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Topics - bencao74

Pages: [1] 2
1
Hey,

I'm looking for a space chaser control panel plexi.
Cheers Jochen

2
Hey,

 I've here a cool little project that was developed by mrdo, member of the German ArcadeZone Forum. He put together a PCB that supports Jamma Interface for the Raspberry PI.





Just put the RPI3 under the PCB, plug the audio cable, attach sd card  and throw it into your cab - done.  8)

It has native 15Khz RGB support, direct lagless controls, Jamma Interface and 6 Buttons support.

There is NO need of USB Encoders, HDMI and VGA converter or Jamma Harness modification.

Youtube Video https://www.youtube.com/watch?v=9qn33UmuMVU

We spilt work - mrdo is delveloping the hardware and cares about the software. Pi2Jamma comes with an own image.

I`m in charge of manufacturing and production.

Pi2Jamma can be pre order here

http://arcadeforge.net/PiJamma/Pi2Jamma::248.html

Current State :

- Image is in work. Simple Version works. This work will never finish I guess ;)
- PCB is ordered and currrently at customs.
- All parts are ordered and to 90'% deliviered.

Cheers bencao


3
Arcade Lifestyle / PiJamma : Raspberry Pi Arcade Interface Project
« on: November 26, 2013, 03:36:38 PM »
I`ve seen some very nice projects with Raspberry Pi. So I took some of the Raspberry Pi and began to play with them. I like the features for arcade and retro gaming offered by such a platform.

So first I tried Chameleon and the Adafruit Arcade Controls Tutorial. Finally I ended up in some project goals.

I want a thin PCB addon with break-outs for interfaces like Power, Audio, Video, Gamecontroller plus some common gamecontroller plugs. Additonally the addon should offer modding interface.

- Thin Client is realized by using gpio for game controller interfaces. Screw Terminals are on-board for connecting Keyboard Encoder
- Audio : Chinch input for line level and pinheader plus screw terminal output for amps and speaker.
- Game Controller Interface for Commodore Amiga, C64 and Atari style 9 pin Joystick
- Game Controller Interface for Neogeo style 15 pin Joystick
- Jamma Interface for use in Bartops or Arcade Cabs.
- Video must be converted from HDMI to your wanted setup. General purpose screw terminals are offered to map RGBS to JAMMA interface
- Power : 5V interface with simple plug (not this USB tiny plug) with on and off switch
- Power 12V and 5V interface for using this project with external 12V amplifier or in Arcade Setups.

Enough theory, here are the pics













Some examples for the use of connectors

AUDIO, GPIO



C64 Joystick, GPIO


Connect your Rapsberry Pi to your TV and just start playing with the C64 Joystick your favourite console emulator. GPIO are used for the Gamecontroller Inputs.

C64 Joystick, GPIO, Audio plus Mono Amp


C64 Joystick, GPIO, Audio plus Stereo Amp


The Audio interface comes with pinout
 - 12V
- GND
- Audio Line Level Left
- Speaker-
- Audio Line Level Right
- Speaker+


C64 Joystick, GPIO, Audio plus Stereo Amp; 12V and 5V PSU


A short word about the video out. Raspberry offers HDMI and composite out. It would have been so nice to see VGA or something more sophisticated analogue signal. Anyway the Raspberry foundation decided not to support VGA. So video adapters are needed to convert HDMI to a VGA signal with Scanlines or even RGBS for CRTs.

 



4
Arcade Lifestyle / Atari Centipede Restoration
« on: November 14, 2013, 02:50:11 PM »
Hey,

 I`ve bougth the Centipede from Psykick and arcadegamegeek :)

https://www.dragonslairfans.com/smfor/index.php?topic=4727



Start was

- no marquee, no light
- PCB unknown
- CRT unknown, but neck lights up
- Game controls complete, but mechanics bad
- CPO Artwork and sidearts great
- PCB set complete
- Chassis unknown
- Cab wooden side damaged
- T-Molding ok

Not an easy start. But I had in my stock a hopefully working PCB and some Atari spares. So why not, I thougth myself.

Cebulba brougth me this cab to my home from EUcade, Thanks for this! Awesome action!











It looked like this when the cab arrived.

:)

more post to follow.

5
'Business' Area : Buy/Sell/Trade / WTB : 2ΒΌ" Atari Trackball Rollers
« on: November 12, 2013, 11:30:32 AM »
For my centipede restoration.

Cheers

6
Artwork / Tempest Closeups
« on: June 14, 2013, 05:55:02 PM »
Hey

perhaps interesting for you guys.

Here`re some closeups of the Tempest sidearts

https://www.dropbox.com/sh/v78jd1779vz3yis/Ss-BhZAG9L

Cheers

7
Technical Area / Arcade Forge Project : The SLG HD=
« on: June 12, 2013, 04:59:42 PM »
Hey,

 I was lately in touch with fudoh discussing some scanlines stuff. He pointed me to the idea of a scanlines generator for component interfaces. Actually VGA ports are scratched on more and more LCD screens, further for the HD resolution scaling is needed. I`d also a chat with sailorsat and she pointed me also to some very interesting technical points.

Donald and Level42 suggested me names for the project and I finally decided for "SLG HD="

SLG HD= offers now scanlines for the YUV interfances and handeles the high definition resolutions  480p, 720p, 1080i. This way the consoles

- xbox360 (480p, 720p, 1080i)
- xbox1 (480p)
- PS3 (480p, 720p, 1080i)
- PS2 (480i (only 120scanlines), 480p)
- Wii (480p) und
- Gamecube (480p)

are supported by using just a simple YUV component cable.

More features:

- Switch for scanline intensity in three levels
- External PSU
- LED for on and off
- Switch for odd and even scanlines
- Switch for on and off




http://pms.hazard-city.de/slghd3.jpg


Arcade Forge Scanline Generator HD

Find here the first review from Fudoh

Quote
Only a few months after approaching Jochen with the suggestion to create a component version of his popular SLG3000, it's now already available for order (35 EUR at http://joca-tech.de/Arcadeforge/product ... ucts_id=97 ).

In early 2011 the SLG3000 was a groundbreaking device. The possibility to add scanlines to any VGA signal, either directly from a console (360/DC) or to a linedoubler's VGA output, became extremely popular. Unfortunately VGA is a dying breed. Panasonic and Sony have now removed VGA inputs from their current TV sets and so did many other manufacturers. Many of the new PC displays, especially the higher-end ones with 1440p of higher also come without VGA connections these days.

The new SLG-HD offers scanline emulation to any ED or HD component signal. It works great with 480p, 720p and even 1080i (with 480p and 1080i being the recommended resolutions). This means instant compatibility with PS2*, XBox, GameCube, Wii, WiiU, 360 and PS3 and almost any display.

Especially interesting for our North Americans community members, the SLG-HD can be used directly on any CRT set which offers a ED or HD component input. Or course it can also be used with LCDs or Plasma sets, it can be used with upscalers (between the source and the processor), or it can be used behind a linedoubler or scaler (if it offers component output - most do).

Overall the SLG-HD offers much higher flexibility compared to the VGA version (in terms of compatibitliy with different kinds of setups). THe SLG-HD offers an on/off switch, a switch for odd/even scanlines and a set of dips to chose between three different scanlines densities. My prototype still had a variable resistor (just like the SLG3000), but this caused some problems with sync stability on the higher settings, so Jochen opted for the dips instead. The highest scanline density you can achieve is about 2/3 of what the SLG3000 can do (so you can't get full 100% scanlines), but that's ok, since most people didn't use 100% scanlines anyway. The technical reason behind this is that on the SLG3000 the scanlines were "applied" to all three color channels, while on the SLG-HD the color channels remain unaltered and the scanlines are only applied to the luminance channel. The Lumimance signal can only take so much attenuation, before the TV or display won't accept it anymore (while the RGB VGA signal keeps it's full sync signal intact).

Component signals are much better standarized than VGA signals (in terms of refresh rates), so it's easy to convert the SLG-HD's output to HDMI using a scaler or a mere converter.

A great new addition to the SLG-family and a welcomed approach to get scanlines into setups where VGA is no option.

(* Scanlines on the PS2 are lighter than on other systems and the SLG-HD only works with games that support 480p, either out of the box, or using the GSM or XPloder boot discs)


And here is Fagin first review

Quote
I've been lucky enough to get my hands on one of the prototype's and to support Fudoh's comments, it certainly get's my "scanline" approval. :D

Based on my personal findings:

XBOX 360 and original XBOX work perfectly with 480p, 720p and 1080i. As an example, Deathsmiles on the 360 looks "mint".

PS2 & Wii works very well (only tested 480p at the moment). The Wii image with the SLG HD is very very nice (means you don't need something like the GBS scaler, to transcode to VGA (for scanlines with the SLG 3000) for this console imo).

I can't help think if this device had been available a few years back, for Wii users, Jochen would have made a killing!!

YT "review" video inbound shortly!

8
Arcade Lifestyle / Arcade Sticks für REDUX : Dark Matters
« on: May 29, 2013, 11:04:26 AM »
Hey,

 I was contacted by Hucast to make the official and limited Arcade Sticks for their kickstarter project:

http://www.kickstarter.com/projects/redux/redux-dark-matters-a-shmup-for-sega-dreamcast

Here`re some pictures of the final 1st piece.















Features :
- Sanwa JLF Stick unit
- 6 Sanwa Buttons
- Artwork by Hucast
- Dreamcast Arcade Stick PCB
- transparent VMU
- Acryl and Metal
- Alumnium Feet
- Acryl Faceplate CPO is countersunk and polished

http://bencao74.blogspot.de/2013/05/redux-dark-matter-arcade-stick-series.html

Have fun.

9
Hey,

I`ve started a new keyboard encoder project called Key Strike. Key Strike is developed by IvIphisto and me. It bases on our experiences made with dual strike, also our former console, gamecontroller and keyboard encoder project.

Key Strike focus on the use in MAME Project. The one player version can be used in Bartops or Dedicated Arcade Cab Reproductions. The 2 player variant aims at larger size control panels.

Features
- Supports 15 inputs
- Standard default MAME Button Layout.
- Most common USB B Type connector
- Programmable keyboard layouts. Custom Keyboard Layouts will be stored and available after reset. (will be released later)
- HID Keyboard
- Screw Terminals for all signals
- 5V and two GND screw terminals
- ISP header
- 4 Screw holes for mounting the PCB
- Arduino compliant
- hardware based USB framework
- Slim Design




http://bencao74.blogspot.de/2013/04/key-strike-is-coming-to-town.html

Let me know what you think about this one...

11
Arcade Lifestyle / Arcade Forge Arcade Stick Project
« on: March 19, 2013, 09:55:57 AM »
Hey,

I promised Level42 to publish some more of my projects. I don't know if this stuff is interesting for you. But anyway. Here`s what I`ve for you.

I`m working on a project that combines my experiences building Arcade Sticks. I`ve made several dozen customs and mods and finally I put together a new design.

This work was mainly influenced by the former project fatalitiy, which I was doing with Necrodus, a nice guy from greece.



http://bencao74.blogspot.de/2010/08/tager-stick-based-on-project-fatality.html
http://bencao74.blogspot.de/2010/08/kensanity-acryl-custom-stick.html

A revised version was done on a custom hitbox "spruce".


http://bencao74.blogspot.de/2011/08/hey-for-long-time-i-did-no-custom.html

Finally I added a stronger CPO and mixed aluminium and Acryl. So this is the project right now.








http://3.bp.blogspot.com/-0n8xX8mBlmw/UUSFCAXK4VI/AAAAAAAAFac/0fbl-2xRFtY/s320/IMG_0002.JPG

it has this parts
    - Seimitsu and Sanwa Buttons
    - Sanwa JLF stick unit
    - Fight Stick enclosure made from Acryl and Alumunium
    - USB Neutrik Plug
    - Aluminium Feet
    - Extra Flat Design
    - Link stick mod

So, what're my plans? :)

I want to offer this stick design on Arcade Forge and it should be configurable. I`m thinking of making a wooden design, too.

Further I was thinking to make a MAK Supergun controller for my mak supergun project. Such kind of controller will come then with dusb 15 plug and with 3, 4, or 6 buttons.

What do you guys think?

12
Arcade Lifestyle / Supergun MAK Strike Project
« on: February 11, 2013, 09:41:48 AM »
Hey,

 perhaps some people arond here knows that I`m doing my Supergun MAK Strike Project. It started two years ago and a simple to use Supergun MAK PCB. This was the first version.



First there was a transparent enclosure


Then there was a black enclosure

with engraving

Last enclosure was aluminium one with etienne stickers.


After collecting some idea I`ve made then version 2 of this supergun.


First enclosure was again transparent


I think the evolution of this work is visible. Now I`m going to face another challenge :)



My aim is a new enclosure made from noble metal, sturdy, robust, complete closed with PSU and all that stuff. I`ve focused here on the enclosure work. Feel free to ask if happen to have questions about the electronics or interfaces.

Cheers

13
Arcade Lifestyle / Atari Battlezone Restoration
« on: February 05, 2013, 09:09:16 AM »
Hey,

 I was doing this winter an Atari Battlezone Restoratoin. I`ll just post some pics of the former restoration process. Hope you enjoy it.







This was the starting point. The CPO was very rusty, but the cab was quite in good condiition. The both PCBs was missing as well as the right stick unit. The monitor was in unknown state. Normally these are show stoppers, because the stick is very difficult to get.


14
'Business' Area : Buy/Sell/Trade / MultiVector PCB Order
« on: December 07, 2012, 02:57:38 PM »
Hey,

 currently there is thread on klov about a multivector pcb from clay cowgill. I was shortly in touch with him and he`s willing to ship oversea. I'm thinking about collecting some orders. Any interest here?

http://forums.arcade-museum.com/showthread.php?t=245586
Cheers,

Jochen

15
Technical Area / Space Duel - upper screen displayed in one line
« on: August 04, 2012, 11:18:47 PM »
Hey,

 just got my space duel and it worked for few moments without flaws. But then the upper screen half broke down in one line.

Checked the connectors, seems ok. Checked voltage on Game PCB = 5.0V, check voltage before connector 5.15V

Did some measures on transistors, seemed ok. But I lack on a good approach. Where to start? Any recommend reading?

Bye

Jochen

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