Author Topic: Superully's Arcade Slowdown  (Read 40385 times)

Etienne MacGyver

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Re: Superully's Arcade Slowdown
« Reply #15 on: May 15, 2012, 02:43:30 PM »
Again super creative..  ;D

Change the potmeters for this kind of potmeters :



Add some strip with teeth and gears with difference sizes and attach a rope which they have to run with to move the paddles  ;D



i hope you get my principle...   ;)

Or some sort of giant pivot system:
(could be with the slider pot, or just the beam attached on the potmeter at the pivot point.)
« Last Edit: May 15, 2012, 02:51:50 PM by Etienne »

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Re: Superully's Arcade Slowdown
« Reply #16 on: May 15, 2012, 07:03:43 PM »
LOL, I thought exactly the same idea, but I also had another.

Howe about turning a capstan into a gigantic pot meter:



You know, these are the things they use on big sail ships to raise the anchor etc.

It will be hilarious to see 4 guys or so trying to "turn the pot", they will need extreme coordination ! :D

The biggest problem is likely to make a good stop at the end and beginning of the pot range because 4 man will easy run "through" the pots mechanical limit....


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Re: Superully's Arcade Slowdown
« Reply #17 on: May 15, 2012, 07:18:18 PM »
Or maybe something can be done with this:



It's one of those "barrels" that you have to run on while you support yourself with your arms. Would be hilarious to see them go nuts both ways to move the paddles......

Make a wheel that touches the barrel and turns the pot. Make it so it can slide over the barrel when it reaches one of the end-points....

 ;D ;D ;D ;D ;D ;D

Or even crazier:




You see.....ideas enough for crazy stuff  ;D ;D ;D

Etienne MacGyver

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Re: Superully's Arcade Slowdown
« Reply #18 on: May 15, 2012, 07:48:27 PM »
Those "speeltuin" items sure bring back memories Andre !

Makes me realise that almost all of the playgrounds that we used to go to are not existing anymore..

Exept for this one :

http://www.uitinbreda.nl/go/18a6c370-319d-4e2c-ac21cb09ed682a25

Sorry for derailing again...  :oops:

Superully

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Re: Superully's Arcade Slowdown
« Reply #19 on: May 15, 2012, 08:23:09 PM »
would be a fabulous idea to power it like that, but i'm afraid my pupils and i i can't figure out how to do that. i might have to ask some oher teachers for help! keep the ideas coming, guys, one arcade game somehow has to be in there!
all i need is ... PONG - and a select few others: TOUCH ME, DRAGON'S LAIR, JOUST, ROBOTRON, MR DO, SAN FRANCISCO RUSH THE ROCK!!!

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Re: Superully's Arcade Slowdown
« Reply #20 on: May 15, 2012, 09:25:07 PM »
I do think all ideas would need a very slow version of pong.....the motion simply can't be fast enough to play a regular pong game...aye Video Olympics has a kiddy setting, although I think they only started including these much later in their games.

Etienne MacGyver

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Re: Superully's Arcade Slowdown
« Reply #21 on: May 15, 2012, 09:48:57 PM »
Or attach a dynamo to the wheel and let the runners "power" the game  ;D


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Re: Superully's Arcade Slowdown
« Reply #22 on: May 19, 2012, 08:36:00 PM »

Yeah yeah yeah, Yar's Revenge !!!! One of the best games on the 2600  ;D

Superully

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Re: Superully's Arcade Slowdown
« Reply #23 on: July 01, 2012, 04:43:23 PM »
bad news, guys: today at around noon i was involved - or to be more precise - i caused a traffic accident in which my car was destroyed beyond repair. fortunately, neither the other driver nor myself was badly injured during the accident, just some bruises and some back pain. after being on the road for tens of thousands of kilometers, the accident happened in my home town at a spot which i pass every single day. well, stuff like that happens unfortunately and car body damages can be fixed, i've just been lucky that i got out of this in one piece, this could have ended so much worse ...
with that being said, i will probably slow down (again) for the next few days, settle the insurance stuff and try to find a replacement car - which of course needs to have "arcade transport capability"!
all i need is ... PONG - and a select few others: TOUCH ME, DRAGON'S LAIR, JOUST, ROBOTRON, MR DO, SAN FRANCISCO RUSH THE ROCK!!!

Muerto

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Re: Superully's Arcade Slowdown
« Reply #24 on: July 01, 2012, 04:51:42 PM »
 :-\ :-\ :-\ :-\

Shocket to hear, but glad everybody got away only scratched but unharmed!!!
« Last Edit: July 01, 2012, 05:22:07 PM by Muerto »

Belike

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Re: Superully's Arcade Slowdown
« Reply #25 on: July 01, 2012, 04:53:27 PM »
Nice to hear you are okay. :o

kroustibat

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Re: Superully's Arcade Slowdown
« Reply #26 on: July 01, 2012, 05:40:41 PM »
great to hear all the drivers and you are all fine.

Etienne MacGyver

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Re: Superully's Arcade Slowdown
« Reply #27 on: July 01, 2012, 06:08:16 PM »
Yeah, good that you and the orther people are fine.

Material things can be replaced, a life on the otherhand not!

Tup

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Re: Superully's Arcade Slowdown
« Reply #28 on: July 01, 2012, 09:46:44 PM »
Good to hear you and the others involved are okay! Sorry about your car though.

ckong

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Re: Superully's Arcade Slowdown
« Reply #29 on: July 01, 2012, 09:53:18 PM »
Indeed good to hear that you´re OK. Broozes will heal pretty soon.

About your ´new´ car, just get the same model, there are enough of them. Maybe another color for a chance.