Author Topic: Alu sticker repro run  (Read 264429 times)

Etienne MacGyver

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Re: Alu sticker repro run
« Reply #525 on: November 07, 2014, 03:13:22 PM »
Little update, so you guys know the status  ;)

Yes Andre, i remember your 2600 sticker, i have the tool in the car and can pass next week and drop that, and pickup that decal

i now have all orders in my file, and i need to do some re-arrangement.

I expect this to be done and taken to the printers this month, so if anybody wants in on this run, let me know before lets say 25 November.

Then i can wrap up the files and send them over to the printers, and take it from there.

Thanks for now to everybody.

old school

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Re: Alu sticker repro run
« Reply #526 on: November 07, 2014, 05:40:28 PM »
Great news

 :wink:
"Winners Don't Use Drug " but to loop Ghost & Goblins it help !!

Etienne MacGyver

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Re: Alu sticker repro run
« Reply #527 on: December 17, 2014, 10:33:03 AM »
The run has been printed, i just picked it up at the printers.

However, there was a small issue, one of the corners of the alu bended during printing. (probably the heat of the UV curing lamp)

No biggie though, they offered me a reprint of that, for which i will deliver the material next Friday.

Ofcourse everybody's order will be delivered in perfect condition as you guys may expect/are used to from me.

Crappy cellphone pic, don't be fooled by the picture, it looks very very sharp IRL.



The damage on the corners:



It was inevitable because i changed the "free border" of 3 cm to 2 cm and normally they paste the sheet down with painters tape to the belt.

The 2 cm border makes the "taping operation" more difficult as there is less space to tape, so we relied on the vacuum table, but the material is aluminium and is much more temperature sensitive than paper / cardboard / vinyl, so one of the corners bended and pressed against the print head  :-\

It was a gamble, and i learned again something for the future...  ::)

Anyway, a reprint will be done for the damaged decals.

Delivering quality is all that matters IYAM.

For those of you who are interested in the printing process, here an old video i shot when i was at the printers for my first run:




Now its time for the worst part...  cutting every decal....   8)
« Last Edit: March 07, 2015, 08:44:42 AM by Etienne MacGyver »

old school

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Re: Alu sticker repro run
« Reply #528 on: December 17, 2014, 10:39:29 AM »
it's amazing !

 :P

Just want to say thank's you again for all your work .

you Rock's

 ;)
"Winners Don't Use Drug " but to loop Ghost & Goblins it help !!

DarthNuno

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Re: Alu sticker repro run
« Reply #529 on: December 17, 2014, 05:07:55 PM »
looks great!  :spaceace:

Spinnhacker

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Re: Alu sticker repro run
« Reply #530 on: December 17, 2014, 08:29:32 PM »
Hardcore!!! :spaceace:

Laszo

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Re: Alu sticker repro run
« Reply #531 on: December 23, 2014, 10:08:35 PM »
 :spaceace:

Etienne MacGyver

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Re: Alu sticker repro run
« Reply #532 on: January 09, 2015, 11:34:54 AM »
During the finishing up of the last run, i am also preparing the next, i have a question, is there anybody that can tell me the missing text on this decal ?

Its on the back of a frogger according to the person who asked me to repro this.

Any help is appriciated !

Thanks

I have unscrambled this so far:

Notice
Outside interference such as s....c (1.static ?)
..urge (2.surge ?) or line voltage variation ca...s (3.causes ?)
... (4.the ?) monitor screen to scramble, ..- (5.re- ?)
...ing (6.jecting ?) a coin instantly recycles .... (7.??)
...re (8.??) system. this feature saves m... (9.??)
..erwise (10.otherwise ?) required service calls.
« Last Edit: January 09, 2015, 11:39:52 AM by Etienne MacGyver »

Luigi

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Re: Alu sticker repro run
« Reply #533 on: January 09, 2015, 02:16:59 PM »
I'm with you on 1, 2, 3, 4, 10

8: entire? But why should rejecting a coin recycle the game??
9: many?

Etienne MacGyver

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Re: Alu sticker repro run
« Reply #534 on: January 09, 2015, 02:27:29 PM »
I have no clue  ;D :D

Nic-fryer

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Re: Alu sticker repro run
« Reply #535 on: January 09, 2015, 02:30:06 PM »
I'm with you on 1, 2, 3, 4, 10

8: entire? But why should rejecting a coin recycle the game??
9: many?


I agree although, 5. In-  6. Serting

Maybe :) ???
« Last Edit: January 09, 2015, 02:46:05 PM by Nic-fryer »
- BLANK -

old school

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Re: Alu sticker repro run
« Reply #536 on: January 09, 2015, 02:36:28 PM »
I read the 100 frogger manual pages but no more clue


 :oops:
http://www.arcade-museum.com/manuals-videogames/F/Frogger.pdf

7 do not exist

"Winners Don't Use Drug " but to loop Ghost & Goblins it help !!

Etienne MacGyver

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Re: Alu sticker repro run
« Reply #537 on: January 09, 2015, 02:44:50 PM »
Good guess Nic, it also makes more sence then ..

Lets see where we stand:

                  Notice
Outside interference such as static
surge or line voltage variation causes
the monitor screen to scramble, in-
serting a coin instantly recycles en-
tire system. this feature saves many
otherwise required service calls.

Sounds legit to me  8) ::)

Many thanks guys !
« Last Edit: January 09, 2015, 02:50:39 PM by Etienne MacGyver »

Luigi

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Re: Alu sticker repro run
« Reply #538 on: January 09, 2015, 02:49:10 PM »
9: many

;)


Diese Funktions erspart viele ansonsten notwendige Service-Anrufe.

Sounds good in German  ;D

old school

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Re: Alu sticker repro run
« Reply #539 on: January 09, 2015, 02:49:54 PM »
9. SAVES MA...

it looks like an old french tv show
les chiffres et les lettres
 :D
"Winners Don't Use Drug " but to loop Ghost & Goblins it help !!