Dragon's Lair Fans - Arcade Lifestyle

General Chat => Technical Area => Topic started by: ckong on July 11, 2015, 09:52:02 PM

Title: 230V - 50Hz vs. 110V - 60 Hz
Post by: ckong on July 11, 2015, 09:52:02 PM
Because of my recent jukebox purchase I'm doing a bit of reading with regard to 60 Hz and 50 Hz. I understand why this is an issue for jukeboxes due to RPM's of the singles (and that there are several possibilities to adjust a US jukebox for this), but why isn't this an issue in arcade games? Processors etc. are using clock speeds etc, aren't they? Can someone explain this in short, just to learn something more.
Title: Re: 230V - 50Hz vs. 110V - 60 Hz
Post by: PaulSwan on July 11, 2015, 10:26:56 PM
Most video games don't use the AC supply directly. The game board power is typically regulated DC and the monitor power is also regulated to DC. Many older record players, however, simply attached an AC motor for driving the turntable and the motors speed is derived from the line frequency driving it. This allowed for varying AC voltages to not affect the speed of the motor too much. The frequency of the supply is *very* stable compared to the line voltage and was often used as time base for mains powered clocks.
Paul.


Title: Re: 230V - 50Hz vs. 110V - 60 Hz
Post by: Etienne MacGyver on July 11, 2015, 10:27:12 PM
Arcade pcb's run on DC voltage, so there is no more 50 or 60 Hz AC pulsing going on after the regulatorcircuit (the powersupply)

EDIT:
Paul beat me to it while i was typing  ;D
Title: Re: 230V - 50Hz vs. 110V - 60 Hz
Post by: ckong on July 11, 2015, 11:02:44 PM
Thanks,  very educative.  :)
Title: Re: 230V - 50Hz vs. 110V - 60 Hz
Post by: level42 on July 12, 2015, 12:12:12 AM
Good answers but I still miss the most essential reason:

The game PCB have a crystal on them. This is a certain kind of crystal which has one very nice habit: when put under an electrical charge, they start to resonate (shake if you want) at one extremely precise frequency.

F.i. this frequency can be 6 MHz which means it "vibrates" 6 million times per second.

This is usually too fast for late 70s/early 80s stuff so the frequency gets divided back to a lower speed and then is fed to the micorprocessor.

Now, the voltage put on the crystal will always be (more or less) the same and it really doesn't have to be all that stable.....the crystal will do its work on the same frequency and hence the game will play exactly the same all across the world.

Interesting side-note: the monitors produce the pictures at (about) 60Hz. This is not caused by the mains but is also controlled by the electronics on the PCB. This is why the arcade screens have a relatively steady picture. This is accepted as normal these days, but we in Europe were used to 50Hz TV pictures, which really do flicker quite a bit of you are used to higher frequencies. Following this, I was always amazed at the stability of arcade game pictures (and we weren't used to anything that could produce RGB pictures too.)

Now.....there is one are where 50/60Hz does still matter and that's with transformers. Most of the main transformers can accept bothe frequencies, but f.i. the ballasts for the marquee lighting are really designed for 60Hz......they work at 50, but it's not an ideal situation for them.....but hey we don't have them powered up 24/7.....
Title: Re: 230V - 50Hz vs. 110V - 60 Hz
Post by: Etienne MacGyver on July 12, 2015, 09:52:44 AM
here a nice vid about AC to DC.

(http://img.youtube.com/vi/_uw8ILSH-oE/0.jpg) (https://www.youtube.com/watch?v=_uw8ILSH-oE)
(http://www.opdenkelder.com/pics/player.jpg) (https://www.youtube.com/watch?v=_uw8ILSH-oE)
Title: Re: 230V - 50Hz vs. 110V - 60 Hz
Post by: ckong on July 12, 2015, 11:24:52 AM
Thanks again.
Title: Re: 230V - 50Hz vs. 110V - 60 Hz
Post by: Q*ris on July 13, 2015, 11:29:49 AM
Thanks again.
+1!!