Author Topic: Crazy Kong Sideart WIP  (Read 82141 times)

level42

  • ArcadeLifeStyler'
  • ***
  • Posts: 13555
  • Ridderkerk, arcade capital of Europe !
    • View Profile
    • Arcade 42
Re: Crazy Kong Sideart WIP
« Reply #105 on: August 09, 2017, 10:43:58 AM »
Awesome work !


Still wonder what that Italian guy who drew up this artwork was smoking.... ;D ;D

anunaki

  • ArcadeLifeStyler'
  • ***
  • Posts: 1432
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #106 on: August 09, 2017, 10:46:48 AM »
looking awesome Erik

isn't the other side just a mirrored image of this one?

ckong

  • ArcadeLifeStyler'
  • ***
  • Posts: 3177
  • The Netherlands
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #107 on: August 09, 2017, 11:13:41 AM »
looking awesome Erik

isn't the other side just a mirrored image of this one?

Oh, really?  ;) ;D

ckong

  • ArcadeLifeStyler'
  • ***
  • Posts: 3177
  • The Netherlands
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #108 on: August 09, 2017, 12:10:42 PM »
Need some input. The side art of CK originally is done with stencils (I suppose) and it has it's flaws, see for instance the attached picture where the right part of the middle grider is not in line (I added a straight line to Etiènne's scanned image to show what I mean). I 'included' this flaw, and others, in my vector file (again, see attached picture). Should I leave it that way, or should I straighten it out?

« Last Edit: August 09, 2017, 12:32:13 PM by ckong »

level42

  • ArcadeLifeStyler'
  • ***
  • Posts: 13555
  • Ridderkerk, arcade capital of Europe !
    • View Profile
    • Arcade 42
Re: Crazy Kong Sideart WIP
« Reply #109 on: August 09, 2017, 12:59:41 PM »
Keep the flaws !

Makes a repro look more original. It's like with the Berzerk side-art, they clearly "randomly" positioned the masks during painting, resulting in every Berzerk side art being a little bit different :)

Etienne MacGyver

  • ArcadeLifeStyler'
  • ***
  • Posts: 7611
  • The Netherlands
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #110 on: August 09, 2017, 04:48:15 PM »
other side, just invert this and mirror it, done

ckong

  • ArcadeLifeStyler'
  • ***
  • Posts: 3177
  • The Netherlands
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #111 on: August 10, 2017, 11:15:18 PM »
I finalized it today, changed the vector file and all of its layers to CYMK color codesand adjusted the colors to match the original ones as close as possible. I gave the final draft file to The Master and if he gives his OK (after all, he started the project many, many moons ago), then the artwork will be send to the printer.

Digimon

  • Member
  • **
  • Posts: 496
  • Germany - Hamburg
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #112 on: August 10, 2017, 11:26:30 PM »
look fantastic:)

do you use two yellow colors?
Searching Zaccaria Stuff: Zaxxon CPO, JumpBug CPO or CPO Repro
next project: assemble Zaccaria Vanguard.

ckong

  • ArcadeLifeStyler'
  • ***
  • Posts: 3177
  • The Netherlands
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #113 on: August 10, 2017, 11:27:53 PM »

do you use two yellow colors?

No, only one.

anunaki

  • ArcadeLifeStyler'
  • ***
  • Posts: 1432
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #114 on: August 11, 2017, 07:30:49 PM »
Amazing job. I'm intersted as well to put this on my Zacc.


Digimon

  • Member
  • **
  • Posts: 496
  • Germany - Hamburg
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #115 on: August 11, 2017, 08:08:22 PM »

do you use two yellow colors?

No, only one.

There is a second yellow (in the barrels and in the middle of the last stage (under the stars)
the normal yellow is little more green. (you can see them flow together in the  middle of the last stage )

Searching Zaccaria Stuff: Zaxxon CPO, JumpBug CPO or CPO Repro
next project: assemble Zaccaria Vanguard.

ckong

  • ArcadeLifeStyler'
  • ***
  • Posts: 3177
  • The Netherlands
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #116 on: August 11, 2017, 10:42:24 PM »
Are you sure? I attached a picture of the area that you mean, I think. The 'greenish' yellow, is yellow paint, but put on very light so the brown background shines through, making it a bit 'greenish'.

The other yellow in the image is also yellow, but has a pink background, making it a bit off. The same effect happens at the barrels and the upper part of ckong's mouth,

Anyway, both colors are hard to pick from an image, so I leave it at one yellow color. I'm pretty sure that the workers at the Zaccaria plant did also only use one yellow color

Digimon

  • Member
  • **
  • Posts: 496
  • Germany - Hamburg
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #117 on: August 12, 2017, 12:17:52 AM »
Maybe you are right, it's just an effect of two colors mixed up.

I can scan the colorcode if you like?

Searching Zaccaria Stuff: Zaxxon CPO, JumpBug CPO or CPO Repro
next project: assemble Zaccaria Vanguard.

ckong

  • ArcadeLifeStyler'
  • ***
  • Posts: 3177
  • The Netherlands
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #118 on: August 12, 2017, 12:52:04 AM »
..... I can scan the colorcode if you like?

Yes, please.  8) 8) And if you feel like scanning the other colors too ....  :)

ckong

  • ArcadeLifeStyler'
  • ***
  • Posts: 3177
  • The Netherlands
    • View Profile
Re: Crazy Kong Sideart WIP
« Reply #119 on: August 15, 2017, 12:36:36 PM »
Although I like the vectorized side art so far, I still think that the colors and color edges are too 'clean'. So I'm playing with transparancy and color overflow a bit in AI, to get a more authentic look. So far I added 90% transparancy to the yellow vertical lines beneath Pauline and 95% to her hair color. And 94% to the background color of the barrels. It looks already better IMO.

« Last Edit: August 15, 2017, 12:39:47 PM by ckong »