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Topics - Cmdr_Manuel

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Galaxian Theater / The UGSF VR Training Initiative
« on: May 25, 2012, 03:15:17 PM »
Ever wondered if you could create a new Starblade Scenario, with a new threat, new enemies, a new ship, and new player weapons? I'm not saying it's impossible for me, concept-wise, but financially, it's a challenge. I'm writing ideas for a new Starblade scenario, FOR THE PC, and possibly Macintosh if I can find a transplantation team! I'm trying to make a near-perfect arcade to PC conversion, no MAME System Required, all bugs intact, compatible for Windows XP, Vista, or 7; 32-bit or 64-bit. Will soon provide support for Mac OS X. This conversion project will only be distributed through one source, provided you agree to a simple terms of use, acknowledging that the copy you downloaded is for private exhibition only. Once the conversion is done, and Namco-Bandai agrees to let me distribute the Starblade conversion. I will also ask them if I could reverse-engineer the transplanted code to determine if manipulation of the game's engine is possible. They may not allow their code to be modified, at first. But, with time and money, they'll agree to make the game's code and data public domain.

Once I unshackle the game from Namco-Bandai's "total" propriatorship (meaning they can only allow modification through their moderation.), I will assemble a team of Starblade fans that can code and model, to create a Starblade Scenario Editor, entitled "The UGSF VR Training Initiative". This will allow mod-savy players to create their own Scenarios, from the simple shakedown runs, to the more complex planetary surface assault operations, like the original "Operation: Starblade". You can't recreate "Operation:Starblade", unless you plan on doing a hardcore mode/version/edition of it. But you can create your own, original scenarios, complete with your own dialogue, radio chatter, briefings, strategic recess sessions, etc. It's the Skyrim Creation Kit, for Starblade. Custom Content is open for public demonstration and exclusive distribution. Heck, create online co-op scenarios, if you know someone that loves Starblade but wants to play it with you.

Sound's like a crazy idea, but I feel like simply creating the tool, first. Then, recreate the original scenario with the tool. Any ideas on how to get the models from the game, with its correct colors? They're just polygons with colored faces, I don't plan on creating or swiping mapping textures for them. I just want to recreate the scenario as it was in the Arcade version, first. Then, compile the beta exe with ini for binding configuration. Then, create menu interfaces to enable the playability of different community-made scenarios. Then worry about adding the "alpha" textures, for the final touch-up.

So, who want's to train new Geosword pilots?

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