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Messages - Vond

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31
'EUROCADE 2O15' / Re: Eurocade 2015...the 5th......OldSkool ! :D
« on: September 09, 2015, 09:46:36 AM »
Marjolein and myself will be there on the 12th.
Unfortunately we cannot spend the night since we are quite wrapped up in the mayhem of
potentially buying a house. On the upside, if all goes according to plan, we will be attending with cabs from that point on ;)

32
'EUROCADE 2O15' / Re: Eurocade 2015...the 5th......OldSkool ! :D
« on: August 25, 2015, 09:08:19 AM »
I'm afraid I cannot bring any cabs...yet...
Altough we are in the process of looking for another house to better accomodate the hobby  8)
Like I explained before. Moving cabs around in our current residence is an insane job...including ladders, ropes, alot of manpower and swearing  :-\

34
Was just watching this.
https://www.youtube.com/watch?v=63mG4k-VIyY&feature=youtu.be

Just some beautiful footage of the man.

35
'EUROCADE 2O15' / Re: Eurocade 2015...the 5th......OldSkool ! :D
« on: July 13, 2015, 09:27:30 AM »
Me and Marjolein (Xentraz) will be attending.

I'll see what I can do about bringing cabs. But like you guys know, its a hellish en-devour to get these babies
from the game room to anything resembling "ground level". Either way, we'll be there :)

36
I will supply more information as soon as i'm able too!
I'm working on it (as we speak actually!) so i'll keep you all updated ;)
Thanx for the interest guys! 8)

37
Well, currently the ride is open for try outs at the theme park.
But i'd suggest waiting until the final version is operational :)
We are currently making improvements as it is the version number 001

38
*I will be updating this post with more pictures soon!

Hea all!

Finally found some time to give an update on my situation!
Lately i've been working (alot!) on a project at my workplace.
I've been mostly involved with the ride itself (3D Content, Animation)

It boils down to this:

Some time ago we got the order to build a ride for a theme park (Yumble Roermond, in the Netherlands)

The idea was to have a 360º Display with room for 14 players and supply everyone with a canon that
shoots physical balls at the screens which in turn are detected by the software and registers the
hits in the virtual world.

The players are all seated on a circular like structure facing outwards (to the screens). The seating
area is mounted on a 6 DoF (Degrees of Freedom) motion system as to add motion to the ride.

Here is an early (3d rendered) concept of the ride.


This is a 3D Printed Mock-up we did of the prototype of the ride


The "dome" itself consists of 32 individual pieces that were made out of polyester
and build by ourselfs at our office


The floor parts had their own pieces that were also build in-office.


Putting the pieces together


Prototype set up at our office including the motion system.
Ofcourse at this point everything is still very much a mock-up and nothing is final
hence the placeholder seat etc.


Of course next on the to do list was the projectors to get the screen to display some
game-elements.


Doing some test in regards to "warping" the screen and "blending" the projectors
together to create 1 enormous scene


A panorama picture showing the size and the light emission of the prototype at our office


Of course during all this time I was working on the storyboard.
The story of the ride is as follows:

You're on a mission to safe earth from an asteroid storm heading right for us.
You begin in a hanger and hear all sorts of ambient air-traffic control style radio chatter.
The countdown begins, engine's start roaring and you are blasted off into space.
During the launch you'll glimpse at the scenery of earth disappearing around/under you while
you blast off into the clouds. You exit the clouds and are off into space, where you
get a ride around the sun, get slingshot-ted around some planets while already encountering small clusters
of asteroids which you dodge during the journey. After a close encounter with a black hole
you will orbit a ringed-planet and move into the asteroid storm. Here the shooting section of the
ride starts and players are urged to use the cannons to hit the asteroids floating around them on
the screen. When hit, they explode. If enough of the primary targets are destroyed the ride will
end successfully and we will land safely at the coast of our starting planet.
If unsuccessful, we get a scene where the planet is bombarded by the asteroids and proceeds to
blow up, slinging you off into space.

Here are some very very early story board segments:

Part of the path through space


Placeholder planets in the scene, used to configure motion


During this time we had to move the attraction to the place of destination in the theme park
and we needed to keep developing the content at our office. So we made a makeshift setup
to show us all the screens(9 of them!) that are responsible for the 360º Display.


Starting section of the ride still under constructions


Visual elements on our test setup


Configuring the path through the asteroid storm


Yours truly goofing around with the projectors


This was the projector setup we used at our office. Note the 3d printed IR-LED holder and IR Camera's mounted
underneath to track the balls hittings the screens:


Meanwhile constructions was underway at location


More construction at the themepark


These are the cannons used in the ride.
They work on air pressure and use a air amplifier to propel the balls forward.
(This means you can look inside the canon and see straight through the whole of the barrel
from the backside!)




Group of cannons (note the chair parts in the background)


Meanwhile construction was almost done at the location







39
Arcade Lifestyle / Re: France goes Berzerk
« on: April 07, 2015, 09:07:56 AM »
Haha so the legend was true!
Awesome find!

40
All the rest / Re: The CRT/LCD challenge
« on: January 02, 2015, 04:38:22 PM »
Guessing the first two are CRT's and the last one is a LCD?
Feel free to make fun of me if I screwed up royally  8)

41
Arcade Lifestyle / Re: Monkey Magic by Nintendo
« on: January 02, 2015, 10:25:35 AM »
Thats an interesting cab!
Gameplay looks fun as well!

42
As always, excelent roadtrip report and cool website to boot!
I'd say im impressed. But i've come to expect this from you :)

Good work man!

43
Awesome!
Paint me jealous!  ;D

44
Yes i'd be very interested to hear the soundbits in...well any other language really. That would be interesting!  :lol:

45
Arcade Lifestyle / Re: Arcade Games in Music
« on: October 08, 2014, 01:45:03 PM »
Found this today:
Player One - Space Invaders (Australian band from 1979)
https://www.youtube.com/watch?v=bmgkvvrmpf8

thought i'd post it in the relevant topic.
Note; If thread necromancy like this is not appreciated, sorry  :oops:

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