Author Topic: Asteroids Online Kit - i could not resist....  (Read 15200 times)

ajhippel

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Asteroids Online Kit - i could not resist....
« on: June 29, 2015, 08:23:01 PM »
i really do love vector-games very much....

after finishing the online-kit for asteroids, i could not resist to add some nice "features" (i grew up in the atari st demo-scene)

i thought...if you have to wait until the kit is online...you can show something :)

have look here: :arrow:

https://youtu.be/w62H7MmlNn4


and it's proven... mame really sucks!

there is too much butter on those trays

DarthNuno

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Re: Asteroids Online Kit - i could not resist....
« Reply #1 on: June 29, 2015, 08:58:53 PM »
That's is awesome!  :o

Love the scrolling text + vectors... like the good old fashion time of 'intro/demo' on ST/AMIGA  :o :-* ..in addition of the high score feature of course!
(where's the star field effect by the way?  ::) ;) )

I love your stuff all the way!  :spaceace: :spaceace: :spaceace:


ckong

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Re: Asteroids Online Kit - i could not resist....
« Reply #2 on: June 29, 2015, 09:46:57 PM »

I love your stuff all the way!  :spaceace: :spaceace: :spaceace:



+100 Cool stuff. Which kits are already available, and where? Or did I miss something?

Q*ris

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Re: Asteroids Online Kit - i could not resist....
« Reply #3 on: June 29, 2015, 11:42:17 PM »
Mmmmh vectors!
This is VERY cool Jochen!!!!
 :spaceace: :spaceace: :spaceace:

Alpha1

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Re: Asteroids Online Kit - i could not resist....
« Reply #4 on: June 30, 2015, 12:52:52 AM »
Top work!


How can I buy one of your DK kits? Tell me where to send the money!!!!!

bencao74

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Re: Asteroids Online Kit - i could not resist....
« Reply #5 on: June 30, 2015, 06:15:25 AM »
Great stuff. Did you make some design work in advance on mame?

Etienne MacGyver

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Re: Asteroids Online Kit - i could not resist....
« Reply #6 on: June 30, 2015, 06:17:15 AM »
Wow !  thats awesome !

Not only is the text scrolling, i see some familiar names passing !

The scrolling text are members here at DLF!

Thats so cool !

Q*ris

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Re: Asteroids Online Kit - i could not resist....
« Reply #7 on: June 30, 2015, 08:32:03 AM »
Wow !  thats awesome !

Not only is the text scrolling, i see some familiar names passing !

The scrolling text are members here at DLF!

Thats so cool !
Didn't notice that, great idea :)

Level42

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Re: Asteroids Online Kit - i could not resist....
« Reply #8 on: June 30, 2015, 08:49:54 AM »

A-W-E-S-O-M-E !!!!!!!!



Want !!!!!

ajhippel

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Re: Asteroids Online Kit - i could not resist....
« Reply #9 on: June 30, 2015, 09:02:33 AM »
thanks for all the feedback :)

i am very happy!

(where's the star field effect by the way?  ::) ;) )
hehehe - a 3d starfield was the first i did, but i couldn't make the "fake 3d" look good.
and forcing the beam from star to star (for only 1 point) is taking a lot of "time" ;)

i was (or am) also thinking about a star-wars scroller ;)


+100 Cool stuff. Which kits are already available, and where? Or did I miss something?
i have pcb's for 2 cpus unitil now...z80 and 6502
until now, kits are available for

gorf
space zap
wizard of wor
eagle
donkey kong
donkey kong jr
donkey kong 3
mario bros.
popeye
scramble
frogger
gyruss
time pilot
Centipede
Asteroids


How can I buy one of your DK kits? Tell me where to send the money!!!!!
We'll contact you ;-)

Great stuff. Did you make some design work in advance on mame?

the programming is completely in mame - usually i change the game-driver source code for my needs (more rom, more ram, serial eeprom)
most of the time the emulation is good enough (no big difference can be seen)
but e.g. on asteroids it was completely different.
i programmed the avg straight away...something like...beam, go to position 100,100...draw a line to 200,200..and so on..
this works on mame..but not on the real thing... because the beam needs some time to go to the position..that is why (on asteroids) they added an "draw a not seen point vector" after the "go to" command that the beam has enough time to go there.

another thing difference is: if you draw a lot of text all around the screen, the beam needs a lot of time to draw it... on mame no flickering can be seen, on the real thing it starts to flicker because the refresh-rate goes down

but i must also admit: without mame - the developing would not be that easy!


Not only is the text scrolling, i see some familiar names passing !
The scrolling text are members here at DLF!

hehehe, these are the greetings - like in the oldschool demos :-)


 

 
« Last Edit: June 30, 2015, 09:27:57 AM by ajhippel »
there is too much butter on those trays

Luigi

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Re: Asteroids Online Kit - i could not resist....
« Reply #10 on: June 30, 2015, 09:33:49 AM »
Wow, now I know what you were talking about in your emails....this turned out reallly great!!  :spaceace:

anunaki

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Re: Asteroids Online Kit - i could not resist....
« Reply #11 on: June 30, 2015, 09:54:29 AM »
This is really really really really really really AWESOME :spaceace: :spaceace: :spaceace: :spaceace:

Muerto

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Re: Asteroids Online Kit - i could not resist....
« Reply #12 on: June 30, 2015, 10:00:06 AM »
Wow! Any chance this will work on Asteroids Deluxe??

ajhippel

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Re: Asteroids Online Kit - i could not resist....
« Reply #13 on: June 30, 2015, 10:38:30 AM »
Wow! Any chance this will work on Asteroids Deluxe??

afair it is nearly the same hardware. instead of the analog vector generator it is a digital vector generator.
with some modifications - it will work.
(and i am planning to do a kit for dx as well)

there is too much butter on those trays

Muerto

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Re: Asteroids Online Kit - i could not resist....
« Reply #14 on: June 30, 2015, 11:27:42 AM »
Wow! Any chance this will work on Asteroids Deluxe??

afair it is nearly the same hardware. instead of the analog vector generator it is a digital vector generator.
with some modifications - it will work.
(and i am planning to do a kit for dx as well)

Wohoo, I would definitely buy one!! The rotating ship looks awesome! Maybe you could add AD inside it? Depending on how much space there is in the ram..