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Topics - Geosword X

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Hello Geosword X reporting in .
Happy 2014 New Year!

I recently became a new Atari 2600 owner ( ;D) and pondered about the AI difficulty on the Atari 2600 against the difficulty settings on modern video games.


I learned that the Atari has many modes that cater to every gamer (or those with different learning styles), those who are looking for a challenge, looking for two player/co-op competition or something for the youngsters to have fun with (Defender, Asteroids, just to name a few).

In comparison to modern games those setting exist, but most games I have you have to go through a "learning curve " to figure out how to play the game with ease. Some games I have may give you a quick tutorial then throw you out into the main game and you may not have enough time to learn the new moves or have enough practice to get through the first level (took me a while to get it on Fur Fighters, Knuckles Chaotix and other modern games). There are even some tutorials that repeatedly make you learn a move to get it right when you want to move on (which can be frustrating to the player).

I personally find the Atari to be more open and modern games to be more restrictive to those with different learning styles. On the Atari you have a choice to change to a easier game type and switch to a more challenging set up when you feel ready. In modern games, you either learn as you go or give in after trying so many times.

Now if the Atari has difficultly set ups that can change "on the fly" and variations of games that can cater to different learning styles, how come we switched to tutorials, and "learning curves" in modern games? Is it a way to bring greater challenge to the player despite eliminating the convenience of multiple game variations?  Or have the outlook of modern games changed so drastically that game variations are no longer needed?

What is your insight on this?







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I've heard from the web that console stacking has become a popular trend, so I gave it a try with the consoles I had in my household.

I now present you: THE CONSOLE TOWER OF DOOM! HA HA HA ...ahem...






Here are the culprits who made the tower possible:



  • Sega Geneisis/32x/sega CD combo
  • Sega Saturn
    • Nintendo 64
    • Sega Dreamcast (2)
      • Nintendo Gamecube
      • Playstation 2 (2)
        • Playstation 3
        • Gameboy Color
          • Gameboy Advanced SP
          • Nintendo DS Lite
            • Sega Game Gear
            Note: FX-01 Geosword is far more powerful than any gaming console on the market.


            Lastly the games that accompany the tower:


            There are 139 games in that photo (as of April) and the family happened to get a few more or less since then. 8)
            Also my family does have a Xbox360, it just couldn't make the photo shoot in time... :P

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Galaxian Theater / Starblade Interstellar Dimensions (and other works)
« on: October 12, 2013, 10:43:13 PM »
DISCLAIMER: Starblade is property of NAMCOBANDAI. All artwork ┬ęGEOSWORD X 2013.

Hello, Geosword X here to present something nice for the Starblade/Galaxian 3 community.
It's a hand drawn comic I made back in January and I hope it is a good contribution to the community.
Comments (and criticisms) are welcome (I'm not the best drawer in the world :P).

To start with, here is the synopsis with cast line up:

SYNOPSIS:
United Galaxy Space Force (UGSF) FX-01 Geosword, goes on a routine (and uneventful) Patrol Session near Andromeda.
After a brief radio report, Geosword spots the Enemy Flagship Commander! Throwing caution to the wind, Geosword follows the Comander, until he
ends up in an unknown territory of Andromeda. Without communication to Home Base, how will Geosword get home; let alone SURVIVE!?

CAST OF CHARACTERS:
FX-01 Geosword (UGSF)
Enemy Flagship Commander (UIMS)
UGSF Patrol Commander (UGSF)
Enemy Fleet (UIMS)
Other ships in Starblade fleet (UGSF)
The stars and heavens
Ultra Supreme Interstellar Space Station (UNKNOWN)

Geosword X proudly presents:



Patrol Commander: Geosword, come in, Geosword. This it Patrol Commander. Give me your location, over.

Geosword: This is Geosword. I am currently near Alpha 26972 heading towards NGC224. Do you want me to continue Patrol mission? Over.

Patrol Commander:
Affirmative. Continue Patrol Mission until further notice. Patrol Commander out.

~~~~~~

Geosword: Patrol Commander, this is Geosword. I am now 512.3 SKM twords NGC224. Do you.....!!!!!!
!!!!! It's the Enemy Flagship commander!


Geosword: This doesn't make sense. Didn't I defeat the Enemy Flagship Commander in my last mission?
??? No matter! He's getting away!

"Warp point set. Commander heading towards NGC224. Geosword warp point is located. Coordinates set at N246."

"Pursue and engage Enemy Flagship Commander."

Don't touch that dial! Stay tuned for more! ;)


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Galaxian Theater / Quickplay-Starblade
« on: July 10, 2013, 04:43:35 AM »
Hello, Geosword X here with a quick play of Starblade recorded from Tekken 5.
I was pretty excited to find a much better console version of Starblade and this version is pretty close to its arcade original.
Trying to aim for a 1,000,000 points score against my Starblade Alpha score which is included at the end of the video.

http://youtu.be/dNU0XoSryzw

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All the rest / Shifty Look Comics
« on: January 27, 2013, 02:14:36 AM »
This is a site that features web comics from NAMCO game franchises. Some include Klonoa, Xevious, Katamari, and even Dig Dug.
(They have yet to develop a Starblade comic but I got that covered ;))



http://www.shiftylook.com/

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All the rest / *NEW Member: Geosword X
« on: January 15, 2013, 03:02:46 AM »
Hello to all arcade and video game console lovers!

The name is Geosword X and I am very happy to be part of this forum! I've spent my time reading other forums and topics over the years of my web surfing, but this forum caught my interest in particular. I am happy to be welcomed on this forum. To introduce myself a little, I've been playing video games since Sonic the Hedgehog in 1991 (Still a SEGA lover to date!). I own several consoles and have played arcade games (Daytona USA being my favorite; very curious about Galaxian 3....). I also to happen to know some Japanese (it is poor but I am willing to learn(I'm sure the Japanese team can help! ;D).

Anyway, that is all for the moment and thanks for having me! Now for the Japanese version of this message:


こんにちは、みんなさん! どぞうよろしく!^〜^
おなめはジオソードxです。私はここにいてしあわせです。
このフォーラムはおもしろいです。1991年以前にテレビゲームを遊びました。
セガがすきです!^〜^
私はゲームシステムをすうこもっています。又、アーケードが楽しいです。
私の日本語はへたです。あなたはわかりませんか? 
ありがとうございます。いじょうです。


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Galaxian Theater / Lone Star Warrior: Geosword
« on: January 15, 2013, 02:25:13 AM »
While I was playing around with Starblade some random thoughts came to mind:

Geosword follows orders from the "Team Leader", but Geosword tends to go off on his (its) own to track down the Enemy Flagship Commander. Shouldn't the "Team Leader" track down the EFC or does Geosword have something to prove?  

Also, do you think Geosword is considered a mercenary of the Starblade Team or just an average team member?

Lastly, during the second half of the game during the Iceburg mission, he (it) mentions that the temperature surface on Geosword is rising.
Is there really a pilot controlling Geosword or is Geosword just talking to him(it)self? ???  I have yet to understand the dialog between Geosword/Team Leader ect.

Your opinions are greatly appreciated!

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Galaxian Theater / Galaxian 3 possible for DLC?
« on: January 15, 2013, 01:51:57 AM »
What are your thoughts on this?

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