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91
Arcade Lifestyle / Re: Atari Gauntlet... a Cimmerian RoadTrip!
« Last post by old school on November 08, 2023, 06:17:26 PM »
Holly cow !!! A road trip !
 and a Nuno's Road Trip ! so great to hear from you and wath a catch my friend, one of my top ten !
the game is fantastic even with one player, mine was in better shape but I know you will save from the dark realm this beauty !

because you know "the riddle of steel"
92
Arcade Lifestyle / Atari Gauntlet... a Cimmerian RoadTrip!
« Last post by DarthNuno on November 08, 2023, 09:50:48 AM »


Back in September 2022.
I have the opportunity to get the legendary original gauntlet arcade machine. I picked up the 'modern' version 20 years ago (aka Gauntlet Legends, see here), but nothing can't beat the original version!
I love this game... I've had the opportunity to buy this game several times over the past 25 years, but I always thought that having it at home would kill its interest. Being by nature a multiplayer game, with a kind of 'pay to win' gameplay, with no possibility to 1CC. So as a solo player, I didn't really see the point of having it at home.
Bullshit! I love too much that game, I had so much great memories (on the arcade version, but also on the Amstrad CPC port).... cabinet is so gorgeous, and Gauntlet is definitively a title that belong to the arcade history. Now I've 2 kids (meaning more players). Oh and because, come one, everyone know the game "Gauntlet"! Finally, I'm such a fan of the CONAN movies... this game could have been called 'The Adventure of Conan the Barbarian'.

So after all theses arguments, I have the approval of the Barbarian and his Valkyrie to make this journey.



In order to 'size' this Adventure....


 
...but for once, it will be a road trip very close to home... only 111km to destination :



In order for the seller not to change his mind, I decided to go and get the game immediately. It was a kind of 'unexpected & improvised' road trip. So my first stop is the bank, where my favorite thief is waiting for me... warrior need money :



Soon enough, in the middle of the Cimmera land, the led "Warrior Needs Food Badly!" is on :



I should find something to eat in this tavern...



Problem solved :



Here I am at the French border, where I will continue under good escort from now...



...because this country looks very violent indeed and it seems very dangerous to want to cross it alone... (wind turbine spotted!)



In the midst of all this violence outside, it is with all serenity that I present you the amulet of protection that my son made for me... clearly mandatory for this dangerous journey!



It's quieter now, we're getting closer to the goal...



Here we are, the beast was hiding in that garage :



The history of this cabinet by the seller : the game was operated in the small pub from this little village. About 20 years ago, the seller bought the game from that pub. When he bought it, it wasn't the Gauntlet board anymore. The cabinet was already 'jamma' hacked.
At the time, he wanted to restore the orignal game, but in the end he didn't do anything at all. So the cabinet remained in its original state for almost 20 years in that garage.
Having no longer a particular plan, he put this cabinet for sale, and here I am.
The deal with the seller was : as is, no question... so let be it!



I'm not talking about the way home, which went smoothly.



(for my stats : 246 km / 5h23 on road / Belgium<>France)

Here's the beast inside the Nuno's Lair, ready to be resurrected and start a new life  :)



Do you want to life forever ?



... so let's bring back this game to its full glory!
93
'Business' Area : Buy/Sell/Trade / Re: For Sale : zaccaria arcade cab
« Last post by Belike on November 07, 2023, 04:06:44 PM »
Hi, where is it located?
Any idea of the price?
94
'Business' Area : Buy/Sell/Trade / For Sale : zaccaria arcade cab
« Last post by monkfish on November 03, 2023, 11:43:50 AM »
original fucked up zaccaria cab
marquee is broken
bezel is from amidar (comidar)
control panel also
monitor is hantarex mtc 900 (not working)
power supply is still working
no pcb
any interest ?
greets hans
95
Technical Area / Re: Zaccaria schematics redrawn
« Last post by Laszo on November 02, 2023, 11:47:15 PM »
Nice, thanks
96
Galaxian Theater / Re: Saving Galaxian Theater... in Japan !!!
« Last post by Andreas_AUT on October 19, 2023, 04:01:06 PM »
Oh youtube can translate it but its often a bit screwed up. Just press subtitles and then that gear to the right and click on subtitles and translate japanese to francais.
97
Galaxian Theater / Re: Saving Galaxian Theater... in Japan !!!
« Last post by DarthNuno on October 18, 2023, 10:02:31 PM »
I just saw this...

https://youtu.be/TWRg_5td_e4?si=yBpm3GFuQdu2CpLE&t=186

Thanks for the link!  :spaceace: Too bad youtube can't automatically translate in english! Or is it possible maybe?
99
Dragon's Lair / Space Ace / Re: Starcom's prototype from Aracde Operators Expo 1983
« Last post by DarthNuno on October 07, 2023, 11:06:52 AM »
Welcome back MacDLSA  :)
Thanks for all these details and congratulation for this project!  :spaceace:


100
Dragon's Lair / Space Ace / Starcom's prototype from Aracde Operators Expo 1983
« Last post by MacDLSA on October 04, 2023, 10:28:28 PM »
... been a long time I don't write here.

From the information we have available since almost 40 years we know that Dragon's Lair was presented in March 1983 at the "Amusement Operator Expo" in Chicago, where Starcom exhibited a few prototype cabinets in a non-final version. The picture sot at these cabinets went around the world, being published in numerous magazines of the sector, including our italian "Video Giochi, Jackson" which had the opportunity to show it integrated in an article specifically created to describe, in broad terms, the world of Laser Disc Games at that time (VGJ nr.16, June 1984? more than a year after the US presentation !).

Seen from the perspective of a "first-time" enthusiast, THAT Dragon's Lair presents notable differences with the version they later put into production and distributed throughout the World. In general, it can be seen that Cinematronics had thought of re-using his "Cosmic Chasm" cabinet slightly modified in order to accommodate the electronics of Dragon's Lair.

With the news that can be found on the web starting from 1997 (the year of creation of the excellent Dragon's Lair Project site) we know that cab, electronics, disc content and external graphics have undergone several changes before the final version went into production .

Several prototype cabinet games were created and released in the USA, some of which were positioned in certain places defined as "strategic" to allow the public to play, and so receive some feedback. These cabinets had the same "flat" control panel as Cosmic Chasm, but all black and with the game instructions printed on the panel; the monitor had a near-to-horizontal inclination; the LED display located immediately above the screen showed the 4-digit score referring to a single player and with the lives in the center; the ?marquee? panel had a translucent blue Dragon's Lair writing on a black background.
Subsequently, the control panel was adapted to the different inclination of the monitor and modified so as to "hook" to the plexiglass above it, the scoreboard was "expanded" for  2-players and the game instructions were later removed and recorded directly onto the disc to be displayed on the screen during the "attract mode".

As regards electronics, it is important to know that the first LaserDisc player used was a gigantic Pioneer PR-7820 (the only player I have ever seen that has fixed optic while it was the motor-spindle-disk system which had to move itself... !!!) . On the "software-side", the disc which was supposed to play + the related program were quite different from the definitive ones: different organization of the animated sequences and location of the decision points in which to make the moves. Nonetheless, for each "room" there were several possible paths to take in order to complete them successfully.
In practice, a little more interactivity which for various reasons was, however, judged "unsuitable" for the definitive version which was shortly to "go out".

Since at least one of these discs still exists and is in the possession of a lucky (US) collector, we know that in its first prototype stage the game had a very short duration, with few playable scenes. Duration which was subsequently extended, with animated sequences programmed to be moved in order to make the gameplay more "immediate", less complicated but also more limited and devoid/cut of a lot of material which was considered "lost".

Fortunately, as most of you here at DLF know, at the beginning of the millennium a group of enthusiasts managed to restore the contents of a video tape (!!!) in which were recorded 8 minutes of prototype sequences ! As an epilogue to this work, a ?Limited Edition? LaserDisc was put into production in 2002, in which the aforementioned ?unpublished? scenes also appeared at the end of the known original sequences.
Everything was then made playable on properly hardware equipped with "standard" electronics and through the use of special EPROMs to replace the original ones on the mainboard.


... BUT HERE I AM AT THIS POINT !

I confess that I've already had the idea of getting my hands on a Dragon's Lair prototype for a few decades... and I'd say that this wish has finally been realized !
I'm going to show you a Dragon's Lair completely similar, let's say 99%, to the AOE'83 proto.
It's the result of several years of research into existing furniture components, specially made pieces and others restored/reconstructed.
My Cinematronics DL also "participated" in that project, donating some of its parts like the coindoor (but another one, Cinematronics "1st press", is already on the way, to be restored and "fill the hole").

>>> Thanks to Alessandro Bolgia and Matteo "Teo/Italiandoh" Marioni who actively contributed to this project <<<

https://youtu.be/snOMtnmmmSA?si=qtHxCio4D_yj0WOW
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