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Messages - uncletom

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241
Galaxian Theater / Re: FlashBoy for Galaxian³ and Starblade... got them!
« on: February 16, 2010, 10:42:26 PM »
Oh yes. Please do. I think that namco used what was available at the time. These strobes are no way 'Starblade strobes' but simply strobe lights bought from some manufacturer. Just like the force feedback motors for driving games.

242
Galaxian Theater / Re: Starblade vs Galaxian³ : System comparison
« on: February 16, 2010, 04:58:51 PM »
Oh man damn! This forum is interesting! I keep running into bigger and better surprises each time I come here! I don't want to go to work, but instead sit and read every thread in this forum. I have to get back to this later...

243
Galaxian Theater / Re: FlashBoy for Galaxian³ and Starblade... got them!
« on: February 16, 2010, 04:53:55 PM »
Equites, if I had only known you needed a Starblade gun. I gave mine away for free to a friend here in Sweden, so he could hang it on his wall. He only paid me the shipping costs which btw were pretty expensive alone.

My cannon was in OK condition with a little crack on the red LED-lamp cover. The handles were ofcourse pretty loose as with all Starblades I've tested. But I had fixed that with paper inlays to stabilize the handles some. It worked fine. Also I cleaned the buttons down to the smallest detail as I even desoldered the little PCB underneath the switch for 100% access.

The Starblade cannon I think is exactly the same as Galaxian3, and is based on a general design used in other gun games today, latest being Let's Go Jungle. I may be wrong though.

On the other hand, I would really like to feel a Galaxian3 gun, and if I like the feeling even have one. Any color would do, just that it must in good shape with all plastics intact. I love the handles and the white plastic, and I think that Galaxian3 guns are nicer than the Starblade one.

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Galaxian Theater / Re: FlashBoy for Galaxian³ and Starblade... got them!
« on: February 16, 2010, 04:48:31 PM »
Acutally, I think that one may be able to build such a strobe flash. If you can take pictures from the top and bottom of the PCB, make notes what components are used (if any custom/unkown parts are present), we can make our own strobes. No problem.


245
Galaxian Theater / Re: Galaxian 3 for PlayStation
« on: February 16, 2010, 04:40:54 PM »
Speaking of Playstation ports, I just found out that there's something called "The Rising of Gourb" http://en.wikipedia.org/wiki/Galaxian_3 which is weird because it seems that you can connect a LD-player to your Playstation and have is show the CG as overlay ontop of the LD movie.

Anybody konws anything about this?

246
Galaxian Theater / Re: :: Starblade :: The making of...
« on: February 16, 2010, 02:50:13 PM »
Thank you very much for this one. I just ordered this #68 issue.

Would you perhaps know if they wrote something about Solvalou, and if so in what issue? Solvaou is sort of a prequel to Starblade, even though the story and themes are different, they have many similarities like the cabinet with the mirror.

247
Oh my god.. What is this??

"Buran2" ... they are all .. russians?

I love the joysticks, 4 thumb-buttons!

Aha, right. It's for kids education. If I would have access to this as a child I would be a rocket scientist today. I mean it!

.. but the little robot, you cannot shoot him? He's kind of annoying.

But it's totally russian!?

248
Galaxian Theater / Re: Galaxian 3 for PlayStation
« on: February 15, 2010, 08:26:55 PM »
Thank you very much Nuno. Well, I'm not from the USA.. I wish I was. I am from Sweden where we have got very little arcade games. However because of that also a greater curiosity about them.

And yes, I think you can call me a fan of Starblade and Galaxian3. I always enjoy what is beautiful and well presented, on whatever system or media it may be.

Aha! So Zolgear has selectable routes? Very well. I understand it's not a random selection wether to fly right, down or left, but a player's choice what mission, or route to take. I would very much like to try a few rounds with Zolgear.

And aha! Starblade is harder than Galaxian3? That's news to me, but very pleasant news. I love the challenge that Starblade gives. You know, I can.. , or at least I could finish the game in one credit. But then I also used my special methods like fire-hammering with my right hand on a thumb-button while aiming the cannon with my left. Since you get only like three shots in one sequence, sort of "fof-fof-fof, .. fof-fof-fof.. . ", you never fire enough to do serious damage to the more durable enemies, nor can you eliminate enemies quickly enough when attacked by groups or enemy fire of various kind.

So what I learned pretty early playing the game, was that *every time you press the button a laser is fired*, no matter how quickly you alternate your fingers. The faster you are the more lasers you can fire. Infact, you should have an auto-fire circuit as cheat for this game... haha. This applies especially at the reactor with the power stone chamber. You don't really need to move the cannon alot, what's important here is that you fire as fast as you can at the power stone. I'm sure that you know what I mean. So, when you know the routes well, you know where to aim the cannon in advance.  This is your advantage. Then you can focus on hammering the laser button and doing some damage.

The only thing I must admit is missing in Starblade is some type of sequence where I must avoid objects, or steer within some narrow trenches like in Star Wars. Starblade is a shooting gallery only game which offers limited control over the travel path, but I keep imagining that I'm the gunner in a starfighter operating the lasers, and there's a pilot with me steering the ship. Actually something which would make Starblade the ultimate space action adventure would be if there was a two player option where you can play as pilot *and* the other player *the gunner*. I know that Sega's Star Wars Arcade was exactly that, but somehow that game didn't make as great impression on me.

249
Galaxian Theater / Re: Galaxian 3 for PlayStation
« on: February 15, 2010, 06:49:56 PM »
Oh, and yet another thing which is kind of funny. Did you ever wonder how Starblade can output four individual speaker sound when the hardware only has two channels?

Think about this. It is very innovative actually.

250
Galaxian Theater / Re: Galaxian 3 for PlayStation
« on: February 15, 2010, 06:46:36 PM »
Oh, and one other thing, regarding the Playstation version of Starblade and Galaxian3; Although they look super on screenshots for the magazines, these run in 25 or 30 fps, don't they? I remember wanting the Starblade for the PSX when that came, but as I learned that it wasn't running in 60fps I lost interest. The thing about Starblade, and infact all fast moving/panning games is the smooth movement. At least that was what turned me on when I first saw Starblade at Trocadero Funland sometime in '92 och 93.

251
Galaxian Theater / Re: Galaxian 3 for PlayStation
« on: February 15, 2010, 06:41:55 PM »
Equites, what a beautiful Starblade you've got there. To my knowledge there are three types of cabinets: your yellow seat one in these pictures, then the fully decorated silver-metallic type with larger seat base and more lamps, also this had different side-art if I remember correctly plus its mirror bezel was more detailed, then the third type which seems to be a mix between your yellow seat type and the silver-metallic type. The one I had was this mix. It had the same mirror frame bezel as yours but the seat module was the larger one with the wooden seat. My Starblade was made in the USA but I bought it from JNC I think, it was one of the Blackpool ones I think I was told.

It's so nice to see this game gaining popularity lately, together with Galaxian3. They are kind of the same game but with somewhat different feel. Personally, if I must choose I would pick Starblade over Galaxian3, mainly because of the more comfortable and a little more extravagant concept. Ofcourse Galaxian3 is bigger, clearly giving a stronger impression at first sight. But then you need to look at the details like a/ the gunfire: Starblade has two very powerful lasers (unlike the Galaxian3's single laser, reminding me of a pointing stick rather than a deadly weapon) firing with a low frequency sound besides the obvious 'swooshing' sound. To really experience this you need to turn up the rear speaker volume so that you can *feel* the lasers firing (my SB had the rear speakers built into the seat). Then b/ Starblade has all realtime rendered CG which has the advantage of being more flexible giving the player several variable routes from round to round. If you know you Starblade you will notice this. Which is why Starblade, given the fact that it is a shooting gallery, however all but a simple shooting gallery, has the potential to outlast Galaxian3 in the longer run of fun gameplay. Not to mention its image projection consisting of the concave mirror making it a mini-3D holocinema, or like the IMAX display sort of. The Galaxian3, largely is just a multiplayer laser-disc shooter not much different than the old laser games like Galaxy Ranger and Astron Belt. However more like a laser disc game with a Starblade CG-layer ontop, which is really some of the coolest thing imaginable to be honest.

I've not played Galaxian3 much at all, just briefly watched someone play when I was in Paris a few years ago. Does somebody know if the routes are exactly same every time in Galaxian3? Or if the routes vary from round to round, altghough slightly? This is actually the only detail I'd really like to get confirmed regarding Galaxian3.

252
I think that this prototype may very well use the same mirror as Starblade. If you look at the reflections of what's happening behind the player, you can see that the people walking are upside down, which is the same optical result as with the original mirror.

Interesting to see Starblade in its developement stage. I would like to see the original storyboard and some early cabinet concept.

253
Arcade Lifestyle / Re: :: M.A.C.H.3 - The Road Trip ::
« on: February 15, 2010, 12:37:33 PM »
Wow.. Amazing. Congratilations on a great catch. Cabinet is in good shape!

254
Arcade Lifestyle / Re: Sega System 24
« on: February 15, 2010, 12:33:18 PM »
We found one on the dump  :o with Super Masters Golf (Golf... :roll:)...
Could never test it because it needs a med res monitor...

Damn, www.system16.com is down (again...), there is more info.


Never mind the 25k monitor neede to play the game. Plug it in to a normal 15k one. I will show if the game works or not. You will have a double picture with verious off synk phenomenons but you will be able to verify the state of the game.

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