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Messages - Framed_Niner

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1
Galaxian Theater / Re: Galaxian 3 Funworld Update
« on: May 03, 2025, 07:40:51 PM »
As of now, the game is powered off. Investigation is being done into a solid state solution to the LaserDisc problem.

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Galaxian Theater / Re: Saving Galaxian Theater... in Japan !!!
« on: May 03, 2025, 07:39:19 PM »
Hey DarthNuno, they seem to want your help on Twitter. Just letting you know.

Goodness, I'm having a bit of trouble finding my way around using X/Twitter  :-[ . Could you point out what kinds of requests there are?

https://x.com/v9938/status/1917090029337485529

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Galaxian Theater / Re: Saving Galaxian Theater... in Japan !!!
« on: April 30, 2025, 04:34:06 AM »
Hey DarthNuno, they seem to want your help on Twitter. Just letting you know.

4
Galaxian Theater / Re: Saving Galaxian Theater... in Japan !!!
« on: April 28, 2025, 12:36:56 PM »
I have found a tweet presumably from this arcade.
https://x.com/v9938/status/1916302090055356871
Interesting, they use Windows XP machines to run the LD emulator?

5
Snaaaap! I saw that as well. :shock:

Also pretty wild that they apparently almost got a newer rev of Project Dragoon as well, but missing a rom.

For Context: https://www.mameworld.info/ubbthreads/showflat.php?Number=397843

I've just been informed that that missing ROM has been dumped after it was found. This is great news.

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Galaxian Theater / Re: Galaxian 3: Project Revival ... PhilWIP
« on: April 16, 2025, 08:55:35 PM »
I read up on this. Remember earlier when there was a later revision of Project Dragoon that was missing a ROM? They found it. The whole game is now dumped.

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Galaxian Theater / Re: Galaxian 3 FunWorld Pictures
« on: April 08, 2025, 03:13:07 PM »
The game was actually working on Sunday, the day after you went. However, the left LaserDisc background was failing. I assume the game will be intermittently non-functional while technicians work to repair it fully. Next time I go, I will bring my GoPro and head strap to get some really good gameplay footage. That or I will have a family member record, IDK which option I will go for yet.

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Galaxian Theater / Re: My review of Attack of the Zolgear
« on: April 07, 2025, 04:12:38 AM »
I've been playing for a bit longer, and would like to retract some of my prior statements.

I have come to appreciate the gameplay far more than before. There is a significant element of strategy here. Different enemy types do different attacks and must be prioritized based on threat level. Some enemies shoot and must be eliminated quickly. Others fire missiles and can be spared, but you must stop their missiles. A third type of basic enemy kamikaze attacks and must be shot before it hits you.

The branching paths are a great feature. You can choose different areas to fight in by vote. Exia Metropolis and Zolgear Gravity Organ are the easier levels in my opinion, whilst the boss encounters in Environmental Control Center make it the obvious hard level. This adds depth; a struggling player can choose an easy path whilst a successful player can challenge themself.

The balance and difficulty curve are great. The game rewards memorizing the enemy patterns.

One secret that only experienced players will know is that holding down the trigger is not very effective. If you mash the triggers and thumb buttons, you can fire faster and drill through enemy and boss alike. The final boss has weak points. Aim for the eyes on the shields on the brain core, then aim at the core itself when exposed whilst making sure not to let missiles destroy you. The mistake of not effectively hitting weak spots cost me tonight's run, so I won't make that mistake again.

On the topic of learning from mistakes, that is one of the beautiful things about Attack of the Zolgear. If you lose, it is not because of the game being rigged like others in the genre (cough cough, CarnEvil, cough cough). Also, when you lose shield, it's game over, no continues allowed. This is a game purely of skill, you cannot bribe your way to victory.

The environments are unique and graphically pleasant. Although the technology that powers the amazing graphics has not aged well (damn you left LaserDisc player, stop failing), the visuals themselves are still great.

I am glad that this game is now alive once again. I am privileged to live reasonably close by, I won't say how close for fear of some nefarious actor doxxing me. But I can always come back. I will be back. And soon enough, I will succeed in beating Attack of the Zolgear.

9
The machine was turned on today, but is still having audio/visual issues. I almost won in single player. Next week, I will almost certainly defeat the Zolgear, probably the first person to do so in 10 years.

10
I messaged Phil about the issue with the LD player and a possible solid state replacement. Here's what he had to say:

"We're in the process of trying to determine whether it's the LaserDisc player or the Video Mixer PCB that's failing. It's possible that the fault with the player wasn't fixed last week, as it takes several hours to manifest. If the player is at fault, we have a lead on a replacement but first it needs to be serviced and burn-in tested. The guys who have been doing the work are an hour away from the arcade and we're trying to minimise the number of trips they have to make.
Longer term, we are looking into a solid-state replacement for the LaserDisc players"

11
The machine is yet again down for repairs. The left LaserDisc player is not cooperating at all. Hopefully they can get it fixed for longer this time.

12
I have heard rumors that the same team that repaired the Galaxian3 in Nashua, NH is also developing an emulator for the theater. Can anyone confirm or deny this?

13
The LaserDisc player has been fixed. Attack of the Zolgear is now running properly again.

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Galaxian Theater / Re: My review of Attack of the Zolgear
« on: March 30, 2025, 08:44:24 PM »
...Did you take any photos when you were on-site?
I got a video. Here's me playing. This is around when the left LaserDisc started failing.
https://youtu.be/_ZvjbHC1ZbU

15
So you may have heard that the Theater 6 in Nashua NH has been repaired. Within an hour of hearing the news, I immediately went on a road trip to the arcade. Sure enough the game was working. I regret to inform you that there have been some teething troubles, and the game needs to be repaired once again. But in that brief window of operation, I played a few times. Here's what I have to say.

The twin LaserDisc backgrounds are awesome. I never got more than three players playing, but I can confirm that the difficulty scales with player count. The game is quite difficult, and I haven't managed to beat it yet. The intercom voices are awesome. When you defeat the first boss, one of the voices says "Zolgear's next!". There are lights everywhere. A red light flickers throughout the entire theater when you are about to fail. The explosions are color coded. If the explosions are orange, the ship got hit. If they are blue, the enemy got destroyed.

The true beauty of this game doesn't come from being a particularly great video game. The gameplay is is admittedly mediocre. But this is less of a video game, and more of an experience. When you have six people coordinating to take down the bosses, panicking as the alarms go off, and voting on which level to play next, you see the Theater 6 truly shine. That is the beauty of Attack of the Zolgear.

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