Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zorg

Pages: 1 [2] 3 4 ... 7
16
Artwork / Re: Super hang on logo vectorizing
« on: March 29, 2012, 09:52:45 AM »
I kindly request the right to host it on vectorlib ? may I ??

17
Artwork / Re: Vectorize the Namco Galaxian bezel
« on: March 28, 2012, 01:54:58 PM »
got the mail, I will fix the scaling issue. I haveto go to the workshop in order to have some measurement made.

kickplate is over vectorlib maybee a cache refresh problem on you side.

 

18
Artwork / Re: Vectorize the Namco Galaxian bezel
« on: March 27, 2012, 05:24:25 PM »
Kickplate and side art was traced by "Jeannot K" from the scans I've made.

for his firsts tries at vectorisation of arcade artwork, he have done a tremendous work.

many thanks and kudos to Jeannot !!!1

19
Artwork / Re: Exerion
« on: March 20, 2012, 02:44:10 PM »
about the bezel: I have those rough scans lying on the hard drive



what about scanning the side art ??

20
Arcade Lifestyle / Re: Superully's Superduper PCB Testing Station
« on: March 12, 2012, 12:28:22 PM »
Is Zorg going to mass-produce these ? ;) I want one :)

nope, I'm currently running out of time trying to mass product another thing  ;).

furthermore, as old school said, it's an easy task to make such a simple "mastermind" testing station. just some time and patience needed.

just solder on each pin of the jamma connector 2 wires instead of just one as usual, then solder one of the wire to one plug, then wire the other one to his dedicated destination (joy, sound, button, video.... etc...)

NB this one can be improved in a lot of ways.
direct voltage control and fine tunning
additional volatage for some specific PCBs that requires other voltages that the classics 5/12 V
sound control and or amplification
video sync control (instead of using the available settings from the monitor)
etc etc....

21
Arcade Lifestyle / Re: Superully's Superduper PCB Testing Station
« on: March 01, 2012, 03:07:53 PM »
how did you get 5//12 V on au unplugged plug lying aroud ???
if a plug is not plugged, ti should not get any voltage. power is comming from the test bench to the PCB. not in the other way
if you have voltage on unplugged wire, that's because you alredy have  a short on your PCB.

anyway just add some unwired//isolated housing to the test bench to host the un-necessary plugs, or better than that use fully isolated plugs

22
Arcade Lifestyle / Re: Superully's Superduper PCB Testing Station
« on: March 01, 2012, 12:13:35 PM »
Luigi: good guess.

to Superully, lets imagine the following hypotetical PCB pinout:

component side:

1: Video Red
2: Video Green
3: Video Blue
4: video Sync
5: 12 V
6: Common
7: Joy2 Up
8: Joy2 Down
9: Joy2 Left
10: Joy2 right
etc etc.....

you will end up plugging each wire on their respective function.

really easy to perform, just read the pinout and plug the wire from the "octopuss" to the correct hole.

see:


 

23
Arcade Lifestyle / Re: Superully's Superduper PCB Testing Station
« on: February 29, 2012, 02:32:43 PM »
instead of soldering wires on any adapters you just to have one "octopus" per kind of connector.

see picture above, there is an 22pin connector octopus wired  

you plug the PCB you want to test to the corresponding octopus, then following the pinout of the PCB to test, you just have to plug the corresponding wire to the corresponding "hole" on the test bench

each hole on the test station is wired to a standard jamma connector.

see pic


in fact you don't solder anything once the test station is made, you just realise the adaptation moving wires.
once the PCB is tested, then you have to make the real adaptator  as icyured by laschek

not sure I'm really clear.

this way you can quickly check any PCB


24
Arcade Lifestyle / Re: Superully's Superduper PCB Testing Station
« on: February 29, 2012, 11:48:19 AM »
mine was also built in order to be abble to test any pcb without making any soldering first:





mastermind is the key ;-)

it should be improved:
add an additional variable transformer in order to have pecific voltages delivered (I think on some ealier PCB that need 18V or 24V or any other voltage not provided by the standard JAMMA PSU)
add a volume control

 

25
Artwork / Re: JAMMA pinout stickers
« on: October 01, 2011, 10:33:28 AM »
file alos hosted on vectorlib:
see http://vectorlib2.free.fr/stickers/#decaljamma

many thanks for both of you

26
Artwork / Re: Sega Racing & Rally Team steering wheel emblem
« on: September 29, 2011, 03:55:29 PM »
Just realized that I forgot to upload the wheel emblem to vectorlib.

it's available here: http://vectorlib.free.fr/SegaRacing.
pdf is editable in illustrator, file is made so even screenprinting will be available, just screen red then black  on silver material

enjoy.

27
Artwork / Re: JAMMA pinout stickers
« on: September 22, 2011, 05:45:07 PM »
permission asked to add it to vectorlib. in the sticker section.

can I ??

28
Artwork / Re: Backdoor sheets :: call for participation
« on: September 14, 2011, 05:26:01 PM »
pdf should be correct size: 43cm x 27.6 cm

29
Artwork / Re: Backdoor sheets :: call for participation
« on: September 14, 2011, 12:04:31 PM »
a new addition for atari lovers, Time Pilot backdoor sheet have been added to the repository.

(clik to visit repository)

remainder, if you have some backdoor sheet you can scan or have acces to I will clean it and add to the repository.

PS Ully I don't forgot, the marble madness one nor the joysticks.

30
Artwork / Re: Sega Racing & Rally Team steering wheel emblem
« on: September 09, 2011, 10:47:34 PM »
now is 55 mm the correct size for the center cap ?


I know that size does not matter, but I would like to have the correct sizing before releasing the center caps.

Pages: 1 [2] 3 4 ... 7