Author Topic: THE RISING OF GOURB on GT-6  (Read 32022 times)

Toykyle

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Re: THE RISING OF GOURB on GT-6
« Reply #30 on: March 16, 2014, 02:18:22 AM »
Now that is totally playble version. odd though, cause the rising of gourb video appears to skip. but totally awesome and accurate aiming by syncing lightgun with the PSX controller with the galaxian3 (japanese).
« Last Edit: March 16, 2014, 02:22:29 AM by Toykyle »

Laszo

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Re: THE RISING OF GOURB on GT-6
« Reply #31 on: March 16, 2014, 10:15:18 AM »
Darth Nuno   >:( YOU LET THEM DESTROY EARTH HOW COULD YOU  ..........  ;D ;D cool setup man, well done. Just get your crew up to four and kick ass  ;D

DarthNuno

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Re: THE RISING OF GOURB on GT-6
« Reply #32 on: March 17, 2014, 10:25:49 PM »
Hehe glad to see you appreciate this as much as I do! I'm thinking about this setup since so many years...I'm almost done!  :)
But this is not totally done... I have to make adapters for an easy,fast & 'proper' switch from the original hardware to this PSX setup.

'work in progress' picture, just to validate the game can handle 4 SCPH-1110 wired...



Now I've to find where to buy similar connectors (the one in the middle and the one on the right)  :arrow:



Any idea where to got them?

Superully

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Re: THE RISING OF GOURB on GT-6
« Reply #33 on: March 17, 2014, 10:28:34 PM »
aren't those standard molex connectors?
all i need is ... PONG - and a select few others: TOUCH ME, DRAGON'S LAIR, JOUST, ROBOTRON, MR DO, SAN FRANCISCO RUSH THE ROCK!!!

funkycochise

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Re: THE RISING OF GOURB on GT-6
« Reply #34 on: March 18, 2014, 03:31:33 AM »
Shapes of the holes make think about molex, as ully said