Dragon's Lair Fans - Arcade Lifestyle

General Chat => Galaxian Theater => Topic started by: Tom#2-JP on November 22, 2009, 11:20:54 PM

Title: THE RISING OF GOURB on GT-6
Post by: Tom#2-JP on November 22, 2009, 11:20:54 PM
http://www.youtube.com/watch?v=brjeVdiTa6s (http://www.youtube.com/watch?v=brjeVdiTa6s)

http://www.youtube.com/watch?v=VaviwkrbLn8 (http://www.youtube.com/watch?v=VaviwkrbLn8)
http://www.youtube.com/watch?v=gx7dLsbi5Ho (http://www.youtube.com/watch?v=gx7dLsbi5Ho)

They play GOURB with Console on GT-6.
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on November 23, 2009, 07:25:11 PM
Yes, I've seen these videos  ;) I'm preparing a topic for that  ::)
Title: Re: THE RISING OF GOURB on GT-6
Post by: KinKin on November 30, 2009, 10:42:57 AM
I planned this.
There was two problem in this project.
1.Controller
2.Screen

The controller is not selling it. Therefore, it made it for myself.

The screen is divided with Scan Conveter (SONY DSC-1024).
This converter can convert the NTSC/PAL/RGB/YCbCr signal.
In a word, DVD etc can be seen in GT-6.

Details are the following URL.

Orignal Page(Japanese)
http://illegal-function.at.webry.info/200911/article_3.html

Englsh Page:(Auto translation)
http://www.excite-webtl.jp/world/english/web/?wb_url=http%3A%2F%2Fillegal%2Dfunction.at.webry.info%2F200911%2Farticle%5F3.html&wb_lp=JAEN&wb_dis=2

It answers if there is a question.
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on November 30, 2009, 06:48:44 PM
Hello KinKin and a warm welcome to you, on this side of the earth  :-*

Many thanks for the link on your project  8) I'm sure it'll be very useful  ::)

I got the idea few years ago when I see an hack of the analog PSX sticks :

(http://zone.bomberoza.net/Sony%20Playstation%20acc/Sony%20PSX%20flightstick%20_z1.jpg)

... into real GT6 controllers  ;)

I'm come back to you with a ton of question of course  :)

Thanks again for sharing this  :-*
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on January 25, 2011, 06:04:04 PM
Hi KinKin & the G3 Japanse Team!

Regarding this picture  :arrow:

(http://www.arcadelifestyle.net/G3/various/GT6_PSX.jpg)

What is the component (hardware) used on the red spot (between the first DSC-1024 and the PSX) ? Why don't you send directly the PSX signal into the first DSC-1024 ?
Maybe can you take some pictures of all the connectivity around that hardware, but also the IN/OUT wires around both Sony DSC-1024 converter please? It would help me a lot  :)
Title: Re: THE RISING OF GOURB on GT-6
Post by: funkycochise on January 25, 2011, 06:55:41 PM
amplifier.
as rgb for TV devices are 0.7 V, the red amplifier power up the signal to a 5V level
more suited for the scan converter, if I understand well.
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on January 29, 2011, 05:11:04 PM
Thanks Pierre  ;) Do you have an example (picture/ref) of a such converter? I would like to see how it looks like  ;)
For the Japanese team, can you take some closer pictures of your setup used for that conversion?  :-*
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on July 29, 2012, 07:02:06 AM
Back on this! (some progress done more than one year ago, but didn't 'upgraded' this post :oops: :P).

Ok, I got one of the two Sony DSC 1024 required for this project!  :-*  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/sony_dsc_1024_1.jpg)

Original price of the beast...$4,990  :shock: Yeps, real high end stuff, for professional use only!
Fortunately, this old converter is not as expensive nowadays... I don't remember the price paid... few hundreds of €€€ I would say...

(http://www.arcadelifestyle.net/G3/gourb/sony_dsc_1024_2.jpg)

(http://www.arcadelifestyle.net/G3/gourb/sony_dsc_1024_3.jpg)

The technical details :

The DSC-1024G scan converts, transcodes, standards converts, aspect ratio converts, line doubles and signal processes. The DSC-1024G has an added GENLOCK function which uses a black-burst signal applied as a genlock reference, so that the signal output can be synchronized to the reference. Up/Down Scan conversions: locks to and displays INPUT RANGE: H:15.6-70kHz, V:50-120 Hz and OUTPUTS: 15.6/31.5/37/48/64 kHz. Transcodes: To and from composite, Y/C, RGB and Y/R-Y/B-Y. Standards conversions: NTSC-PAL. Aspect ratio conversions: a wide range of aspect ratio conversions including 4:3, 16:9, 2:1, 1:85, 1:66 and more with On- Screen Display of aspect ratio. Line doubles: the horizontal scanning frequencies of 15.75/15.6 to 31.5 kHz for NTSC and PAL sources. Signal Processor: for up to a 4 x 4 video wall (requires one DSC-1024G per Display device). Additional function include: 4 internal test patterns, on- screen display in 5 languages, 3 line digital comb filter, freeze frame/still store, H & V shift and size, zoom and pan, aperture control, remote control capability with monitor and projector IDs via SIRCS, Display memories for storage of up to five sets of input/output selections, zooming size, H/V size and H/V position for later recall via on- screen menus. Compatibility with KV, CPD, GDM, PVM, PGM, VPH, VPL, AND RVP. Does not include Remote Control or Manual.


More here (http://www.broadcaststore.com/store/model_detail.cfm?id=14035).

Ok, let's test that beast!

On the small TV, the entire picture coming from the PSX, on the PC monitor the 'left half' picture  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/sony_dsc_1024_4.jpg)

(http://www.arcadelifestyle.net/G3/gourb/sony_dsc_1024_5.jpg)

(http://www.arcadelifestyle.net/G3/gourb/sony_dsc_1024_6.jpg)

(http://www.arcadelifestyle.net/G3/gourb/sony_dsc_1024_7.jpg)

Next steps... find an other ( :shock:) Sony DSC 1024 converter, and use the native RGB signal coming for the psx for having the best quality signal before processing.
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on August 05, 2012, 07:42:24 AM
Ok, now I need to get the native RGB video signal coming from the PSX.

Got this adapter from Ultimarc :

(http://www.arcadelifestyle.net/G3/gourb/PSX_to_DSC_3.jpg)

This cable plugs into the PSX AV port. It includes a video amplifier which boosts the PS video signal. It also includes a sync separator circuit.

Perfect! Now I have to send the RGB signal intro the DSC, right here in the 'VIDEO 3 in' :arrow:

(http://www.arcadelifestyle.net/G3/gourb/PSX_to_DSC_1.jpg)

As you can see, the input connector is a DB15, so I'll have to create a custom cable in order to send the right signals into the right pins...and fortunately, the DSC manual is very well documented  :)  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/PSX_to_DSC_2.jpg)

Done!  8)

(http://www.arcadelifestyle.net/G3/gourb/PSX_to_DSC_4.jpg)

Everything is ready for the first test. Note that the purpose of this test is just to verify the DSC is able to handle the RGB signal coming from the PSX, via my custom adapter...

(http://www.arcadelifestyle.net/G3/gourb/PSX_to_DSC_5.jpg)

Yes!!!  :-*  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/PSX_to_DSC_9.jpg)

(http://www.arcadelifestyle.net/G3/gourb/PSX_to_DSC_6.jpg)

(http://www.arcadelifestyle.net/G3/gourb/PSX_to_DSC_7.jpg)

(http://www.arcadelifestyle.net/G3/gourb/PSX_to_DSC_8.jpg)

This is a good news. Now I'm sure I'll keep the best video signal possible to have coming from the PSX, until the last output devices : the video projectors.  :)

Next step : the second Sony DSC converter...
Title: Re: THE RISING OF GOURB on GT-6
Post by: Belike on August 05, 2012, 09:22:10 AM
Nice result!!! ;)
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on August 12, 2012, 10:28:07 PM
And here's finally the *second* Sony DSC 1024 converter  :P

"SLI mode"  ;D  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/twin_dsc_1.jpg)

....ready to test...

(http://www.arcadelifestyle.net/G3/gourb/twin_dsc_2.jpg)

Hell yeah! Main picture is divided in two  :)  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/twin_dsc_3.jpg)

 :spaceace:
Title: Re: THE RISING OF GOURB on GT-6
Post by: Etienne MacGyver on August 13, 2012, 02:32:43 PM
Impressive  :spaceace:
Title: Re: THE RISING OF GOURB on GT-6
Post by: Level42 on August 13, 2012, 03:44:27 PM
 :spaceace: :spaceace: :spaceace:

Title: Re: THE RISING OF GOURB on GT-6
Post by: Superully on August 13, 2012, 03:52:59 PM
i have no idea what you are doing there, bruno, but it looks impressive, therefore :arrow: :spaceace: :spaceace: :spaceace:
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on August 14, 2012, 07:16:44 AM
 ;D

OK, in short : The Rising of Gourb is a bonus game that is specifically created for the PlayStation port of Galaxian3.
That mission is really awesome, and it deserves to be played inside the Theater.
The idea here is to be able to switch between the original hardware (for Dragoon and Zolgear missions), and the PSX for that 'third' *exclusive* mission : The Rising of Gourb.  8)
Title: Re: THE RISING OF GOURB on GT-6
Post by: Superully on August 14, 2012, 07:44:50 AM
thx bruno, sounds like a great add-on to your THEATER!!! btw, i'm still standing by for re-assembly ... 8)
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on August 19, 2013, 07:02:23 PM
...and back on this!  :)

Now that my Galaxian Theater is playable with the two missions 'Project Dragoon' & 'Attack Of The Zolgear', I need -in order to to complete the 'Galaxian3' trilogy- to setup that exclusive PSX mission called 'The Rising of Gourb', inside my full size theater!

So let's try that setup once again outside 'the theater' in order to check if all that stuff is still working...

(http://www.arcadelifestyle.net/G3/gourb/PSX_GT6_1.jpg)

...all that mess... I'm loving working with all that professional video stuff  :P

(http://www.arcadelifestyle.net/G3/gourb/PSX_GT6_4.jpg)

I'm using two from the three monitors configured from my 'Forza 4 triple screen setup'...

(http://www.arcadelifestyle.net/G3/gourb/PSX_GT6_5.jpg)

In action!  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/PSX_GT6_3.jpg)

Hell yeah!  :-*  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/PSX_GT6_2.jpg)

A video to come of course  8)

Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on August 19, 2013, 08:31:12 PM
Here's the video  :arrow:

(http://www.arcadelifestyle.net/forforum3/TheRisingOfGourb.jpg) (http://www.youtube.com/watch?v=QTdGqOW5d0k)
[click on picture to watch the video]

Next step... to integrate the video signals... into the GT6 :P
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on August 24, 2013, 07:25:36 AM
Video signals now integrated to the GT6  8)  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/PSX-GT6_1.jpg)

(http://www.arcadelifestyle.net/G3/gourb/PSX-GT6_2.jpg)
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on August 24, 2013, 09:01:36 AM
Here's the video that shows 'The Rising Of Gourb' attract mode, finally displayed inside my GT6  8)  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/gourbgt6tube.jpg) (http://www.youtube.com/watch?v=odsOIXHJfxc)

(side note : I really have to replace the left projector)


Still have to fine tune the alignment/size/colors between the 2 images, but basically I'm done with the 'video part' of this project!  8)
Title: Re: THE RISING OF GOURB on GT-6
Post by: funkycochise on August 24, 2013, 11:06:57 AM

really heavy trick to split the image in left & right sides.
very impressive, Bruno.
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on August 24, 2013, 09:08:11 PM
Yes, an hell of hardware to split the picture in two  :pac:..... :ghost: :ghost: :ghost: :ghost:

In action!  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/PSX-GT6_3.jpg)
Note that the Pioneer LD player pictured (on the bottom) isn't a part of this setup, it just one of my spare, who is still 'not too far'.

All the credits go to Kinkin, who did it first and created an helpful page about the subject : http://illegal-function.at.webry.info/200911/article_3.html

Now, I'm on the very last step of this PSX->GT6 configuration. I still need to interface four GT6 flight yokes to the PSX.
For that, I need to build the same interface (four in fact, one per player) built by KinKin.  8)
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on March 03, 2014, 11:22:13 PM
Well, it's now time to start the last step and maybe the hardest part on this project : find a way to use the original signal coming from the GT6 flight yokes, and use them to into the original SCPH-1110 PSX Analog Joystick controller. Of course, all of this without any original hardware modification.

One solution has already be found, by KinKin,  as explained at the beginning of this topic, by the use of a custom controller who transforms the GT6 potentiometers value into the right value expected by the the PSX analogue controller. Here's the custom controller :

(http://www.arcadelifestyle.net/forforum3/PSXtoGT6b.jpg)

The good new, he shared the schema to built it, here it is  :arrow:

(http://www.arcadelifestyle.net/forforum3/PSXtoGT6.jpg)

But here's the problem : that ATMEGA88 has to be programmed with a special code, and I unfortunately don't have it.  :oops:
I tried to contact Kinkin and other members of the UGSF Japan to ask for this code, but don't received any reply so far... hope they will al last see my request here!  :'(
Without that code, I'm stuck with that solution.  :-[

So I'll have to figure out an other way to reach my goal. So let's study how the original GT6 flight yoke work.

The first thing to know is the value of the potentiometers used... let's dismantle one of the 6 flight yokes :

(http://www.arcadelifestyle.net/forforum3/galaxian3_fy.jpg)

Arf, this is not enough... too much things to remove before reaching them... I do not want to dismantle everything just to read the value on the potentiometer itself!... Let's check the documentation and find out the potentiometers signals :

(http://www.arcadelifestyle.net/forforum3/galaxian3_personal_assy.jpg)

Ah, ok! It's written 1KΩ on the schema, but let's check the value on the pins by myself... I anyway will have to study these connectors....

(http://www.arcadelifestyle.net/G3/gourb/GT6_pot_1.jpg)

So yes, it is 1KΩ potentiometers value used in there...

(http://www.arcadelifestyle.net/G3/gourb/GT6_pot_2.jpg)

The Y value goes from 0,174 KΩ to 0,466 KΩ
The X value goes from 0,580 KΩ to 0,150 KΩ
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on March 08, 2014, 12:03:09 AM
Here's the only Playstation joystick compatible with Galaxian3 in full analog mode  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/scph1110hack_1.jpg)

The PlayStation Analog Joystick (SCPH-1110) is Sony's first analog controller for the PlayStation, and is the precursor to the PlayStation Dual Analog Controller.

(http://www.arcadelifestyle.net/G3/gourb/scph1110hack_2.jpg)

Inside that beast...

(http://www.arcadelifestyle.net/G3/gourb/scph1110hack_3.jpg)

...10KΩ potentiometers  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/scph1110hack_4.jpg)

So you figure out the idea at this point... using the original GT6 flight yoke (1 KΩ potentiometers) to pilot the SCPH-1110 controller (10KΩ potentiometers), without of course NO modification of the original GT6 flight yoke.

I see three possibilities at this point :

1. Using the KinKin's method : to simulate a PSX analog controller on a programmable chip/custom circuit, but this require a custom firmware I do not have + to build a circuit / learn in deep how a PSX controller work to adapt the code for this analog controller.

2. Using a custom circuit that convert a specific potentiometer value into an other one, like the famous BP79 (http://www.gamoover.net/Forums/index.php?topic=8991) created by BigPanik. But this one need to be built, and customized to match the potentiometers values for my specific project.

3. Try to hook the GT6 (1 KΩ potentiometers) directly onto the SCPH-1110 controller (10KΩ potentiometers) and hope the original firmware included into the SCPH-1110 controller will do the job. In other word, hacking the SCPH 1110 controller.

Because the last solution is by far the easiest one to try/understand/perform, I'll start that test first... but I don't have too much hope, because if that solution would be working, why KinKin used a *by far* more complex solution by building/coding a custom controller (except to avoid the price of 4 of these expensive SCPH-1110 joystick) ?

Otherwise, I'll have to go with the solution 1 or 2 but this will need a lot of learning and work... really challenging!
Hopefully, I already go few interesting links from friends on www.gamoover.net (on this topic (http://www.gamoover.net/Forums/index.php?topic=28589.0)) regarding the famous BP79, how a PSX controller work, how to built it...
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on March 09, 2014, 06:49:20 PM
3. Try to hook the GT6 (1 KΩ potentiometers) directly onto the SCPH-1110 controller (10KΩ potentiometers) and hope the original firmware included into the SCPH-1110 controller will do the job. In other word, hacking the SCPH 1110 controller.

Because the last solution is by far the easiest one to try/understand/perform, I'll start that test first... but I don't have too much hope, because if that solution would be working, why KinKin used a *by far* more complex solution by building/coding a custom controller (except to avoid the price of 4 of these expensive SCPH-1110 joystick) ?

Tried that solution and ... well...





(http://www.arcadelifestyle.net/forforum3/anakin_working.jpg)

 :-* :spaceace: :-* :spaceace: :-*  :spaceace:

Here's the 'proof of concept' video test  ;D  :arrow:

(http://www.arcadelifestyle.net/forforum3/GT6PSXTUBE.jpg) (http://www.youtube.com/watch?v=dFa9kPVwR5c)

...more details soon, but the important thing is ... it works perfectly! This means that I'll be able to play the 'Galaxian3 Trilogy Games' inside the Galaxian Theater!

The circle is now *almost* completed! (http://www.dragonslairfans.com/smfor/Themes/default/images/post/G3.gif) (http://www.dragonslairfans.com/smfor/Themes/default/images/post/G3.gif) (http://www.dragonslairfans.com/smfor/Themes/default/images/post/G3.gif)
Title: Re: THE RISING OF GOURB on GT-6
Post by: Toykyle on March 09, 2014, 07:27:49 PM
OMG! It actually worked?! awesome. Now you can be able to play rising of gourb without errors.
Title: Re: THE RISING OF GOURB on GT-6
Post by: Laszo on March 09, 2014, 07:30:25 PM
Great, congrats... Keep it simple :D
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on March 12, 2014, 10:15:17 PM
Yes, I'm really happy this solution working so great! To be honest, I even didn't except to see that basic solution working, especially when I see the complex (but more elegant) way chosen by KinKin...

Ok, here's the temporary setup during the 'proof of concept', or the 'R&D phase' ...  ;D  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/scph1110hack_5).jpg

...what a mess...

(http://www.arcadelifestyle.net/G3/gourb/scph1110hack_6).jpg

Next step, to find the right connectors for these wires...

(http://www.arcadelifestyle.net/G3/gourb/scph1110hack_7).jpg
 
...to do a clean box for each of the four PSX controllers. Maybe to build a switch system...
Title: Re: THE RISING OF GOURB on GT-6
Post by: anunaki on March 12, 2014, 11:44:36 PM
It actually working right away, that's great news!!!

 :spaceace:
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on March 15, 2014, 11:16:29 PM
And now fully playable on the GT6 screen, see this video  :)  :arrow:

(http://www.arcadelifestyle.net/forforum3/RisingGourbTube.jpg) (http://www.youtube.com/watch?v=RCIFBKSX6gs)

 :spaceace: :spaceace: :spaceace:
Title: Re: THE RISING OF GOURB on GT-6
Post by: Toykyle on March 16, 2014, 02:18:22 AM
Now that is totally playble version. odd though, cause the rising of gourb video appears to skip. but totally awesome and accurate aiming by syncing lightgun with the PSX controller with the galaxian3 (japanese).
Title: Re: THE RISING OF GOURB on GT-6
Post by: Laszo on March 16, 2014, 10:15:18 AM
Darth Nuno   >:( YOU LET THEM DESTROY EARTH HOW COULD YOU  ..........  ;D ;D cool setup man, well done. Just get your crew up to four and kick ass  ;D
Title: Re: THE RISING OF GOURB on GT-6
Post by: DarthNuno on March 17, 2014, 10:25:49 PM
Hehe glad to see you appreciate this as much as I do! I'm thinking about this setup since so many years...I'm almost done!  :)
But this is not totally done... I have to make adapters for an easy,fast & 'proper' switch from the original hardware to this PSX setup.

'work in progress' picture, just to validate the game can handle 4 SCPH-1110 wired...

(http://www.arcadelifestyle.net/G3/gourb/scph1110hack_8.jpg)

Now I've to find where to buy similar connectors (the one in the middle and the one on the right)  :arrow:

(http://www.arcadelifestyle.net/G3/gourb/scph1110hack_9.jpg)

Any idea where to got them?
Title: Re: THE RISING OF GOURB on GT-6
Post by: Superully on March 17, 2014, 10:28:34 PM
aren't those standard molex connectors?
Title: Re: THE RISING OF GOURB on GT-6
Post by: funkycochise on March 18, 2014, 03:31:33 AM
Shapes of the holes make think about molex, as ully said