Dragon's Lair Fans - Arcade Lifestyle
December 05, 2021, 11:57:24 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: ALS'/DLF' : your daily dose of Arcade Life Style...inside the Dragon's Lair!
 
   Home   Help Search Calendar Gallery Login Register  
Pages: [1] 2
  Print  
Author Topic: Asteroids Online Kit - i could not resist....  (Read 12943 times)
ajhippel
Member
**
Posts: 147


View Profile
« on: June 29, 2015, 09:23:01 PM »


i really do love vector-games very much....

after finishing the online-kit for asteroids, i could not resist to add some nice "features" (i grew up in the atari st demo-scene)

i thought...if you have to wait until the kit is online...you can show something Smiley

have look here: arrow

https://youtu.be/w62H7MmlNn4


and it's proven... mame really sucks!

Logged

there is too much butter on those trays
DarthNuno
Administrator
ArcadeLifeStyler'
*****
Posts: 11639


Singe's castle


View Profile WWW
« Reply #1 on: June 29, 2015, 09:58:53 PM »

That's is awesome!  Shocked

Love the scrolling text + vectors... like the good old fashion time of 'intro/demo' on ST/AMIGA  Shocked Kiss ..in addition of the high score feature of course!
(where's the star field effect by the way?  Roll Eyes Wink )

I love your stuff all the way!  Space Ace Space Ace Space Ace

Logged

ckong
ArcadeLifeStyler'
***
Posts: 3176


The Netherlands


View Profile
« Reply #2 on: June 29, 2015, 10:46:57 PM »


I love your stuff all the way!  Space Ace Space Ace Space Ace



+100 Cool stuff. Which kits are already available, and where? Or did I miss something?
Logged
Q*ris
ArcadeLifeStyler'
***
Posts: 2501


CAP'TAIIIN ARCADE!


View Profile
« Reply #3 on: June 30, 2015, 12:42:17 AM »

Mmmmh vectors!
This is VERY cool Jochen!!!!
 Space Ace Space Ace Space Ace
Logged
Alpha1
ArcadeLifeStyler'
***
Posts: 1142


View Profile
« Reply #4 on: June 30, 2015, 01:52:52 AM »

Top work!


How can I buy one of your DK kits? Tell me where to send the money!!!!!
Logged
bencao74
Member
**
Posts: 296



View Profile WWW
« Reply #5 on: June 30, 2015, 07:15:25 AM »

Great stuff. Did you make some design work in advance on mame?
Logged

Etienne MacGyver
ArcadeLifeStyler'
***
Posts: 7587


The Netherlands


View Profile
« Reply #6 on: June 30, 2015, 07:17:15 AM »

Wow !  thats awesome !

Not only is the text scrolling, i see some familiar names passing !

The scrolling text are members here at DLF!

Thats so cool !
Logged
Q*ris
ArcadeLifeStyler'
***
Posts: 2501


CAP'TAIIIN ARCADE!


View Profile
« Reply #7 on: June 30, 2015, 09:32:03 AM »

Wow !  thats awesome !

Not only is the text scrolling, i see some familiar names passing !

The scrolling text are members here at DLF!

Thats so cool !
Didn't notice that, great idea Smiley
Logged
Level42
ArcadeLifeStyler'
***
Posts: 13554


Ridderkerk, arcade capital of Europe !


View Profile WWW
« Reply #8 on: June 30, 2015, 09:49:54 AM »


A-W-E-S-O-M-E !!!!!!!!



Want !!!!!
Logged

ajhippel
Member
**
Posts: 147


View Profile
« Reply #9 on: June 30, 2015, 10:02:33 AM »

thanks for all the feedback Smiley

i am very happy!

(where's the star field effect by the way?  Roll Eyes Wink )
hehehe - a 3d starfield was the first i did, but i couldn't make the "fake 3d" look good.
and forcing the beam from star to star (for only 1 point) is taking a lot of "time" Wink

i was (or am) also thinking about a star-wars scroller Wink


+100 Cool stuff. Which kits are already available, and where? Or did I miss something?
i have pcb's for 2 cpus unitil now...z80 and 6502
until now, kits are available for

gorf
space zap
wizard of wor
eagle
donkey kong
donkey kong jr
donkey kong 3
mario bros.
popeye
scramble
frogger
gyruss
time pilot
Centipede
Asteroids


How can I buy one of your DK kits? Tell me where to send the money!!!!!
We'll contact you ;-)

Great stuff. Did you make some design work in advance on mame?

the programming is completely in mame - usually i change the game-driver source code for my needs (more rom, more ram, serial eeprom)
most of the time the emulation is good enough (no big difference can be seen)
but e.g. on asteroids it was completely different.
i programmed the avg straight away...something like...beam, go to position 100,100...draw a line to 200,200..and so on..
this works on mame..but not on the real thing... because the beam needs some time to go to the position..that is why (on asteroids) they added an "draw a not seen point vector" after the "go to" command that the beam has enough time to go there.

another thing difference is: if you draw a lot of text all around the screen, the beam needs a lot of time to draw it... on mame no flickering can be seen, on the real thing it starts to flicker because the refresh-rate goes down

but i must also admit: without mame - the developing would not be that easy!


Not only is the text scrolling, i see some familiar names passing !
The scrolling text are members here at DLF!

hehehe, these are the greetings - like in the oldschool demos :-)


 

 
« Last Edit: June 30, 2015, 10:27:57 AM by ajhippel » Logged

there is too much butter on those trays
Luigi
ArcadeLifeStyler'
***
Posts: 1683



View Profile
« Reply #10 on: June 30, 2015, 10:33:49 AM »

Wow, now I know what you were talking about in your emails....this turned out reallly great!!  Space Ace
Logged
anunaki
ArcadeLifeStyler'
***
Posts: 1428



View Profile WWW
« Reply #11 on: June 30, 2015, 10:54:29 AM »

This is really really really really really really AWESOME Space Ace Space Ace Space Ace Space Ace
Logged

Muerto
ArcadeLifeStyler'
***
Posts: 3843


Denmark


View Profile
« Reply #12 on: June 30, 2015, 11:00:06 AM »

Wow! Any chance this will work on Asteroids Deluxe??
Logged

ajhippel
Member
**
Posts: 147


View Profile
« Reply #13 on: June 30, 2015, 11:38:30 AM »

Wow! Any chance this will work on Asteroids Deluxe??

afair it is nearly the same hardware. instead of the analog vector generator it is a digital vector generator.
with some modifications - it will work.
(and i am planning to do a kit for dx as well)

Logged

there is too much butter on those trays
Muerto
ArcadeLifeStyler'
***
Posts: 3843


Denmark


View Profile
« Reply #14 on: June 30, 2015, 12:27:42 PM »

Wow! Any chance this will work on Asteroids Deluxe??

afair it is nearly the same hardware. instead of the analog vector generator it is a digital vector generator.
with some modifications - it will work.
(and i am planning to do a kit for dx as well)

Wohoo, I would definitely buy one!! The rotating ship looks awesome! Maybe you could add AD inside it? Depending on how much space there is in the ram..
Logged

Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!