first post.

bencao74

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Re: ArcadeForge Bartop Projekt
« Reply #24 on: June 10, 2013, 09:54:33 AM »
Hey, find here some design docs


http://4.bp.blogspot.com/-UOJmcVEwAyM/Ua8Ko9BsOTI/AAAAAAAAF6A/9UGMSZfsCWQ/s1600/AufbauQuerschnitt.jpg

Fig1 Profile Bartop

001 - this part fixes the control panel 099

002 - this part holds the speaker panel

003 - Roof of bartop

004 - upper back. Look at the nice bevel and smooth connection between part 003 and 004

005 -  has a fold to part 004 and 006. No wooden helper stripes are needed anymore. Also has a lock drill  and three drills for air circulation.

006 - connector panel, see fig2

007 - Bottom with drills for feets

008 - front wall with 2 pcs drill 24mm for start player1, 2, and coin

009 - closing wall that prevents shining light from light box to the screen

010 - monitor fixing panel

011 - Monitor mount. One can slide part 010 on Y axis on part 011 to get the center.


http://4.bp.blogspot.com/-a_AOcY7089c/Ua8Kpf7SpWI/AAAAAAAAF6E/qHvxX3cfDIs/s1600/Schnittstellen_Leiste_Teil_006.jpg

Find here all used parts and measures.  

Find here the PDF Docs for

Arcade Bartop Design Documentation PDF

So I´m on the final lap :)





The bartop will come with option for two materials :

- one pre-primered MDF like in the pics above.
- white coated chipboard.

I´m working together with a professional supplier for Arcade Cabs in germany. This supplier was also doing the German Hellomaten Cabs.  :spaceace:  
« Last Edit: June 21, 2013, 02:05:58 PM by bencao74 »

bencao74

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Re: ArcadeForge Bartop Projekt
« Reply #25 on: June 20, 2013, 12:13:40 PM »
Yesterday I picked the Arcade Bartop from my supplier. It was a kind of 5 hours roadtrip with 35 degree. The climate system gave up ;)



Finally arrived at the supplier and first I doubt about the space in my car.

He has prepared two another prototypes, so finally I`ve now made 4 prototypes





here`re only three of them.



Ok, now my gameroom looks like this :)

Now the bartops will be packed and shipped.

http://Arcadeforge.DE/product_info.php?products_id=89


Belike

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Re: ArcadeForge Bartop Projekt
« Reply #26 on: June 20, 2013, 03:47:40 PM »
Cool, how many cabs will you make for the first run?

bencao74

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Re: ArcadeForge Bartop Projekt
« Reply #27 on: June 20, 2013, 05:55:10 PM »
:)

30 pcs, the chipboards ones are almost sold already. The other type is MDF with primer foil. So the paintwork can start right away.

The wooden and aluminium panel can be exchanged by just loosen four screws. The screws are hold with rampa fitting from the bottom.

Whenever there was open edges we`ve used now mitre joints. Take a look at the back doors. Usually the backdoor is hold by additional bars. The used technique in this bartop has a fastening fold.


bencao74

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Re: ArcadeForge Bartop Projekt
« Reply #28 on: June 24, 2013, 12:27:29 PM »
Here`s a video

http://www.youtube.com/watch?v=cM5rZXLOYRg

the vid was made april. In the last minute I show some of my cabs.

bencao74

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Re: ArcadeForge Bartop Projekt
« Reply #29 on: June 25, 2013, 11:21:18 AM »