Dragon's Lair Fans - Arcade Lifestyle

General Chat => Galaxian Theater => Topic started by: zxthehedgehog on November 14, 2013, 02:06:14 AM



Title: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on November 14, 2013, 02:06:14 AM
Would this even be possible for anyone to do? If anyone could help, I might attempt to take this on.

What I would need (for GT-6):

-The full laserdisc rip from DarthNuno's GT-6
-Someone else to help with this project (with good knowledge of some scripting languages)
-All in-game models, textures, and sprites ripped (possible to rip just from PS1 version, models most likely identical)

What I am planning:

We need to develop an engine with a good 3D back-end that can play video backgrounds. The games can be added to the engine by use of folders and a script. The script would be something like this:

GameName: Name of Game
GameVideo: Location of video file (.mp4 would be best)
GameModels:Location of models
List out models, like so:
Model1:model1.obj
Model2:model2.obj
and so on and so forth.
The rest of the space would be used with data that represent locations and spawn points.

If we could build an engine that could do this, we might be able to support other games as well (Various rail shooters, FMV shooters using the BG animation and sprite engines, like Area51, and Non-FMV rail shooters using the 3D backend, like Time Crisis 2.)

Ideas, suggestions, and comments appreciated.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on November 14, 2013, 05:16:35 AM
Wow why hadn't I thought of hat sooner lol that Actually would be very difficult you would also need something that connects them. Plus it needs a menu and extras like classi galaxian and galaga. It reminds me, would there be the rising of gourb restoration?


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on November 14, 2013, 01:03:03 PM
It would be possible to restore Rising of Gourb, but the footage on disc is pixelated and looks the age it is. We would need some restoration work done on the video.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on November 22, 2013, 10:26:21 PM
I'd download the gal3. Rom cause that has the sprites and textures and all in game models I think


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: DarthNuno on November 23, 2013, 07:44:52 AM
I'd download the gal3. Rom cause that has the sprites and textures and all in game models I think

3D models can be 'browsed' through a preliminary model viewer, right here (http://www.dragonslairfans.com/smfor/index.php?topic=715).


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on November 23, 2013, 02:54:20 PM
I tried that model viewer before with the gal3.zip in it but it wouldn't view the models. Maybe it requires actual roms. Extracted the roms from gal3 but it still didn't view the models. Maybe I did something wrong


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on November 24, 2013, 07:36:28 PM
Same here with the model viewer, and I've tried the MAME and forum-posted version.
Since I bet the models are the same on the PS1 port of G3, I'm going to later try to dump the models to .obj using a D3D model ripper. That should send back the models AND the original textures!


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Zeether on November 25, 2013, 04:31:23 PM
You could also find a way to dump models from Star Ixiom, there are a few Starblade and G^3 enemies in there, Dragoon J2 is one of the selectable craft and I believe Zolgear even appears in one mission.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on November 28, 2013, 05:41:10 PM
Progress:

I currently have a concept design for the program here:
(http://i860.photobucket.com/albums/ab168/zxthehedgehog/g3_zps7be3b9b6.png)

Also, we should get a project name. I was thinking something along the lines of DRAGO Engine (DRAGOon Open source Engine).


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on November 29, 2013, 01:03:32 AM
Good concept for the player start screen. Though I do prefer the laserdisc scene with the base of operation music.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on November 29, 2013, 01:05:42 AM
Oops i forgot. That's actually the game selection. My bad. :oops:

This concept might be good. New name for the project hmm... Galaxian 3 trilogy, or uh galaxian collection including galaxian


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on November 30, 2013, 12:23:19 AM
I don't want to refer to G3 directly, it's an engine like MAME or DAPHNE, only it uses simulated components instead of emulated ones. That being said, I have more progress: and even better looking UI design off the original picture:
(http://i860.photobucket.com/albums/ab168/zxthehedgehog/g3-HR_zpscebafa84.png)
I came up with an icon system off the original idea. It took quite a while to make them, but they look really cool on the background. When you move the cursor on an item, which will fill the screen as much as the other games on the screen will, the selected game lights up and the image becomes a video (if a video exists).


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on November 30, 2013, 02:37:33 AM
Wow. That's cool. With the laserdisc video coming to this project,  who knows what hid them. They could be blow. Away with graphics and cursor acting as a target shooter thing. Honestly though I kinda prefer the keyboard mode. another good concept this time it's even better. There's only one captured gameplay though and it's from none other than the laserdisc showing all contents with music that wasn't on the CD. Idk how exactly namco captured such monstrous gameplay. There are actually game plays that people recorded, but I'm afraid that might not count as it was recorded with the camera. Maybe record the gameplay of them during the progress. Yea I'd prefer simulated components too.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 03, 2013, 10:27:12 PM
Any more progress on the project? Im looking forward to playing attack of the zolgear simulator. Perhaps he download link could be best or website could be best. I'd think the download


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on December 04, 2013, 02:39:16 AM
Progress:

DarthNuno won't distribute his LD rip, trying something else...

Luckily, I have PSmplay and both copies of (http://www.dragonslairfans.com/smfor/Themes/default/images/post/G3.gif) for PS1!

Working...

(http://i860.photobucket.com/albums/ab168/zxthehedgehog/PSmplay1_zps52e8cfb8.png)

DONE!

(http://i860.photobucket.com/albums/ab168/zxthehedgehog/PSmplay2_zps3446d7af.png)

Audio done, now for the video (from the Japanese version, to be done next post)


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: DarthNuno on December 04, 2013, 07:24:52 PM
Progress:

DarthNuno won't distribute his LD rip, trying something else...

Mhhh, let me quote what I said to you  ::) :arrow:

Captured files are not 'technically' ready to be distributed (if addition of distributing copyrighted materials questions). Some works are still in progress to make these files 'mame' compatible for a future emulation, if someone from the mame team want to start the work on this, one day I hope ...
But you can already use some PSX captured file version done by Toykyle, as a 'prove of concept' for your engine.
My guess is most of the work will be the realtime 3D engine to code / enemies paths to re-create. you maybe should try to start by this hardest past? Adding better backgrounds files could be still add in a later stage...


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 05, 2013, 02:01:41 AM
Sry but my computer got restored and I wasn't able to put all files I the blank DVD. Now I have to rerip them all over again. Microsoft video 1 rips them with the lowest mb size I could do. Doing the full frames is like a gb or more. Mostly I don't have a emulator recorder so I had to rip the str files instead.  I would do puush website, but it's limited to 200 MBs and the video files are more than 200 MBs. Yes they do require lots of work on the LD rip to make it work with the gal 3 rom. Plus I don't think combining mame with daphne emulator will work. Mostly, the laserdisc videos could take up to like... 4 gb or less per minute. Unlike other laserdiscs, galaxian 3 is high definition. Well 2 laserdiscs are like high definition. But the attraction is even more HD and more cool with. 16 laserdisc. Honestly though, pictures showing the attempted 360 showing video of the attraction could most likely be taken by namco. We can't rip them out nor buy them. The 16 laserdiscs are not gone, but they're now only with namco bandai games.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 06, 2013, 02:41:08 AM
PSmplay can be the best way to rip out the video from str files. If I can re- rip out starblade alpha str files both original and enchanced, there could be a possible chance that starblade will be included in the g3 simulation. All PSmplay require is the wnaspi32.dll. There are many versions but I prefer the highest. There's also a chance of ripping out the rising of gourb str files. To do the scripting however, you would have to play the game and watch gameplays of it. Just watch it as many times before and during scripting.  Be sure to test or playtest it as well. It may be best to do that to find bugs and something wrong and fix it during gameplay of galaxian 3.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on December 07, 2013, 02:30:24 AM
Yeah, anyway...

I tried ripping G3's video, and.. it looks awful.

I also actually earlier tried SB, almost more likely to be first on the agenda because it's a little simpler.




Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 07, 2013, 04:14:29 AM
Remember, the psx str files were always at low quality, though there are str files that have high sound quality and it looks life the videos might be running in 60 mph.

Edit: wait a minute. Did the str video file actually look corrupted or something?


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 08, 2013, 08:16:57 PM
Ripping the str video file is simple or easy, but could have kinda a bit unexpected results. The video size could be like over 300 or 400 MBs.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on December 08, 2013, 08:50:53 PM
Video cleanup would be necessary for the simulation of this title if it will look good. By the way, it didn't look corrupted, it was just like it was in 240p. However, SB Alpha looked much nicer, and is most likely going to be my starting point.
Also, do you think we could actually re-render the Laserdisc footage? that is, if I can't work with the ps1 ver.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 08, 2013, 09:50:39 PM
Never heard of SB Alpha. But I might give it a try


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on December 09, 2013, 03:15:16 AM
Starblade Alpha...

aka


(http://www.emuparadise.me/PSX/Covers/Starblade%20Alpha%20%5BU%5D%20%5BSLUS-00057%5D-front.jpg)

or

(http://ilarge.listal.com/image/325550/936full-starblade-alpha-cover.jpg)

or the PS1 version of Starblade!


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 10, 2013, 03:13:10 AM
Oh yeah I played that game before. I can also re rip them. Also thx for the PAL cover


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on December 10, 2013, 09:28:29 PM
Update:

Both versions of G3 stopped working through my PS1 emulator, so I'm really stuck...


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 10, 2013, 11:04:37 PM
What? No way. That wasn't supposed to happen at all. Darn it..


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 11, 2013, 11:13:15 PM
How's the icon system going along? I'm looking forward to playing attack of the zolgear in the future. According to the translation, this attraction of galaxian 3 could re appear someday.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: DarthNuno on December 12, 2013, 08:50:02 AM
I'm looking forward to playing attack of the zolgear in the future. According to the translation, this attraction of galaxian 3 could re appear someday.

Where did you see this information?


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 13, 2013, 02:41:56 AM
From the website which they were demostrating the 360 tech using 16 laserdiscs. The website which someone linked from galaxian 3 3d gyroscopic. I forgot to mention that This however was just a translation, so whether it will re appear some day is rather... Unknown. There are many translation websites . Idk what translation site I used, but it was what i saw of galaxian 3 to reappear. I just had to copy the entire thing of 360 demonstration down and paste it to translation. I don't think it is accurate though. " galaxian 3 would reappear someday" that sentence might not be correct. I might have to double check.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 13, 2013, 03:16:35 PM
Well according to zxthehedgehog (sonic fan lol), both versions stopped working and is really stuck. So it might now be time for me to rip them out. Strangely though,  even though rising of gourb is also japanese, the intro remains in English, but with japanese subtitles, wierd. You know though,  you can watch those str videos via debug mode in galaxian 3 (cheat right here: http://www.dragonslairfans.com/smfor/index.php?topic=4978.0.    Even though there was already one on IGN.) it's just like in europe, the English subtitles are for the project dragoon intro (wonder eggs 2 pre show footage) and in Japan, the Japanese subtitle is for rising of gourb intro.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 13, 2013, 05:47:25 PM
Once again, they are finally re ripped. But where do I upload them that doesn't limit MBs? It may be possible to put them in rar archive but... Anyway it seems that there are four pilots in the psx of galaxian 4 to challenge


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on December 13, 2013, 07:44:14 PM
Thanks Toykyle for the re-rip ;D

BTW I recommend Mediafire


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on December 14, 2013, 09:07:42 PM
Np and thx (mediafire thing). I just finished ripping out all of the video files from starblade alpha, both original and enchanted. Galaxian 3 files would be in "darthnuno project part 1" rar file and starblade alpha files would be in "darthnuno project part 2"

But it could take longer to put them in rar and upload them to mediafire.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on February 06, 2014, 11:57:21 PM
and plus. idk if i should upload it to mediafire. mediafire apparently removes copyright material


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on February 17, 2014, 04:28:34 PM
Yeah...
You're probably fine. G3 isn't that big a thing, but if you want to make sure it's not taken down, I would recommend MEGA.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on February 18, 2014, 03:42:35 AM
I guess that might work.  :)

UPDATE: It didn't work :( but i did create a torrent using BitLord. I don't know how and where to upload the torrent file at.
The uploading of Darthnuno Project (at MEGA website) froze at 11%


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on March 02, 2014, 03:42:35 PM
Just uploaded the "Darthnuno project" torrent to MEGA: https://mega.co.nz/#!pQdUWLqR

edit: there seems to be a problem with MEGA links. So copy the whole link instead of clicking it and paste it.

decryption key added: oBsRak34YmF0wez6NdAYcrgF2JnmgVyLtLwtetbnIMU

copy and paste the decryption key to decrypt the torrent.

torrent size: 29.5 kb

file size inside the torrent: 1.5 gb

2nd edit: odd. i dont see any peers


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on March 09, 2014, 01:16:03 PM
As i thought, There doesn't seem to be a way to torrent straight to the servers in MEGA.  Is there a place where you can upload the torrent?


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on March 16, 2014, 11:52:03 PM
That's not how torrents work Toykyle.
A torrent isn't like an archive. It requires other people to be on the torrent, the main seed to keep sending data...

All in all, don't use them. Trust me.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on March 17, 2014, 01:26:31 AM
So I can't do torrenting?


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on March 19, 2014, 01:58:30 AM
Not that you can't do it, but you would need others with an identical file, you would need to seed it yourself, and you need around ~10 peers.
You would most likely also need a host server, and, in the way you want to use it, just upload it to Dropbox or Mediafire. If it goes down, I'll just re-upload it.



Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on March 19, 2014, 05:35:46 AM
I guess uploading it to mediafire would help.
http://www.mediafire.com/download/5cqogopwqtgfwo8/darthnuno_project.torrent

1st Update: So far, I have one peer downloading bits of DarthNuno Project (mine is 100.00%). I am still seeding it

There are 2 RARs containing video files in it. you'll need to download a program that can open up RARs (Example: WinRAR)

2nd Update: one peer was gone when i went to check on the peers and seeders of DarthNuno Project. Now I have 0 seeders and 0 peers. only me being the seeder. Idk what the peer's % was before he left, but i think the last time i checked, it was at like 60%


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on March 22, 2014, 12:55:19 AM
Yeah probably me  ;D

I finished the DL.

Well, will try files, DRAGO is on the back burner though until I get enough free time.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on March 22, 2014, 06:19:05 AM
I had no idea that you finished downloading. Do you have the files seeding? It would be great if there were seeders in this torrent to speed up the DarthNuno Project. Btw, How are the video files of "Galaxian³: Project DRAGOON" and "Galaxian³: Rising of GOURB" doing?


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on March 29, 2014, 05:45:47 AM
Here are some pictures taken while waiting for the download of a currently-being-seeded torrent:
http://puu.sh/7NA6b
http://puu.sh/7NA84
http://puu.sh/7NA9s
http://puu.sh/7NAbr
http://puu.sh/7NAdI
http://puu.sh/7NAfo
http://puu.sh/7NAgf
http://puu.sh/7NAhE
http://puu.sh/7NAjD


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on May 01, 2014, 05:01:27 AM
Apparently, the torrent seemed corrupt. so I thought I'd upload the STR masters itself under the name "STRs" and this time in a zip file.

http://www.mediafire.com/download/yj68k97s79g2a96/STRs.zip


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on June 01, 2014, 10:20:09 PM
Hi!
I know it's been a while, but I got quite a bit done:
First, I took and merged all the video files of the PS1 games (THX again Toykyle for the rips):
Rising of Gourb (LD-Style Rip)
https://www.youtube.com/watch?v=-ievMu8GyOk&feature=youtu.be (https://www.youtube.com/watch?v=-ievMu8GyOk&feature=youtu.be)

Galaxian 3 (Full LD)
https://www.youtube.com/watch?v=dvLJCAsyTEY&feature=youtu.be (https://www.youtube.com/watch?v=dvLJCAsyTEY&feature=youtu.be)

Starblade Alpha (LD-Style Enhanced)
https://www.youtube.com/watch?v=9VZyD56uyXU (https://www.youtube.com/watch?v=9VZyD56uyXU)

I also started modeling the G3 cab in SketchUp, which is coming along well.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on June 30, 2014, 06:46:27 PM
OK, more on the progress of this project. I attempted to finally rip the G3 models, which did not work, due to my x64 Windows install. I'm about to test a different program, but, it is likely not able to support this game due to its limitations and lack of support with most games.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on June 30, 2014, 07:36:42 PM
I tried the secondary program, and, after a few conversions...
(http://i860.photobucket.com/albums/ab168/zxthehedgehog/ModelsRipped_zpsdb3e4da3.png)
DA-DUMMMM! ;D

Ok, there are no textures, but, still, the models are officially dumped! I will post all the models soon in OBJ format soon.

In the meantime, here are the first 51(not just 50)
http://www.mediafire.com/download/fgbqi5j561yf6t8/G3_Models_1-51.7z (http://www.mediafire.com/download/fgbqi5j561yf6t8/G3_Models_1-51.7z)


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on July 08, 2014, 02:55:36 AM
How's the process of all the G3 models coming along?


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on July 16, 2014, 02:37:55 AM
What program did you use to rip the models from Galaxian3?


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on July 17, 2014, 04:03:33 PM
I used PSXMultiRip and Milkshape to convert them.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on July 23, 2014, 04:23:26 AM
How is the G3 project going through? One of the galaxian3 PSX files could be the game movement script.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on August 01, 2014, 10:09:50 PM
It's been quite a while since the models were being ripped by zxthehedgehog.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on August 10, 2014, 03:00:09 AM
Sorry about the delays. Other projects came up and I put this on hold for a bit. I'll get back to it soon, but real life comes first.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Cmdr_Manuel on August 20, 2014, 04:43:38 PM
I'll use the models to make a prototype in Blender. That ok?


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: zxthehedgehog on August 25, 2014, 05:04:57 PM
Sure. Go ahead.


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: caincan on January 20, 2015, 08:33:25 PM
some japanese did a video-rip of it too ?

http://ushimitukun.blog.fc2.com/page-16.html

(http://blog-imgs-70.fc2.com/u/s/h/ushimitukun/20140508215213f8fs.jpg)

(http://blog-imgs-70.fc2.com/u/s/h/ushimitukun/20140504122228f7fs.jpg)


Title: Re: GT-6/GT-16/GT-28 simulation possible?
Post by: Toykyle on January 21, 2015, 11:48:38 PM
I've seen those pictures before. I never thought he'd rip the video as well.  :shock: I don't know what the UGSF West did to the Galaxian3 28-player version video screens though. Maybe they might show it again while still working on the Arcade Game Museum Plan place.