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Messages - philmurr

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1
Arcade Lifestyle / Re: Frankfurt in winter
« on: December 01, 2018, 10:47:05 PM »
Thanks for the replies. I’m now only going to be there Monday to Friday so unfortunately will miss out

I’ll try to visit Retrogames next time  :)

2
Arcade Lifestyle / Frankfurt in winter
« on: November 24, 2018, 10:51:25 PM »
Hi all

I’m going to be spending a week in Frankfurt with work at the start of December.

Is there anything arcade-related for me to see (Sunday to Thursday evening)?

Thanks for any information  :)

3
Technical Area / Re: Memory map help wanted
« on: February 11, 2018, 08:41:50 PM »
The mame driver describes the memory map:-

0000-3fff 16Kb Program ROM
4000-7fff 1Kb Work RAM (mirrored)
8000-87ff 2Kb Video RAM Charset A (lower priority, mirrored)
8800-8fff 2Kb Video RAM Charset b (higher priority, mirrored)
9000-97ff 2Kb Video Control write-only (mirrored)
9800-9fff 2Kb Video Scroll Register (mirrored)
a000-a7ff 2Kb Sound Control A (mirrored)
a800-afff 2Kb Sound Control B (mirrored)
b000-b7ff 2Kb 8bit Game Control read-only (mirrored)
b800-bfff 1Kb 8bit Dip Switch read-only (mirrored)
c000-ffff 16Kb Unused
memory mapped ports:
read-only:
b000-b7ff IN
b800-bfff DSW

4
Arcade Lifestyle / Re: Super Cobra, found an unknown bootleg version
« on: January 20, 2018, 09:03:54 PM »
The colour difference may have just been because of a different colour PROM, but I’ve never seen the bases that fire and also move. As if Super Cobra wasn’t hard enough already!

Fantastic find  :)

5
'Business' Area : Buy/Sell/Trade / Re: Cruis'n USA link chip PAL 19993
« on: January 14, 2017, 12:47:22 PM »
That file is the same as the one I made so it might not work.  Will PM you my details anyway, it's your choice if you want to send the chips to me for programming.


6
'Business' Area : Buy/Sell/Trade / Re: Cruis'n USA link chip PAL 19993
« on: January 11, 2017, 09:58:50 AM »
I can programme them, I just don't have any.  Is it DIP or PLCC style?

Can you send me the .JED file your technician has used and I'll compare it to the file I have?

7
'Business' Area : Buy/Sell/Trade / Re: Cruis'n USA link chip PAL 19993
« on: January 09, 2017, 06:58:43 PM »
I can burn what I think is the right code (generated with jedutil) onto a GAL22V10 if that would work (I can't check as I don't own the board)

Registered postage from UK would be expensive though, about £10 plus the cost of the chip


8
Technical Area / Konami Super Cobra High Score Save
« on: December 27, 2016, 06:47:35 PM »
This is my final high score save mod of the year (and I won't be doing any more for a while as I've some far more interesting projects on the go).  So following on from the Super Cobra free play mod I posted on UKVAC a couple of weeks ago, here's the high score save (with initials) mod

Just like Scramble, Super Cobra has a high score table, but it lacks the ability to save it on power-down, and there isn't the facility to add initials to the high scores.

As the code is remarkably similar to Scramble (no surprise there), it's only taken a few hours to produce.  There are some differences (including the memory map) that I had to sort out, but I'm fairly confident I've got all the bugs out of it.

Like Scramble, Super Cobra has an odd bit of code in its existing high score table routine, so that if you get the same score as one that's already in the table, it throws it away.  This mod again does away with that "feature".

The high score code is specific to the Konami version of the game.  The high score save code is available on request, and is released free of charge (*and without warranty...).  You will need to reprogramme 3 of the ROMs.  Source code may be available on request but won't be released publicly.

Saving the high scores on power-down needs the programme RAM 2114'S 1G, 1H, 1J & 1K replacing with an NVRAM equivalent, or of course it works with my single ROM/RAM board.

The high score save mod provides the following functionality:-

- Free play mode (DIP switch selectable)
- Full attract in free play mode (doesn't sit there at "Press P1 or P2 start")
- 10 position high score table, saved to NVRAM
- Enter 3 initials per HST position
- Duplicate scores & names allowed in the high score table
- Maintains checking for coins etc. when in "enter initials" mode
- "Game Continue" works correctly in freeplay or coined mode
- Reset high score table by holding down fire and right on power-up (for some strange reason, if you hold down P1 on power-up, the game detects it and deliberately locks up)

Photos (from Mame) show the high score table (with the same guest names as my Scramble high score mod), initial entry screen and a couple showing attract screens in freeplay mode.


9
Arcade Lifestyle / Re: Picked up a Galaxian today
« on: December 22, 2016, 01:41:20 PM »
Looks like an original daughterboard, so it's just a ROM change.

if you want it back to original Galaxian you should be able to burn a set of Galaxian ROMs and just replace 1-5 on that daughterboard


10
Arcade Lifestyle / Re: Picked up a Galaxian today
« on: December 21, 2016, 09:16:31 PM »
The ROM daughterboard doesn't look original so it's probably just a different ROMset.

Can you post a better photo of the game board. And possibly ROMident the ROMs?


11
Technical Area / Audio probe
« on: December 10, 2016, 09:48:12 PM »
I've been doing some work lately on some faulty sound boards and old drum machines, and found it quite tricky to work out exactly what part of a circuit was faulty.  You can't really use a logic probe to help, and a 'scope can give difficult to understand readings.

I had a look around for an audio probe (which is used to probe parts of a circuit and hear what's going on), but couldn't find one at a reasonable price, so armed with the LM386 amp datasheet I set out to build my own.  A PCB was designed, plus around £7 of components later and I've a working audio probe.

The probe connects to the power supply of the circuit under test (usually the 0V & +12V of the sound section), you just need to plug in a pair of headphones as it doesn't have a built-in speaker.  The sensitivity and volume are adjustable, and you just touch the probe tip to the part of the circuit you want to "listen to".

It helps answer the "is the power amp or some other part of the sound circuit faulty" predicament as it can prove the working bits of a circuit to narrow down to where a fault actually is.

Photos of the one built unit are attached (the probe tip is a nail, until the proper tips I've ordered arrive from China!)

Bare PCBs are available if anyone is interested, £2 each plus postage



12
Technical Area / Re: MISSILE COMMAND white screen
« on: September 12, 2016, 08:38:28 PM »
Pin 40 of the CPU is reset. what happens to that pin when you press the reset button?

And can you tell me what the address and data bus lines on the CPU are doing?


13
'Business' Area : Buy/Sell/Trade / Phoenix High Score Save PCBs
« on: August 20, 2016, 06:27:53 PM »
Those of you on UKVAC may have seen my recent posts about the Phoenix High Score save / Free Play mods I've done  (http://www.ukvac.com/forum/phoenix-high-score-save_topic353371.html).  It provides attract mode in free play, fixes the 204,000 point bug and saves the highest score when powered down (no high score table or name entry as there's no room in the ROM for the code to do this!) and a couple of other subtle changes.

I've a number of the bare PCBs for sale for the high score save part of the mod.  The board looks to be compatible with all Phoenix variants (as they seem to be the same PCB regardless of which code is on the board, although the end product needs to be running the Amstar code).

You'll need to be competent at soldering as it needs the existing 2114 RAM removing from the Phoenix board and sockets installing.  You then make up the PCB and plug it in, additional component costs will be ~£5.  The modified Phoenix code is avalable free on the http://www.highscoresaves.com website.

Bare PCBs are £4 plus post - please send me a PM if interested.

14
Technical Area / Re: Exidy circus prom
« on: May 25, 2016, 02:15:21 PM »
It looks to be an equivalent PROM to what's used in Williams games as decoders (7641).

There are a lot of write-ups on how to use EPROMs in their place, http://arcarc.xmission.com/Tech/Replacing%20Williams%20Decoder%20chip%20with%20a%202732%20EPROM/Replacing%20Williams%20Decoder%20chip%20with%20a%202732%20EPROM.htm and this should work for Circus too.

Failing that, I can programme them, and have some blanks, but getting one to you won't be cheap.


15
Technical Area / Re: Tank prom
« on: May 22, 2016, 10:59:45 AM »
What type of PROM is it? I can't make it out from the schematics

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