Dragon's Lair Fans - Arcade Lifestyle

General Chat => Arcade Lifestyle => Topic started by: DarthNuno on September 18, 2009, 12:13:06 PM



Title: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on September 18, 2009, 12:13:06 PM
Following this Exxxxxtreme road trip'  :arrow:

(http://www.dragonslairfans.com/news/qbert.jpg) (http://www.dragonslairfans.com/smfor/index.php?topic=946.0)

...it's time to bring this game back to life and ready for playing  :-*

Ok, this cabinet was originally and looooong time ago ...a Q*Bert cabinet.

Although it looks like the original USA Q*bert cabinet, this one has few differences...

Because this not an USA one, it's a true EURO/French cabinet *under Gottlieb license  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_first_check_4)

...manufactured by DASCO, serial 1604.

I'm very happy this is an Euro version, it makes this cab very special  :-* By the way, I don't remember playing Q*bert on a dedicated cabinet back in the days, and I didn't know about a dedicated Q*Bert euro version?! But here it is... this cabinet  :P :-*

Ok, when the previous owner got this cabinet, it was already transformed into a jamma cabinet. The original control panel wasn't present and he started to build a new control panel for Q*bert, but he didn't use the correct joystick orientation (and why these ugly holes?!), not the correct buttons, and the overlay wasn't good, so I got from US an original & complete Q*Panel (hhen I ordered it, I didn't know I have a euro cabinet).

And here's the first difference between this Euro/French version and the US one... the size of the control panel  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_first_check_1)

On top, the 'scratch build' control panel on my Q*Bert... see the difference size.

Other view :

(http://www.arcadelifestyle.net/qbert/qbert_first_check_2)

Ok, I'll have to do a other control panel!

Funny, you can open the back door like a fridge (or a simply door)  :D Inside the cab, Jamma loom... and remains of the previous control panels : two joysticks, buttons, ...

(http://www.arcadelifestyle.net/qbert/qbert_first_check_3)

Now, here's an other difference ... the T-Molding size!

The size for this cabinet is approx. 17mm  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_first_check_5)

Arghh... I cannot find this strange size on usual website shops. Any help on this?  :oops:


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on September 18, 2009, 05:53:10 PM
great, looking forward to the finished result!
... cant you order the T-molding in 18mm and sand it down? or order some in 16mm, i guess you can´t see a ½ mm on both sides...


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on September 18, 2009, 06:15:09 PM
great, looking forward to the finished result!
... cant you order the T-molding in 18mm and sand it down? or order some in 16mm, i guess you can´t see a ½ mm on both sides...

16mm would be fine I guess. Do you know a place to order it?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: scr33n on September 18, 2009, 10:25:42 PM
16mm would be fine I guess. Do you know a place to order it?

http://www.t-molding.com/store/home.php?cat=2

5/8" = 1.5875 cm

or

http://www.t-molding.com/store/home.php?cat=23

11/16" = 1.74625 cm

you can try  :arrow: 11/16"






Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on September 19, 2009, 08:23:06 AM
16mm would be fine I guess. Do you know a place to order it?

Well, im a carpenter, so i order it through the company i work at, and get it in 25 meter pakages... the 16mm looks like this:
its 16mm from edge to edge when it bent like the pictures below..
(http://muerto.superfreehost.org/arc/tmold1.jpg)

(http://muerto.superfreehost.org/arc/tmold2.jpg)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: old school on September 20, 2009, 12:01:41 PM
By the way, I don't remember playing Q*bert on a dedicated cabinet back in the days, and I didn't know about a dedicated Q*Bert euro version?! But here it is... this cabinet  Tongue Kiss



Neither am i

I talk with my friends and they  remenber Q bert in arcade but not a dedicated cabinet !


But here it is !!


Good luck for this restauration but i'm not frightened about this one
i know you will made it   :lol:


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on October 11, 2009, 09:05:41 AM
I've orderer 5/8 T-molding... because I already have 11/16 and it's too big  :-\

OK, now let's have a look at the Q*Bert boot pcb I got.

As you can see, the original wiring has been modified into a jamma loom :

(http://www.arcadelifestyle.net/qbert/qbert_boot2.jpg)

Note also the two 'lame' joysticks used during that conversion :

(http://www.arcadelifestyle.net/qbert/qbert_boot1.jpg)

Fortunately, I got the Q*Bert to Jamma adapter with the board, so let's try to boot ... the boot  8)

(http://www.arcadelifestyle.net/qbert/qbert_boot3.jpg)

The game starts but the quality picture is not very good. All the pots from the monitor are not working (or some condo are dead) because I cannot have a good image setting...

(http://www.arcadelifestyle.net/qbert/qbert_boot4.jpg)

Ops, the marquee is also a little bit damaged...

(http://www.arcadelifestyle.net/qbert/qbert_boot5.jpg)

Let's try to play a game... no sound ... and ... the games seems to freeze when I'm putting credits...

There is a special credit boards installed... maybe something is wrong with it  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_boot6.jpg)

Because there are too many incertitudes on that Qbert cabinet : Does the power supply is good? Does this credit board is still working? Does the speaker (or its wiring) is ok? .... I'll try the board on an other Jamma cabinet I can trust  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_boot7.jpg)

Well, still no sound... but the game doesn't seems to freeze so often... or at least he doesn't seems to freeze when I'm pushing credit... strange  :ghost:

OK, let's check the sound problem... ok ... got it ... a wire was disconnect on the adapter  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_boot8.jpg)

Sounds are back  :-*

Here's a view of the board... and the documentation that was inside the cabinet  8) :

(http://www.arcadelifestyle.net/qbert/qbert_boot10.jpg)

Back on the Q*Bert cabinet, let's remove that shitty credit board...I'll by pass it to insert credit and see if the game freezes or not...

(http://www.arcadelifestyle.net/qbert/qbert_boot11.jpg)

An other problem now... after few minutes in activity , the monitor dies :evil: Got this picture (with or without the board plugged)

(http://www.arcadelifestyle.net/qbert/qbert_boot12.jpg)

Not a problem, this game deserves a good monitor. I'll replace it of course  ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: scr33n on October 11, 2009, 01:21:48 PM
this game deserves a good monitor. I'll replace it of course  ;)

That's for sure  8), great game  :-* so brand new Tv/Monitor  :spaceace:



Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on October 11, 2009, 01:52:08 PM
What monitor is in there Bruno ?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: italiandoh on October 11, 2009, 02:14:26 PM
this game deserves a good monitor. I'll replace it of course  ;)

That's for sure  8), great game  :-* so brand new Tv/Monitor  :spaceace:



Putting in a brand new TV is certainly easier, but the Hantarex MTC-900 is a very good monitor if in working order.
I personally prefer to restore them instead of putting in a CRT TV. At least don't throw away the parts  ;)
Nice Q-Bert anyway, congrats !

Matteo


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on December 26, 2009, 08:45:40 AM
Nope, I use to keep parts I'm removing, especially monitor chassis because I know I may help others collectors  ;)

I'll go for a working CRT, via SCART connector, RGB signal of course.

Let's prepare the jamma to scart adapter... items of the day :

(http://www.arcadelifestyle.net/qbert/qbert_crt_1.jpg)

Ok, the adapter is working ...

(http://www.arcadelifestyle.net/qbert/qbert_crt_2.jpg)

...but not the board. The game freeze after few seconds, or simply don't pass the boot sequence. In addition, there is a display problem. 'odd' and 'even' lines on screen are slightly moving  :-\ I suspected a too high voltage on the SCART pin 16 (too high because I'm sending 5V and I should send max 3V) but I've tried other jamma boards and I do not have this display problem. I've already check all the voltage, and they are all perfect (I'm using a brand new power supply).

Well, in order to continue on this project while I'll send this board for repair, I'm preparing a test 'dos advance mame setup'... of course 'arcade accurate'  ;)

(http://www.arcadelifestyle.net/qbert/qbert_crt_3.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_crt_4.jpg)

As you'll see in the coming pictures, there will be a lot of work regarding the cabinet  :ghost:


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on December 26, 2009, 09:19:34 AM
great! - fortunately theres something called Christmas holiday atm  ;)
don´t know how it works in Belgium/Holland/Germany but in Denmark, i start at work on Monday the 4, of January. ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on December 26, 2009, 09:40:48 AM
jan 4 + 1 week  ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on December 26, 2009, 11:43:57 AM
great! - fortunately theres something called Christmas holiday atm  ;)
don´t know how it works in Belgium/Holland/Germany but in Denmark, i start at work on Monday the 4, of January. ;D
Yeah jan 4 for me too, but it's the first employer I work for that I have the company closed during the holidays.


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: aganim on December 26, 2009, 02:56:52 PM
Great job for the adapter!

One question: this cab is not the orignal version of Qbert?  :arrow:

(http://193.164.196.30/images/047/0476067578.jpg) [No More Picture]


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on December 26, 2009, 03:44:56 PM
Great job for the adapter!

One question: this cab is not the orignal version of Qbert?  :arrow:

[No More Picture]

(http://193.164.196.30/images/047/0476067578.jpg)

Well, the one on your picture is clearly not an original US Q*Bert but it may be produced by an other firm, under license (or not...).

For example, my Q*Bert is a French built cabinet *under Gottlieb license*, see the plate  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_first_check_4)

...manufactured by DASCO.

At the first sight, the cab' on your picture looks like a generic one, customized for Q*Bert... with additional buttons...but who knows?!... Do you have access to that cabinet in order to inspect it?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: aganim on December 26, 2009, 03:56:50 PM
At the first sight, the cab' on your picture looks like a generic one, customized for Q*Bert... with additional buttons...but who knows?!...

Ok it's my firt idea when I looking this cab.

Do you have access to that cabinet in order to inspect it?

Not for the moment.I saw this cab on the good corner in france  :lol:


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: flip971 on December 27, 2009, 06:59:42 PM
Nuno, You can't miss it: http://cgi.ebay.com/1980s-PARKER-BROS-Q-BERT-ARCADE-TABLE-TOP-QBERT-GAME_W0QQitemZ120461964501QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item1c0c17b4d5

Happy bidding  ;) ;) ;) ;) ;) ;) ;D ;D ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on December 27, 2009, 07:14:43 PM
Nuno, You can't miss it: http://cgi.ebay.com/1980s-PARKER-BROS-Q-BERT-ARCADE-TABLE-TOP-QBERT-GAME_W0QQitemZ120461964501QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item1c0c17b4d5

Happy bidding  ;) ;) ;) ;) ;) ;) ;D ;D ;D

Already have  ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on January 26, 2010, 07:16:16 PM
It's time to work on this  8)

Let's what I can do regarding the control panel. My initial idea was ... the lazy solution  ;) I ordered a complete US panel, with the original buttons and Joystick... in order to remove the 'hand made' one, done by the previous owner, this one  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_1.jpg)

...but I didn't realize the panel size are different when I've ordered the US one, see  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_first_check_1.jpg)

Ok, so I will have to *fix* all the errors done on my custom panel... and as you'll see, a lot of work... but hey, it's Q*Bert here, so let's go  ;)

First mistake : the joystick orientation! Although the original US panel doesn't have any holes, the joystick orientation has an angle of 45°! So the holes done on my panel are not correct!  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_2.jpg)

Second problem, the application of the overlay has not been done correctly and/or the metal support wasn't totally ready... you can see some color variations beyond the overlay  :?  I also suspect the quality of this overlay ... too thin and so... too transparent... I believe it's the glue you can see under it :?  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_3.jpg)

As I told you, it's a 'custom made' panel...  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_4.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_5.jpg)

...because when the previous owner got it, the original panel was already badly modified : Two joysticks, lot of buttons, ... and that's the reason why he started with a new panel construction.

Ok, first let's remove that overlay...

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_6.jpg)

Hum... too much glue... I'm only able to remove the protective layer  :? ...

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_7.jpg)

Let's try to remove the rest like this  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_8.jpg)

Bad idea : It removes the paint, but NOT the glue  :ghost:  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_9.jpg)

Ok, so let's use this chemical product! Paint stripper :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_10.jpg)

Easy : just apply it with a brush and wait something like 20 minutes... he's the result :

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_11.jpg)

Now I can remove the glue like this :

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_12.jpg)

...but it's not as easy... I've to repeat the operation...  :ghost: 

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_13.jpg)

...one more time... almost done ...

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_14.jpg)

Grrrrr! Let's try an other product... more efficient?!

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_15.jpg)

...but still not perfect, but at least... 99% of the paint/glue has been removed!  8)

Let's finish the job with a sander ...

(http://www.arcadelifestyle.net/qbert/qbert_panelfix_16.jpg)

...and this is it!  8) Jesus... what a story/time spent just for that  ::) :P




Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on January 31, 2010, 07:10:44 PM
I want to use the original Q*Bert Joystick, the one I got on the original US control panel. As I said previously, the holes done on my current panel are not correct for this joystick / orientation. I'll have to drill four new holes... Get ready!

(http://www.arcadelifestyle.net/qbert/qbert_CP_1.jpg)

Easy... but now, the idea would be to use screws with ... mmhhhh... 'no head' (I don't know the English word to describe it  :oops:), like this :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_CP_2.jpg)

Of course, in order to fix them, I need holes with a 'square' shape  ??? Remember this post Holes 'square'... any advice? (http://www.dragonslairfans.com/smfor/index.php?topic=1236.0)  ::) Ok... I have an 'home made' solution for that  :P I've used a custom made screwdriver! I was a tool I've modified to unscrew 'square' screws, long time ago for a project (damn! cannot remember which one  :oops:)... but now, I'll use it...

(http://www.arcadelifestyle.net/qbert/qbert_CP_3.jpg)
 
...to transform circles in ... squares! Caution, it'll very NOISY !!!!  8)  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_CP_4.jpg)

Yes! It's seems to work fine... let's continue to make noise  :P :P :P  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_CP_5.jpg)

Let's check if the square is big enough for the screw?  ... YES!!!  :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_CP_6.jpg)

Let's repeat the operation... 15 minutes later... I've a terrible headache ... but I got what I need ...

(http://www.arcadelifestyle.net/qbert/qbert_CP_7.jpg)

... 4 holes 'squared'  :P

to continue...


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on January 31, 2010, 07:16:49 PM
I've used a custom made screwdriver! I was a tool I've modified to unscrew 'square' screws, long time ago for a project

i know what you're talking about. almost all the screws on paperboy and championship sprint need a "square screwdriver". it took me a while, but i managed to find bits for my screwdriver which will just do what they were made for: unscrew square screws  ;) my tool collection is growing and growing. everytime i think "now i've got all i need", something new comes up. is this ever going to stop?

nice job on the square holes, bruno. are you going to fill the round ones or will they be covered by the joystick?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on January 31, 2010, 09:56:44 PM
Well, the big central Joystick hole is a little bit dangerous! I mean the edge around the circle has some cutting parts...

(http://www.arcadelifestyle.net/qbert/qbert_pan1.jpg)

And as you can see, the holes 'square' too :oops:....

(http://www.arcadelifestyle.net/qbert/qbert_pan2.jpg)

Let's fix the central joystick hole with this  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_pan3.jpg)

...and the four '"square" holes with this one :

(http://www.arcadelifestyle.net/qbert/qbert_pan4.jpg)

It looks better now  8)  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_pan5.jpg)

...no more danger  ;)

(http://www.arcadelifestyle.net/qbert/qbert_pan6.jpg)

...are you going to fill the round ones or will they be covered by the joystick?

Well, the CPO I'm gonna use looks very thick, and I believe it will cover the four holes without no mark...BUT  ... I would like to experiment 'Metal filler' ... because I simply never did that .... until now  ;) So the next step will be the filling on the round holes  :P


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on January 31, 2010, 10:09:30 PM
i would NOT leave the holes "unfilled", even if the CPO is printed on thick material. so good luck with the "metal filler", curious to find out which product you are going to use ...


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on February 01, 2010, 02:24:52 AM
if that was me, i would take the cpo to my friend, he has a welder, so simply weld the holes shut and use the dremmel on the excess iron/steel...


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on February 02, 2010, 09:00:14 PM
Well, because I wasn't really sure which product to try, ... I simply got three of them  8)  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panel_holes_1.jpg)

OK, let's try the one in the middle.

Hey! It's very similar than the usual wood filler  ::) ... Ok let's fill only one hole, just to validate the product ... and the technique  ::) :P  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panel_holes_2.jpg)

One day later... it's now solid as a rock  :D Let's sand it ... et voilà  :P  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panel_holes_3.jpg)

I do not need to test the 2 other products yet, because this one does the job perfectly  :-* Same work for the three holes left...  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_panel_holes_4.jpg)

One day later ... after sanding, here's the result :

(http://www.arcadelifestyle.net/qbert/qbert_panel_holes_5.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_panel_holes_6.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_panel_holes_7.jpg)

 8)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on February 02, 2010, 09:11:51 PM
looking good! is this material now "hard as steel", that is: do you think you can also fill larger holes with it?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: scr33n on February 02, 2010, 09:56:20 PM
is this material now "hard as steel", that is: do you think you can also fill larger holes with it?

Yes for sure Ully - great product !!!!  :-*

I use this for small repairs (control panel, small holes etc...):

(http://img8.imageshack.us/img8/3941/expressmonodosebli15278.jpg) (http://img8.imageshack.us/i/expressmonodosebli15278.jpg/)

 :spaceace:




Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: ckong on February 02, 2010, 10:56:09 PM
great stuff, didn't know that this exists. Is it so hard that you can't  push it out of the hole? And can you drill in it, fot instance if some holes in a CP are too big, fill it and drill new holes?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: liquidx on February 03, 2010, 01:36:46 PM
The best stuff I know for this kind of work is JB Weld - http://www.jbweld.net/products/jbweld.php

You can find it in Germany, that's where I got mine.


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on February 04, 2010, 08:53:20 PM
Let's prepare the panel...

(http://www.arcadelifestyle.net/qbert/qbert_primer_1.jpg)

...for PRIMER painting :

(http://www.arcadelifestyle.net/qbert/qbert_primer_2.jpg)

...hard to believe there were extra holes here  8)  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_primer_3.jpg)

 :P


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on February 04, 2010, 10:51:21 PM
BEAUTIFUL !!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on February 10, 2010, 07:22:31 PM
I'll come back on the panel.

But for now, I need some fun... and also some 'yellow' paint... but for why  ???

(http://www.arcadelifestyle.net/news/qbertpaint.jpg)


Well, the cabinet has some damages, for example  :arrow:

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_0)

So yes, I'll have to repair some wooden parts, and so I'll have to paint the repairs and few small areas...

But how to get that yellow color, the one who'll match the existing one  ::)

Well, did you remember that "Ms Pac Man (http://www.dragonslairfans.com/smfor/index.php?topic=576.0) story ?

Ok, here we go again  ;D

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_1)

Yes, because the cabinet is empty, it's the perfect time... Remy, a colleague is with me (I do not want to be alone  :oops:  ::)  ;D ) Let's load it :

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_2)

10 minutes later, here's we are  8)

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_3)

Mhhh... look at these black clouds... let's do this quick!

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_4)

Arcade Life Style *powered*  ;D :

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_5)

Entering the shop...

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_6)

...and here's immediately the security is coming...

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_7)

No problem... I know the way ... no more shame ...  8)  :arrow:

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_8)

Here we are ... same machine ... same ritual ... customers watching the 'yellow' thing ... I hope some of them recognized the game? It was more easy for them last time, when I got the Ms Pac Man  ;)

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_9)

I know this scanner works fine... I've used it for many projects (Space Ace, Donkey Kong, Ms Pac Man, ... just to name few)  :arrow:

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_10)

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_11)

A funny moment ... I let Remy alone with the cabinet ... in the middle of this big place ... and just watch what happen  ;D  :arrow:

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_12)

Q*Bert for president!!!! his slogan : @!#?@!  ;D  :arrow:

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_13)

And now the best part... do not miss this video clip !!!  :arrow:

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_tube) (http://www.youtube.com/watch?v=Nl3iRSat19w)

 ;D ;D ;D

Mission Successful ...see the small can of paint... under the Q*Bert  ;)  :arrow:

(http://www.arcadelifestyle.net/qbert/paintquest/qbert_quest_14)

 :spaceace: :spaceace: :spaceace:


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: hagen on February 10, 2010, 07:29:09 PM
In Germany we would say: " Das ja geil"

Very Funny Pictures that journey with your arcade machine  ;D ;D ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on February 10, 2010, 07:29:43 PM
bruno, this is hilarious ;D! you're the man 8) the short video clip at the counter is the topping on the cake. thx for sharing, top-notch!!!  :spaceace:

btw, does the scanner work 100%, that is: are the colors SPOT ON? because "my guy at the paintshop told me that those scanners at the home depots are crap and don't work as exactly as they should.


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on February 10, 2010, 07:33:21 PM
bruno, this is hilarious ;D! you're the man  8)

btw, does the scanner work 100%, that is: are the colors SPOT ON? because "my guy at the paintshop told me that those scanners at the home depots are crap and don't work as exactly as they should.

Well, from my experience, this one is just fine ;) It's the scanner used for my red DK... and also used by André  :) But I've heard that it was not always the case...


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on February 10, 2010, 07:39:23 PM
"my guy at the paintshop" has given away his 500-euro-scanner to a friend because it didn't produce the results he wanted. what i'm doing now when i want to have a color scanned is bring him a piece of the cabinet, he then sends if off to a branch office where the have a 12000-euro-scanner and the next day i can pick up the cabinet piece along with the paint can.

however, i'm not always 100% satisfied with the results, i'm somehow afraid that the guys scanning the colors only do it halfheartedly. for example the colors for my defender touchup were WAY OFF, much too bright, that'S why i'm struggling with them right now. you've got the advantage that you can tell them in person where they should make the scan. for example


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: petieken on February 10, 2010, 08:02:13 PM
Haha, that video is hilarious!! ;D
The cashier really doesn't notice you're messing with her :lol: :lol:

I found it funny/crazy when you brought the Ms Pac Man to your DIY store, and now you've done it again + plus a little extra with the cashier! You are my hero ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on February 10, 2010, 08:11:56 PM
bruno, this is hilarious ;D! you're the man  8)

btw, does the scanner work 100%, that is: are the colors SPOT ON? because "my guy at the paintshop told me that those scanners at the home depots are crap and don't work as exactly as they should.

Well, from my experience, this one is just fine ;) It's the scanner used for my red DK... and also used by André  :) But I've heard that it was not always the case...
I witness that the DK red is absolutely 100% perfect. I made pics with and without flash with the bucket next to the cab and it was p-e-r-f-e-c-t. Now.....I need spring to start ASAP so I can start working with it  ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: scr33n on February 10, 2010, 08:54:02 PM
F A N T A S T I C  Bruno I love this kind of story  :-* :-*

So funny  :D ;D



Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on February 10, 2010, 09:05:49 PM
 ;D  :-*

The cashier really doesn't notice you're messing with her :lol: :lol:

Well, she wasn't sure... she had a doubt  ::) ... and at the end you can see she's calling someone from the 'wood furniture' for some help, in order to identify the 'thing', found a bar code  :D Next time I'll go a little bit further in the joke and wait until the 'chief' comes and see the cab', just to see his reaction ;D
Or maybe I should learn how to create a bar code that would display '@!#?@!?' on the cash register!  :P


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on February 10, 2010, 09:14:04 PM
Or maybe I should learn how to create a bar code that would display '@!#?@!?' on the cash register!  :P

that would be THE ULTIMATE JOKE!!!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: petieken on February 10, 2010, 09:17:44 PM
YES, if this is possible, you should definitely try that next time! ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on February 10, 2010, 09:29:50 PM
hahahaha!!!! great video! poor girl!!
how could you bruno! shame on you!!!! lol!!!!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Etienne MacGyver on February 10, 2010, 11:05:52 PM
Brilliant !  again to the same store with a complete cab ! LOL!

Or maybe I should learn how to create a bar code that would display '@!#?@!?' on the cash register!  :P

That would be something like this (http://www.opdenkelder.com/pics/qbertbarcode.jpg)  :D

The only thing the barcode generator gives an error here is this symbol "#"  ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: petieken on February 10, 2010, 11:42:26 PM
Brilliant !  again to the same store with a complete cab ! LOL!

Or maybe I should learn how to create a bar code that would display '@!#?@!?' on the cash register!  :P

That would be something like this (http://www.opdenkelder.com/pics/qbertbarcode.jpg)  :D

The only thing the barcode generator gives an error here is this symbol "#"  ;D

So........is this an EAN code or UPC? :lol: ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Etienne MacGyver on February 11, 2010, 12:54:23 PM
dont know, just googled barcode generator  :D

http://www.barcodesinc.com/generator/index.php (http://www.barcodesinc.com/generator/index.php)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: arcadefever on February 12, 2010, 03:23:38 AM
 ;D HAHAHAHAHAHAHAHAHAHA ;D ;D ;D ;D

That was super funny !!!!!!!

Well done Nuno....well done  ;D ;D ;D ;D ;D ;D ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on February 13, 2010, 01:26:07 PM
You know, just for the laughs I would be wanting to do this.... ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on February 28, 2010, 06:56:11 PM
OK, now I've to fix that damaged corner  :-\  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_corner_1.jpg)

Damn! I hate that kind of wood! So fragile  :evil:

Ok, first let's remove with a metal brush the small parts of wood who aren't well attached. Before the wood filer, I need a good base. So I solidify the base with this PRIMER for wood  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_corner_2.jpg)

It's a kind of glue. After applying that primer, the wood is strong like a rock :

(http://www.arcadelifestyle.net/qbert/qbert_corner_3.jpg)

OK, I need to reproduce the shape. So let's make a pattern with the other 'corner side', like this  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_corner_4.jpg)

Here's the full pattern...

(http://www.arcadelifestyle.net/qbert/qbert_corner_5.jpg)

...cutting it...

(http://www.arcadelifestyle.net/qbert/qbert_corner_6.jpg)

Done. Now I've a good guide for the corner to rebuild with the usual wood filler :

(http://www.arcadelifestyle.net/qbert/qbert_corner_7.jpg)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on February 28, 2010, 08:45:33 PM
copying the shape of a cabinet is always the right "weapon of choice". can't wait to see that q*bert up and running!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on March 13, 2010, 08:04:31 AM
Let's start to build the missing corner.

1st pass of wood filler :

(http://www.arcadelifestyle.net/qbert/qbert_repc1.jpg)

Yes, because there too much wood missing, it's better to do several layers. It'll be more resistant.

2nd layer :

(http://www.arcadelifestyle.net/qbert/qbert_repc2.jpg)

After sanding, it's almost done :

(http://www.arcadelifestyle.net/qbert/qbert_repc3.jpg)

Few adjustments later... this is it  :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_repc4.jpg)

 :pac:



Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on March 13, 2010, 08:49:13 AM
very nice, a little more filler and it´s on to painting  :)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on March 13, 2010, 08:41:54 PM
Few adjustments later... this is it

nitpicker-mode ON:

i can still see holes there  ;)  8)

nitpicker-mode OFF


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on March 21, 2010, 08:53:55 AM
Next step : "The Trench". Router is ready  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_trench1.jpg)

note : the brown part is a remainder of paperboard (used of the pattern replica) which is now 'encrusted' with the wood filler ;)

Now that I'm working on the top of this cab, I can notice this on the other upper side  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_trench2.jpg)

...evidences of previous repairs. That upper part has been replaced or repaired. See the screws for example. Fine but why wasn't the new trench dug in the middle? Let's dig a new 'centered' one  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_trench3.jpg)

The trench is a little bit too broad now, but it won't be a problem because I'll use hot glue during the T-molding operation  ;)

It's time to use my Q*Bert custom yellow paint  :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_trench4.jpg)

Beware... fresh paint  :P  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_trench5.jpg)

Before the T-Molding, I've to paint the 'trench' in black. The wood used on that cabinet is not the best one. After so many years, the wood inflated slightly (humidity I presume...), and on some areas the wood could very slightly exceed the T-molding. For example on that area :

(http://www.arcadelifestyle.net/qbert/qbert_trench6.jpg)

Here's the tools now :

(http://www.arcadelifestyle.net/qbert/qbert_trench7.jpg)

Let's avoid mistakes here  ::) That's the reason why I'm using that special brush :

(http://www.arcadelifestyle.net/qbert/qbert_trench8.jpg)

Done :

(http://www.arcadelifestyle.net/qbert/qbert_trench9.jpg)

Oh, and of course a picture of the side 'repaired'  :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_trench10.jpg)



Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Etienne MacGyver on March 21, 2010, 09:14:21 AM
Like new bruno !


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: scr33n on March 21, 2010, 09:29:32 AM
Great job Bruno !!!  :-* :spaceace:


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on March 21, 2010, 11:20:00 AM
well done, bruno - and the color seems to be spot on. the scanner they are using at "your" home depot seems to be producing excellent results!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: ckong on March 21, 2010, 09:02:56 PM
Nice work Bruno.

I never saw such a brush before, but now I have, and I'm sure that it will be used in my future restorations.


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on March 22, 2010, 07:41:47 AM
perhaps i'm stupid, but what can that brush do what others can't? does it allow for more delicate work?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: kid on March 22, 2010, 10:05:33 AM
It's easier not to put black color on sides with this brush (According to me)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on March 22, 2010, 06:10:33 PM
It's easier not to put black color on sides with this brush (According to me)

Correct  ;)

The brush I'm using is more like a sponge than a simple paint brush. There's no 'hair' on it.
You can paint without making colors spots nor 'run-out' paint on the side for instance.


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on March 22, 2010, 06:21:02 PM
sounds good, i'll put this on must-have list!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on April 14, 2010, 08:40:32 PM
T-Molding time. Tools of the day  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert-tm1.jpg)

Let's start ...

What!? Maybe I went too hard  :shock:  :evil:  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert-tm2.jpg)

 :evil: :evil: :evil: I was too quick on this  :evil: I didn't check the trench, but a some points the trench wasn't depth enough for this US T-molding ! I though it was because I putted too much glue, and so... I so I struck too hard with the 'soft customized hammer'  :evil:
Well, I also have to say that the wood used for this cab is just ...too fragile  8) I also saw some nails inside the trench  :o :ghost: I should pay more attention to the trench before starting the work  :?

Ok, let's correct this *stupid* mistake! Wood filler first...and let's bring back my good old router, in order to dig the correct trench depth :

(http://www.arcadelifestyle.net/qbert/qbert-tm3.jpg)

What a mess after the 'Router' work ... I really need a workshop for such operation  :roll:

(http://www.arcadelifestyle.net/qbert/qbert-tm5.jpg)

Ok, now I'm sure the trench is ok everywhere on this side...  I can put T-Molding ...

(http://www.arcadelifestyle.net/qbert/qbert-tm4.jpg)

Same operation on the other side... and this is it :

(http://www.arcadelifestyle.net/qbert/qbert-tm6.jpg)

Fortunately, I have the *exact* yellow color, so it was not too difficult to hide the 'corner mistake'  ::) :P

(http://www.arcadelifestyle.net/qbert/qbert-tm7.jpg)

 8)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on April 17, 2010, 08:46:15 AM
Now, let's fix the bottom  :-\  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_base_1.jpg)

'Primer' in order to fix the 'dead' wood  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_base_2.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_base_3.jpg)

... let's wait few hours, and wood filler  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_base_4.jpg)

*beware* : fresh paint  8)  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_base_5.jpg)



Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: scr33n on April 17, 2010, 12:02:16 PM
Good job Bruno  :-* :-*

Hey, do you autographed the cab? :arrow:

(http://img694.imageshack.us/img694/3289/qbertbase4.jpg) (http://img694.imageshack.us/i/qbertbase4.jpg/)

 ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on April 17, 2010, 12:07:10 PM
Hey, do you autographed the cab? :arrow:
 ;D

Well spotted!  ;D

Not really in fact  ;) I use to do that when I clean paintbrush for example  :P 8)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on April 19, 2010, 09:39:27 PM
...and back on the control panel, which is ready to receive the CPO.  8)

The two holes done on that repro panel are not accurate as you can see.  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert-cpo_1.jpg)

At this point, I'm not sure if the original "players buttons", after 'screwed', will cover the missing part of the overlay because... I still have to find the perfect 'compromise position'...yes, there is an other hole to fit, the one for the joystick (not showed on the picture), and for that hole, I cannot cheat... opss... stop talking  :oops: , you'll understand on the coming pictures  ::) :P

So, just in case  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert-cpo_2.jpg)

This is the same yellow used on the side / CPO... so just in case  ;)

Here's the screws I'll use for fixing the joystick on the panel  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert-cpo_3.jpg)

I would like to paint them in the same yellow color than the panel... so here's my world famous 'mushrooms' pictures  ;D  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert-cpo_5.jpg)

Quizzz  8) What is the support used on these two last pictures  ::) ;D ;D ;D  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert-cpo_4.jpg)

?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on April 19, 2010, 10:46:41 PM
Ice cube thing... :D I usually use a simple cardboard box where they ship stuff in ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on May 09, 2010, 09:41:20 AM
 ;D in that case, I've use a candy a chocolate box... I don't remember the name (I don't have the box anymore), but these are famous  :P  ;D You've to keep these chocolates in your fridge by the way  :roll: Ok back to the topic  :lol: :arrow:

Wait!...maybe you will recognize them, because of the box shape  ::)  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_fpa1.jpg)

Easy painting  :P :

(http://www.arcadelifestyle.net/qbert/qbert_fpa2.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_fpa3.jpg)

...and after one day of drying, I'll 'drop' the screws once again inside the paint for a second layer.

It's time to apply the CPO.

(http://www.arcadelifestyle.net/qbert/qbert_fpa4.jpg)

Three holes to adjust : two for the players buttons, and one for the joystick. I give the priority to the Joystick one. This last one must be perfectly adjusted or it would look ugly!... but because of that, there is a small shift for the players button ones  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_fpa5.jpg)

That should not be a problem, because the buttons will hide the small shift  ;)

The major tool for applying a CPO in a curved panel : a dry hair  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_fpa6.jpg)

Applied and cutted  :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_fpa7.jpg)


(http://www.arcadelifestyle.net/qbert/qbert_fpa8.jpg)






Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on May 09, 2010, 11:10:59 AM
looking good bruno! - love the yellow color!  :spaceace:


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: scr33n on May 09, 2010, 12:06:38 PM
Nice CPO Bruno ... but now we want to see the final result   8) :-* :spaceace:



Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Belike on May 09, 2010, 12:21:33 PM
CPO looks like new, fanatstic job Bruno! ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 08, 2010, 07:30:51 AM
let's 'populate' the panel  :)  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_nr1.jpg)

mmhhhh... the paint I've used for painting the screws is too 'heavy'... even after weeks of drying ...it's still not completely dry, see  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_nr2.jpg)

OK, I'll prepare a new set of screws with a yellow paint, done -like I use do to- with spray. During this time, let's use unpainted screws...

(http://www.arcadelifestyle.net/qbert/qbert_nr3.jpg)

On location... not too bad  :-*

(http://www.arcadelifestyle.net/qbert/qbert_nr4.jpg)

First test... I'm using the original plastic bezel around the monitor... but, even with the bezel glass, both don't hide wires  :-\ ... see  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_nr5.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_nr6.jpg)

OK, let's create a 'third' bezel... like this  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_nr7.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_nr8.jpg)

Perfect now  :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_nr9.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_nr10.jpg)



Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: baritonomarchetto on June 08, 2010, 09:30:57 AM
Your third bezel is a class touch!

Ah, the chocolate shape: aren't they "gianduiotti"?  ::)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Psykick on June 08, 2010, 07:04:29 PM
Top job dude  8)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on June 08, 2010, 07:37:09 PM
well done, bruno, although i wonder why the original setup didn't hide the wires ???


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 08, 2010, 10:21:57 PM
Well, I got this bezel when I got this cab', but it doesn't mean it's the original bezel after all  :roll: The problem with this cabinet is the fact I cannot compare with someone else. I don't know any other owner of this specific French cabinet version.
Maybe an other part is missing...or maybe there should be a bigger 'under bezel'?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 18, 2010, 10:13:35 AM
Let's continue the work. Now let's fix the cash box door and its frame...

(http://www.arcadelifestyle.net/qbert/cashdoor1.jpg)

...full of rust, bends...

(http://www.arcadelifestyle.net/qbert/cashdoor2.jpg)

...and broken...

(http://www.arcadelifestyle.net/qbert/cashdoor3.jpg)

(http://www.arcadelifestyle.net/qbert/cashdoor4.jpg)

Same tools than previously (for the control panel work) in order to remove the paint :

(http://www.arcadelifestyle.net/qbert/cashdoor5.jpg)

(http://www.arcadelifestyle.net/qbert/cashdoor6.jpg)

(http://www.arcadelifestyle.net/qbert/cashdoor7.jpg)

That product does the job for about 90%, for the rest I'm using my drilling machine equipped with a metallic brush, in order to obtain this :

(http://www.arcadelifestyle.net/qbert/cashdoor8.jpg)

...and for the hardest areas to access, I'm using my Dremel ...

(http://www.arcadelifestyle.net/qbert/cashdoor9.jpg)

(http://www.arcadelifestyle.net/qbert/cashdoor10.jpg)

Now let's fix this :

(http://www.arcadelifestyle.net/qbert/cashdoor11.jpg)

Easy... I fold the metal, and I put a screw that I'll have to cut of course  :P

(http://www.arcadelifestyle.net/qbert/cashdoor12.jpg)

Now, let's do the same job for the coin doors + its frame :

(http://www.arcadelifestyle.net/qbert/cashdoor13.jpg)

(http://www.arcadelifestyle.net/qbert/cashdoor14.jpg)

I'm also using this Rust Remover / protection :

(http://www.arcadelifestyle.net/qbert/cashdoor15.jpg)

Ready to be painted :

(http://www.arcadelifestyle.net/qbert/cashdoor16.jpg)

(http://www.arcadelifestyle.net/qbert/cashdoor17.jpg)

While I'm working with metal parts to repair, let's fix that ugly metal speakers grill  :oops:  :arrow:

(http://www.arcadelifestyle.net/qbert/cashdoor18.jpg)

No picture during the paint process (but it's the same than always : Primer first, than the paint....several layers).

That speaker grill looks far better now :

(http://www.arcadelifestyle.net/qbert/qbertfront3.jpg)

(Mhhh, this picture reminds me that I may have to paint these 4 screws in black too...)

And of course, all the other parts :

(http://www.arcadelifestyle.net/qbert/qbertfront1.jpg)

(http://www.arcadelifestyle.net/qbert/qbertfront2.jpg)

Looks far better now  :-*


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on June 18, 2010, 10:36:51 AM
muuuuuuch better, bruno! :)

tow things i noticed:
- is the speaker grill attached like this (out of alignment) for a reason?
- are you going to fix those small wood damages to the front?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 18, 2010, 10:44:21 AM
- is the speaker grill attached like this (out of alignment) for a reason?
- are you going to fix those small wood damages to the front?

Well, it's strange but the speaker grill has originally fixed in that position... so I keep it like that. There is no other hole around, so I presume it's really the original location / position  8).
There's no more wood damage in the front  ;) ... except two holes in the front (an operator plate was fixed there). It'll a very easy fix that I'll probably do  ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 19, 2010, 08:41:24 AM
The original marquee, once lit, looks very poor  :? :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_marquee_1.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_marquee_2.jpg)

I already tried in the past to fix similar things on marquee... but I never succeeded to correct the problem properly.
So let's go with an other marquee. Got this one from US in a perfect condition (NOS or repro.... but it's too perfect IMO to be a NOS, so let's presume it's a repro ::))  :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_marquee_3.jpg)

And here's a new difference between this Euro Q*Bert and the US model... the size of the marquee  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_marquee_4.jpg)

The US one is bigger. Not a big difference... but a difference anyway :

(http://www.arcadelifestyle.net/qbert/qbert_marquee_5.jpg)

Ok, Fortunately for me, the height of the US one won't be a problem, there's enough room... but I'll have to cut a small portion of the width  8)

I'm not afraid to cut plexi anymore  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_marquee_6.jpg)

I do it manually (like I did in this old video (http://www.youtube.com/watch?v=jkswxY-Gypg)), very slowly and with a larger saw in order to remain quite right....

(http://www.arcadelifestyle.net/qbert/qbert_marquee_7.jpg)

See, it's clean  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_marquee_8.jpg)

On location  :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_marquee_9.jpg)




Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: funkycochise on June 19, 2010, 08:57:13 AM
yeah, great !!!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on June 19, 2010, 09:27:45 AM
yeees!!! (http://www.pouet.net/gfx/rulez.gif) (http://www.pouet.net/gfx/rulez.gif) (http://www.pouet.net/gfx/rulez.gif) (http://www.pouet.net/gfx/rulez.gif)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 20, 2010, 10:49:22 AM
(http://www.arcadelifestyle.net/news/qbert_thisisit.jpg)

Yes... This is it!  ;)

I consider this restoration done  8) Yeps, maybe still some minors things to do later (change the screws colors on the panel, two small holes to hide,....) ... but ... hey? Who cares? This cabinet already rocks perfectly now!  :-* :-* :-* .. and let me show you how it looks right here, right now :

(http://www.arcadelifestyle.net/qbert/qbert_arcade_1.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_2.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_3.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_4.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_5.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_6.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_7.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_8.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_9.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_10.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_11.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_13.jpg)

(http://www.arcadelifestyle.net/qbert/qbert_arcade_12.jpg)

Now, take some pop-corn, click on this video... and because it's a 720HD vid' (do not forget to select that option on youtube), do not hesitate to select the full screen option!  ;)  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert-video.jpg) (http://www.youtube.com/watch?v=ZGl0ppyQcOY)

Enjoy  ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on June 20, 2010, 11:20:27 AM
incredible video, bruno! man, you went through a lot of trouble to film that, but the result was well worth it.  :spaceace: :spaceace: :spaceace:

btw, which program did you use for that map route thingy? looks indiana jones-que 8)

I consider this restoration done  8) Yeps, maybe still some minors things to do later (change the screws colors on the panel, two small holes to hide,....) ...

wanna take a bet that those screws will never get changed?  ;) i know that from my own experience: if i don't do something minor right now, i'm never going to do it!

but once again: PERFECT!!! i'm totally jealous, but you deserve that game.

oh, a couple more things: are you running the game on original hardware with an original monitor? do you have the knocker installed?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 20, 2010, 12:11:10 PM
Thanks Ully,

I'm using AdvanceMame/Dos RGB via scart. No knocker but it's possible to interface it, I would say. I'll check for that.

Yes, doing a such video takes a lot of time (I worked on it yesterday all the evening, and all this morning). I'm using iMovie (on my dear iMac  :-* :-* :-*), and the 'Indiana Jones' map route is an effect integrated in iMovie.

 :)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: gyruss on June 20, 2010, 12:24:30 PM
 :o :o looks like new again!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Etienne MacGyver on June 20, 2010, 12:57:49 PM
i have only one word :

SUPER !!!!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on June 20, 2010, 01:02:11 PM
No knocker but it's possible to interface it, I would say. I'll check for that.

you NEED to have that knocker, bruno! go for it ... :spaceace:


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: scr33n on June 20, 2010, 01:40:13 PM
Awesome result Bruno  :-* :-* and very nice video (great idea  :spaceace:) ...

... I'm the next ...  :wink: 8)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 20, 2010, 09:53:00 PM
Thanks  :-*

On the negative side... I have to buy an other CBS Colecovision... Damn it!  :-\


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Sonic 1992 on June 21, 2010, 04:46:45 PM
Thanks Ully,

I'm using AdvanceMame/Dos RGB via scart. No knocker but it's possible to interface it, I would say. I'll check for that.

Yes, doing a such video takes a lot of time (I worked on it yesterday all the evening, and all this morning). I'm using iMovie (on my dear iMac  :-* :-* :-*), and the 'Indiana Jones' map route is an effect integrated in iMovie.

 :)

Advance Mame & Scart is such a good thing... it basically guarantees a problem free future... as the original boards are so very old and most may be on the edge of breaking!  Bruno, Definately keep a good stock of everything you do with monitors and advancemame parts & supplies!   :D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on June 21, 2010, 06:23:23 PM
Great work Bruno. Beautiful restoration !!!!  :spaceace: :spaceace: :spaceace:

And the video is brilliant :) Looks great on my 27" iMac :P

 but ....but....but....where are the samples ??? Where is the speech ????

If you lure coily in the depths he has to scream AAAAAAAAAAAAAHHH ! :)
And Q*bert HAS to swear when he dies !!  ;D

I mean, Q*bert without knocker is not too bad, but you have to get the samples working my friend !

By the way, I have exactly the correct knocker on stock !


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on June 21, 2010, 06:36:41 PM
By the way, what happened to the original game PCB it was working right ? Only freezing sometimes ?
Did you have it repaired ?



Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 21, 2010, 07:00:34 PM
Thanks André  ;)

You're right! I need the famous "Q*Bert" strange voice  :P I'll check how I can add them (probably a sample to add, but not sure).

I got a Q*bert boot, but still not working. It freezes when you start a game or after a certain time (30 sec to 1 minute...sometime more), even if you do nothing.
Because I have a Q*bert->Jamma adapter, I tested it on other jamma cab, in other to exclude the power supply. But I don't know how to fix or even localize the problem :-\

Oh, regarding the Q*Bert voice, I'm wondering if it wasn't an *add on* board to allow the speech synthesizer (like the extra add-on board who gives voices in Disc Of Tron) ? Mhhh maybe not (from WIKI page) :


A MOS Technology 6502 chip that operates at 894kHz and a speech synthesizer generates the sound effects and Q*bert's incoherent expressions respectively.[1] The audio system uses 128B of random-access memory and 4KB of erasable programmable read only memory to store the sound data and code to implement it. Like other Gottlieb games, the sound system was thoroughly tested to ensure it would handle daily usage. In retrospect, audio engineer David Thiel commented that such testing minimized time available for creative designing.[8]
"We wanted the game to say, 'You have gotten 10,000 bonus points', and the closest I came to it after an entire day would be 'bogus points'. Being very frustrated with this, I said, 'Well, screw it. What if I just stick random numbers in the chip instead of all this highly authored stuff, what happens?'"
David Thiel on the creation of Q*bert's incoherent swearing.[5]
Thiel was tasked with using the synthesizer to produce English phrases for the game. However, he was unable to create coherent phrases and chose to string together random phonemes. Theil also felt the incoherent speech was a good fit for the "@!#?@!?" in Q*bert's speech balloon. Following a suggestion from technician Rick Tighe, a pinball machine component was included to make a loud sound when a character falls off the pyramid.[5][6] The sound is generated by an internal coil that hits the interior of a cabinet wall. Foam padding was added to the area of contact on the cabinet; the developers felt the softer sound better matched a fall rather than a loud knocking sound. The cost of installing foam, however, was too expensive and the padding was omitted.[7]


I'll investigate on this.


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 21, 2010, 07:05:46 PM
OK, there is a 'samples' package here (http://www.arcadeathome.com/dl.phtml?samples/qbert.zip), and it even includes ... the knocker sample  ;D

I'll add it, and shoot a new video  ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on June 21, 2010, 07:47:51 PM
Cooooool !

Not sure about the Q*bert hardware. Maybe yours is actually a bootleg board ?

The bootlegs didn't have the samples IIRC.

Anyway, it's definitly worth it to add the samples on your mame set-up.

The hardware problems sound like something heating up quickly. You could try some cooling spray on the RAMs f.i.
Does sound like a problem that could be fixed.
Is the knocker in the cabinet by the way, just wondering if the Euro version also had a knocker installed. Sorry if any of this came up before :D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on June 21, 2010, 07:53:51 PM
Mmm, yeah it looks like original Q*bert has a number of PCB's (as I thought I remembered....)

(http://www.crazykong.com/pcbs/P%20-%20S/QBertB.pcb.jpg)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on June 21, 2010, 07:55:41 PM
Can you download the files from that site (the samples) Bruno ? I can't. I think my Q*bert Mame set-up doesn't have the samples either (at least I'm sure it doesn't have the knocker ! :))


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Etienne MacGyver on June 21, 2010, 09:45:10 PM
if you still have your ftp account here, then you can pick them up here  8)

they are in the folder "mame samples"


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 22, 2010, 12:06:21 AM
As promised, here's a new video that show you the boot process (25 seconds)... and ... drum roll... the famous "@!#?@!?" speak & sound ...now working (thanks André for pushing me to add this  :P) :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/bootqbert.jpg)

@!#?@!?  :-* (http://www.youtube.com/watch?v=DPGgTfrRpOI)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on June 22, 2010, 05:59:56 AM
Great video! thanks!!!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on June 22, 2010, 07:11:36 AM
Yesssssssss, that's how it should sound ! :)

Can't miss the brilliant voice sounds on Q*bert, I loved them (and made me laugh) the very first times I heard them back in the day....

It doesn't sound like the knocker sound is played though, but I'm not sure if that would work at all with Mame. I'm sure I have never heard it work at least. Of course that sound is normally not produced by the voice board on the original hardware, so I guess Mame doesn't trigger the playback of that sample like the other one's.

AFAIK the knocker should be triggered after the screaming sound when Q*bert falls from an edge but I've never heard or seen it work like that for real or on video....


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 22, 2010, 07:31:24 AM
Yeps, same for me : I've never heard the sound of the knocker in any Q*bert I've played so far... maybe that knocker stuff is a legend afte all? ::) :P I don't think so, but it's really strange..
For information, there was no knocker inside, and no trace of its existence when I got this *euro* cab.

Here's the way to add the knocker to this set up : LED-Wiz™ 32-port USB Lighting and Output Controller (http://groovygamegear.com/webstore/index.php?main_page=product_info&products_id=239&zenid=84d211c586c91b7dd646e41f6e201d45) :
The LED-Wiz™ is a fully featured LED lighting and output logic controller capable of delivering up to 500ma per output at 5v DC. Programming tools are available for integration into your custom projects.

Argh... finally not this one for my setup... because it's USB, and so unusable in my DOS env.  :-X


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 22, 2010, 08:09:41 AM
Here's a video when you can hear the 'knocker' sound  :)  :arrow: Q*bert vid' (http://www.youtube.com/watch?v=xaiX6X7hc2M).

Don't miss the very end of the video, there is also an other sentence pronounced by Q*bert  ;D. 


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on June 23, 2010, 05:09:24 PM
Regarding the use of an knocker in Mame, I've just found a very interesting page  :arrow: Hardware: Q*bert Knocker (http://www.johnsretroarcade.com/hardware_knocker.asp#overview).  :-*


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: italiandoh on June 27, 2010, 12:48:22 AM
As promised, here's a new video that show you the boot process (25 seconds)

I noticed you had to open the coin door and push a button to switch on the PC inside the cabinet.
Well, in my multigame emu cabinet I have it autostarting when switching on the main power switch on the back of the cabinet. In recent PC mainboards you can set to ON an option in the bios settings that have the PC restarting after a power fail. So if you connect the PC power supply to the main AC power line of the cabinet you have the PC autobooting when the cab is switched on.
Not sure if you can do it with your motherboard but I'd check into it.

Matteo


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on July 14, 2010, 10:42:55 PM
Well spotted Matteo  ;) I use to take the oldest motherboard/processor for such work, because these old game are so easy to emulate (in that case no fast animation /scrolling/ special effects), the old processor (Pentium 2 or 3 in that case) does perfectly the job in native DOS, in a perfect 60 frames per sec, no frame skipping... but unfortunately this old mobo doesn't have the option 'boot on power' :-\ It would be nice to have a small circuit that does the job if the mother board can do. I'm sure some guys in 'The Scene' already built an 'interface' for that? That is probably a common question for those who have a mame cab  8)
It's not a problem for me to switch manually the computer, because its switch is just beside the main cabinet power off/on switch, just behind the coin door  ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: ckong on July 15, 2010, 09:08:19 AM
Great video's Bruno, thanks for putting them together. I love your restoration, although I always have mixed feelings with regard to using emulation in an original cab. But that's another topic.  :)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on September 09, 2011, 10:24:41 AM
I have read every page of this thread again. GREAT !! It was a joy to see it in it's full glory Bruno !

So, I just realized we had at least TWO world-wide unique cabs at Eurocade (the Space Pirate and your French built Q*bert), at least as far as we know....

Bruno, just to ask: do you still have the mixing code for the yellow paint ?

Another question: I never really noticed but the PCB that was in there looks like a bootleg board. Does it have any brand or markings on it that it could be "original" ?
I mean, maybe they created this board for the European market and THAT got bootlegged ... Slim chance but possible.

Also (sorry to keep bugging) were there any signs/marks from old holes in the door where the original Q*bert PCB set had been mounted before ? If so this would indicate that they simply installed the original PCB set from the US (which would sound pretty logical)...

Hope you can help...


[EDIT] I see that blue PCB _was_ a boot, you mention it. I guess you got that one separately ?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on September 10, 2011, 11:38:33 PM
Here's how this cabinet looks like when the previous owner found it  :arrow:

(http://www.arcadelifestyle.net/qbert/qberteuro.jpg)

- Monitor & bezel was re-oriented in horizontal position, in order to play a 2 players fighting game
- Control panel changed for that 2 players jamma setup
- Burger Time Marquee
- The original wiring has been modified into a jamma loom.

I don't know what was the original cabinet color, obviously black? The previous owner painted it in that lovely yellow, but I don't know what yellow he used as color reference.

Yes, I got that Q*Bert blue boot board separately, by the same seller, but it wasn't that board inside the cabinet when he found it.



Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on September 11, 2011, 08:23:51 AM
Because I got that Q*Bert with my for the Eurocade 2011 exhibition...  :arrow:

(http://www.dragonslairfans.com/news/Eurocade_report.jpg) (http://www.dragonslairfans.com/smfor/index.php?topic=2921.0)
(click on the banner for the full 'Eurocade 2011 event' report)

...it was a good opportunity to take extra pictures of the cabinet... outside  :-*  :arrow:

(http://www.arcadelifestyle.net/meeting/eurocade_2011/qbert_1.jpg)

(http://www.arcadelifestyle.net/meeting/eurocade_2011/qbert_2.jpg)

(http://www.arcadelifestyle.net/meeting/eurocade_2011/qbert_3.jpg)

(http://www.arcadelifestyle.net/meeting/eurocade_2011/qbert_4.jpg)

(http://www.arcadelifestyle.net/meeting/eurocade_2011/qbert_5.jpg)

Damn' I love that baby  ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on September 11, 2011, 08:38:24 AM
what is different on that euro-q*bert apart from the bezel?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Etienne MacGyver on September 11, 2011, 12:13:07 PM
This guy uses a parallel setup to interface to the knocker..

http://www.youtube.com/watch?v=dHH8dRURw4Y&NR=1 (http://www.youtube.com/watch?v=dHH8dRURw4Y&NR=1)
dont know how he did it, but it could be worth investigating..


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on September 11, 2011, 01:27:54 PM
Quote
Damn' I love that baby   ;D

+1000 !!!!!

I think I like this cab the most of all my uprights by shape AND artwork...that is, when it's finished ;)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: 2-mad on September 11, 2011, 01:56:59 PM
This guy uses a parallel setup to interface to the knocker..

http://www.youtube.com/watch?v=dHH8dRURw4Y&NR=1 (http://www.youtube.com/watch?v=dHH8dRURw4Y&NR=1)
dont know how he did it, but it could be worth investigating..

The next step is doing a Painmachine


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on September 11, 2011, 02:41:05 PM
Mmm, I seem to be able to hurt myself enough without any machines needed  ;D ;D ;D ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: 2-mad on September 11, 2011, 03:18:11 PM
Mmm, I seem to be able to hurt myself enough without any machines needed  ;D ;D ;D ;D
I remember ... you are a specialist


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Belike on September 11, 2011, 03:33:50 PM
Great pics, really wonderful cab.
Let's hope André's will be something similar. ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Nic-fryer on April 14, 2013, 08:48:15 AM

Sorry for bringing up an old thread (it seems to be a habit of mine on this site :D :) )

But, did you put a knocker in?


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on April 14, 2013, 10:48:57 AM

Sorry for bringing up an old thread (it seems to be a habit of mine on this site :D :) )

But, did you put a knocker in?

Nope, no need in fact... it's already my daughter's favorite! (with Pac Man of course)  ;D  :arrow:

(http://www.arcadelifestyle.net/forforum3/sun-qbert.jpg)

...thanks to Wreck It Ralph movie!  ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on April 14, 2013, 11:23:37 AM
Nope, no need in fact...

no need? imho a qbert without a knocker is incomplete!


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on April 14, 2013, 12:36:19 PM
Nope, no need in fact...

no need? imho a qbert without a knocker is incomplete!

Youre right, but not a Q*berts Qubes ;) ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on April 14, 2013, 05:30:28 PM
Nope, no need in fact...

no need? imho a qbert without a knocker is incomplete!

Remember I own an 'European' version of the cabinet/game, which didn't came with a knocker (no evidence of it)  ::) So I keep its 'European' particularity  ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Superully on April 14, 2013, 05:54:51 PM
that's a bad excuse, bruno :P


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Level42 on April 15, 2013, 12:08:28 AM
Mmmmm-mmmm-mmmmm-mmmmm.....

I must say I really was all FOR the knocker and if you play a casual game it is funny but once you start to play some series of games it gets a bit old after the 30th time (or so ) IMHO.....I can imagine if you'd want to play a serious "session" of games it might be nice to turn it off....


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on July 01, 2017, 09:58:32 AM
Got several requests regarding the yellow paint code used. Not sure if it's still usable but here it is ...  :arrow:

(http://www.arcadelifestyle.net/forforum4/qbertpaintcode.jpg)


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on September 02, 2018, 03:44:43 PM
It's time to upgrade that one!

I bought a Q*Bert FPGA board ...years ago and didn't install it so far.

Quick test outside the cabinet :

(http://www.arcadelifestyle.net/qbert/qbert_fpga_1.jpg)

Plenty of games in there...

(http://www.arcadelifestyle.net/qbert/qbert_fpga_2.jpg)

But all I need is Q*Bert  :-*  :arrow:

(http://www.arcadelifestyle.net/qbert/qbert_fpga_3.jpg)

Next step, adjust the screen size ... and install ... a knocker, finally!  ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: baritonomarchetto on September 02, 2018, 09:09:27 PM
Nice to see you back in "business" Bruno :-*
I miss your roadtrips and restos  :'(


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Andreas_AUT on September 02, 2018, 10:30:46 PM
Nice to see you back in "business" Bruno :-*
I miss your roadtrips and restos  :'(

Me too, and now 2 ( or 3 with V4 ) updates in a day, YEAH :-D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: DarthNuno on September 03, 2018, 08:28:25 AM
Thanks guys!  :)

Well, it's September so ... Back to School!  ;D


Title: Re: :: Workshop :: @!#?@!? [Q*Bert of course] ;-)
Post by: Muerto on September 03, 2018, 06:18:00 PM
To bad it’s not prepared for “plug n play” like the BZF PCB..