Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - CrazyKongFan

Pages: [1] 2 3
1
Arcade Lifestyle / Re: Unknown game? TITAN
« on: May 21, 2017, 11:24:02 PM »
Thanks for the video. Sounds like it's a hack of Piranha (which, obviously is a hack of Pac-Man ;D )

2
Arcade Lifestyle / Re: Unknown game? TITAN
« on: May 21, 2017, 04:12:42 PM »
Any chance of dumping the ROM's? ;D

3
Technical Area / Re: Falcon Ms.Pac Man DIP switches ?
« on: March 20, 2015, 01:00:06 AM »
DIP switches should be the same as an original Pac-Man. 1 and 2 both ON for freeplay. I think the Falcon PCB's are set up to use 2 different types of audio amps, one on either side of the board, and the volume pot is located next to which ever one they used, so that's why yours might not match the one pictured above (mine looks like the one pictured, except it has the extra ROM board over the ROMS in row 7 and only 2 ROM's in row 5 or 6...they kinda straddle both rows ;) ). As to the difficulty jumper, I'm not sure if these are equipped with them, but it'd surprise me if they aren't. On mine, I see a couple solder jumper pads at 9E, and both lead to the resister bank next to the DIP switch bank. A real Pac-Man PCB's difficulty (and alternate name) jumpers do the same thing. This is just a guess though, and if it messes up your board, don't blame me ;D

4
Arcade Lifestyle / Re: Found an interesting Zaccaria pcb
« on: February 02, 2015, 02:23:11 PM »
I'm pretty sure that's just a regular Falcon Puckman PCB. Note the "FPM" letters, which I assume means "Falcon PuckMan". FCK is Falcon Crazy Kong. I've got a couple of those types of boards that are converted to run Ms Pac-Man. One is an FPM-3, another is very similar, but isn't Falcon. And it's a direct plug-in to a Falcon pinout...mine works in my Crazy Kong cocktail (although the screen is upside down). Oh, and here's another thread with a Falcon FPM-3 running Hangly Man (although it says "Bonus Puckman at 10000", it has the Hangly Man maze, as seen in the youtube video posted later in the thread):

https://www.dragonslairfans.com/smfor/index.php?topic=2979.10

5
Interesting...never saw one of those before. It's a regular Falcon Crazy Kong (FCK-01) PCB converted to run Bagman. They have that in MAME, but it doesn't work. Does it sound any different than a real Bagman? The colors are a little off on the ladder and the blue money sack...might be due to the color PROM. The ladders should be a real light blue, not green.

6
Technical Area / Re: Attaching of marquee foils?
« on: December 13, 2014, 03:02:30 PM »
I don't know if this term is used everywhere, but here in the US, that style of artwork is typically called a "translite"

7
Technical Area / Re: Taito Bubble Bobble Bootleg Repair Log & REDUX
« on: November 16, 2014, 05:01:08 PM »
Yes, the bonus-levels are on separate ROMs, however I don't know which.
What I would do, was to reseat all ROMs on the graphics-PCB (secondary board), carefully checking them for corrosion, bent/broken pins etc

Thanks for the tip. That was it. I'd popped them out one at a time awhile back when trying to figure out why the board wasn't working right and must have gotten 1 pin out of the socket on one of the graphic ROM's...the one labeled A78 13. After several attempts at getting to the secret room, finally made it and it looked normal. Didn't have my camera handy for a pic though. Hopefully the other 2 look ok as well, but I died before getting to round 30 :P (the doorways to the secret rooms are on 20, 30 and 40, but you have to be on your 1st life from the start of the game for them to appear)

8
Technical Area / Re: Taito Bubble Bobble Bootleg Repair Log & REDUX
« on: November 15, 2014, 12:47:19 AM »
Another update, picked up a couple 74LS163's off ebay, tried piggybacking one on the bad chip, didn't make much of a difference, so I went ahead and removed the old chip and soldered in a new one. Works great, as you can see from the following pics. I played a game thru to round 41, and let the game run for a couple hours. It does have one odd issue though, perhaps someone who's done work on Bubble Bobble (including bootlegs) boards might know. When you get the secret level, the background is full of vertical lines. Do the secret levels have separate graphic code from the regular screens or something that might cause those vertical lines? Here's some pics of the game running, and a closeup of the chip I replaced (the one circled in red).

9
Technical Area / Re: Taito Bubble Bobble Bootleg Repair Log & REDUX
« on: October 03, 2014, 12:49:38 AM »
Just an update to the problem on my board. I picked up some freeze spray from Radio Shack and sprayed all the chips on the board until the problem cleared up. Turned out to be IC26 on the video PCB, a 74LS163. I haven't bought a new one to replace it yet (I need to order it online, since my local electronics shop didn't have it in stock), but when I have the PCB running, as soon as the video starts glitching, if I hit that chip with the freeze spray, it clears right up and looks normal.

10
I prefer this one myself ;D Mine came with an Orca 2-board PCB (and the wiring looks all original), but I built an adapter to JAMMA pinout, since I already had a JAMMA-Falcon adapter. That way I can use a real Falcon board in it, or other JAMMA boards. You can see the Orca-JAMMA adapter in the 2nd pic.

11
Technical Area / Re: Phoenix Melody Chip Replacement - MM6221AA
« on: July 21, 2014, 12:19:27 AM »
I've got 2 Phoenix boards (one says GGI on the board, I think the other has GGI on the screen when you're playing). Anyway, neither melody chip works, one has the little daughterboard with the 7910, the other has the MN6221AA. Most of the Phoenix's I've played where the music works play Für Elise when you blow up the mothership and a different tune at the start. I've seen one that played Greensleeves when you started a game. I don't know what chip that one had in it though, but it was a real Phoenix machine, not a bootleg (although I have no idea if the board itself was original or not)

12
Meetings, Exhibition, Events... / Re: Short Trip to the Funspot
« on: July 21, 2014, 12:06:32 AM »
i didn't knew that Flying Shark and 1943  have dedicated CABs:


I don't think those are dedicated, they're just converted Centuri cabs, like Phoenix, Pleadies, etc.

13
Arcade Lifestyle / Re: Anyone ever play Macho Mouse?
« on: July 20, 2014, 11:57:54 PM »
I think Super Mouse is a sequel. There's also Funny Mouse, which is pretty much the same game as Super Mouse, but different from Macho Mouse. They do share the same characters (Macho Mouse, cats and snakes), the same music, and the slot machine bonus level. On Macho Mouse, you're connecting flags to complete boxes (similar to Amidar or Pepper II), whereas on Super Mouse/Funny Mouse, you're picking up fruit in a maze with ladders and platforms and depositing the fruit in a box at the bottom of the screen.

14
Technical Area / Re: Can you identify these pcbs?
« on: November 26, 2013, 10:51:15 PM »
They are the same size, only thing that creates a optical illusion is the socket under it, and that the pins on the eerpom's are at the edge of the chip, so yeah, it looks smaller, and it is in fact a bit more narrow because of that, but they are almost the same size


here a green square over them, and the green squares are identical  ;)

yeah, that's what I meant. It's not the same size chip (physically). It's got the same number of pins, but is obviously narrower.

15
Technical Area / Re: Can you identify these pcbs?
« on: November 26, 2013, 03:54:52 AM »
The 2 boards I have, both are indeed 6116 RAM's, but they're the same size as the EPROM's next to them. Yours is obviously a smaller chip. Most of my other CK boards also have a 6116 RAM next to a bank of EPROM's, at least the Falcon style boards anyway. It must be some sort of RAM though.

Pages: [1] 2 3